Based on https://github.com/hasenbanck/egui_wgpu_backend
`egui-wgpu` is now an official backend for `eframe` (opt-in).
Use the `wgpu` feature flag on `eframe` and the `NativeOptions::renderer` settings to pick it.
Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de>
Co-authored-by: Sven Niederberger <niederberger@embotech.com>
Co-authored-by: Sven Niederberger <73159570+s-nie@users.noreply.github.com>
* Remove integration name (it is always eframe)
* Remove egui_web crate
* Move egui_web/CHANGELOG.md into eframe/CHANGELOG.md
* Remove all mentions of egui_web
* Remove epi crate and absorb into eframe
* egui_glow: only use puffin on native
* Remove WASM doc from CI (we don't generate it anyways!)
* Remove eframe::epi and improve eframe docs
* Move examples out of eframe/examples into examples/
Give each example a `Cargo.toml` and `src/main.rs`.
This makes it easier for people to use as templates.
* Update README.md with more deps needed on vanilla Ubuntu
* Install libgtk-3-dev on CI, hoping that will fix something
It was noted that the problems with Firefox on Linux/MacOS have been resolved in #1377 and the limitation on the canvas size was lifted in commit 465c96122c
* Add Shape::Callback to do custom rendering inside of an egui UI
* Use Rc<glow::Context> everywhere
* Remove trait WebPainter
* Add glow::Context to epi::App::setup
* Move all interior mutability from Context to CtxRef and make it a handle
* Rename `CtxRef` to `Context`
* The old `Context` is now `ContextImpl` and is non-pub
* Add benchmark Painter::rect
Co-authored-by: Daniel Keller <dklr433@gmail.com>
* Switch to using glow as the default renderer both on native and the web
* Simplify code to find WebGL context for glow
* egui_web: make webgl an opt-in feature
* Stop using deprecated WEBGL_debug_renderer_info