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add texture registering function

pull/226/head
t18b219k 4 years ago
parent
commit
f9b4db12c5
  1. BIN
      docs/egui_demo_app_bg.wasm
  2. 12
      egui_glium/src/painter.rs
  3. 1
      egui_web/src/painter.rs
  4. 13
      egui_web/src/webgl1.rs
  5. 8
      egui_web/src/webgl2.rs

BIN
docs/egui_demo_app_bg.wasm

Binary file not shown.

12
egui_glium/src/painter.rs

@ -250,7 +250,17 @@ impl Painter {
self.user_textures.push(Some(Default::default()));
id
}
/// register glium texture as egui texture
/// Usable for render to image rectangle
pub fn register_glium_texture(&mut self,texture:glium::texture::SrgbTexture2d)->egui::TextureId{
let id= self.alloc_user_texture();
if let egui::TextureId::User(id)=id{
if let Some(Some(user_texture))=self.user_textures.get_mut(id as usize){
*user_texture=UserTexture{ pixels: vec![], gl_texture: Some(texture) }
}
}
id
}
pub fn set_user_texture(
&mut self,
id: egui::TextureId,

1
egui_web/src/painter.rs

@ -1,4 +1,5 @@
use wasm_bindgen::prelude::JsValue;
use web_sys::WebGlTexture;
pub trait Painter {
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator;

13
egui_web/src/webgl1.rs

@ -4,10 +4,7 @@ use {
web_sys::{WebGlBuffer, WebGlProgram, WebGlRenderingContext, WebGlShader, WebGlTexture},
};
use egui::{
emath::{clamp, vec2},
epaint::{Color32, Texture},
};
use egui::{emath::{clamp, vec2}, epaint::{Color32, Texture}};
type Gl = WebGlRenderingContext;
@ -190,7 +187,13 @@ impl WebGlPainter {
}
}
}
pub fn register_webgl_texture(&mut self, texture:WebGlTexture) -> egui::TextureId {
let id= self.alloc_user_texture_index();
if let Some(Some(user_texture))=self.user_textures.get_mut(id){
*user_texture=UserTexture{ size: (0, 0), pixels: vec![], gl_texture: Some(texture) }
}
egui::TextureId::User(id as u64)
}
fn paint_mesh(&self, mesh: &egui::epaint::Mesh16) -> Result<(), JsValue> {
debug_assert!(mesh.is_valid());

8
egui_web/src/webgl2.rs

@ -192,7 +192,13 @@ impl WebGl2Painter {
}
}
}
pub fn register_webgl_texture(&mut self, texture:WebGlTexture) ->egui::TextureId {
let id= self.alloc_user_texture_index();
if let Some(Some(user_texture))=self.user_textures.get_mut(id){
*user_texture=UserTexture{ size: (0, 0), pixels: vec![], gl_texture: Some(texture) }
}
egui::TextureId::User(id as u64)
}
fn paint_mesh(&self, mesh: &egui::epaint::Mesh16) -> Result<(), JsValue> {
debug_assert!(mesh.is_valid());

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