* Update to winit 0.28
Mac trackpads pinch gestures will now generate `egui::Event::Zoom`
* Update accesskit_winit
* Try to get Android CI green
* Fix wayland compilation
* Add comment about android-activity
* Update changelogs
* Fix call to register_xlib_error_hook
* Remove native screen reader support
Use the "accesskit" feature flag to `eframe` instead.
[AccessKit](https://github.com/AccessKit/accesskit) is the future.
`tts` was a mess to compile on many platforms, so I no longer want
the native `tts` dependency.
* Update tts to 0.25
* Update changelogs
* Turn on all feature flags for package.metadata.docs.rs
* remove tts from deny.toml skip-tree
* Update web build scripts
* Update deny.toml
* Deprecate egui_glium - looking for new maintainer
egui_glium was the first backend of egui, and it served us well for
a long time, but we have long since moved on to glow and wgpu.
Not egui_glium is holding back an update to latest winit.
Since development on glium has long since been discontinued I will
therefore deprecate egui_glium with this PR.
The code is still there in the repository for a while longer,
but is no longer compiled.
If there is any interest in maintaining egui_glium, then fork it and
make a PR to remove the last egui_glium from this repository.
I will give you publish rights on crates.io.
* update glutin 0.30.2 -> 0.30.3
* cargo update -p backtrace
Updating crates.io index
Updating addr2line v0.17.0 -> v0.19.0
Updating backtrace v0.3.66 -> v0.3.67
Updating gimli v0.26.2 -> v0.27.1
Removing miniz_oxide v0.5.4
Updating object v0.29.0 -> v0.30.3
* cargo deny: allow duplicates of windows-sys, wayland-sys, and nix
* cargo-deny whitelist tiny-skia
* eframe::run_native: return errors instead of crashing
* Detect and handle glutin errors
* egui_demo_app: silence wgpu log spam
* Add trace logs for why eframe is shutting down
* Fix: only save App state once on Mac
* Handle Winit failure
* Log where we load app state from
* Don't panic on zero-sized window
* Clamp loaded window size to not be too tiny to see
* Simplify code: more shared code in window_builder
* Improve code readability
* Fix wasm32 build
* fix android
* Update changelog
* split out ecolor crate
* split up ecolor crate in lots of modules
* add changelog notes
* add readme to ecolor
* put clippy::manual_range_contains on cranky allow list
* fix hex color issues
* doc fixes
* more hex_color fixes
* Document features
* Rename hex_color module to avoid warning
* Sort the feature names
* fix link in CHANGELOG.md
* better wording
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* limit day to last day of month if the month or year is changed
* update chrono to 0.4.23, switch to NaiveDate and remove use of deprecated functions.
* working. but x11 blurry
* fixed x11 blurry. was just accidentally using multisampling even when user didnt request it
* allow dbg macro temporarily
* add windows WGL fallback support when EGL fails
* fmt
* glutin features explicitly added
* extract glutin context creation into a fn
* fix warnings
* squash before rebase
* Update AccessKit, introducing support for editable spinners on Windows and an important fix for navigation order on macOS
* Restore support for increment and decrement actions in DragValue
* Avoid VoiceOver race condition bug
* fix clippy lint
* Tell AccessKit that the default action for a text edit (equivalent to a click) is to set the focus. This matters to some platform adapters.
* Refactor InputState functions for AccessKit actions
* Support the AccessKit SetValue for DragValue; this is the only way for a Windows AT to programmatically adjust the value
* Same for Slider
* Properly associate the slider label with both the slider and the drag value
* Lazily activate egui's AccessKit support
* fix clippy lint
* Update AccessKit
* More documentation, particularly around lazy activation
* Tweak one of the doc comments
* See if I can get AccessKit exempted from the 'missing backticks' lint
* Make PlatformOutput::accesskit_update an Option
* Refactor lazy activation
* Refactor node mutation (again)
* Eliminate the need for an explicit is_accesskit_active method, at least for now
* Fix doc comment
* More refactoring of tree construction; don't depend on Arc::get_mut
* Override a clippy lint; I seem to have no other choice
* Final planned refactor: a more flexible approach to hierarchy
* Last AccessKit update for this PR; includes an important macOS DPI fix
* Move and document the optional accesskit dependency
* Fix comment typo
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* reformat
* More elegant code for conditionally creating a node
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Set step to 1.0 for all integer sliders
* Add doc example for Response::labelled_by
* Clarify a TODO comment I left for myself
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Fix key press event
* Add example with key presses
* Changelog line for key_press fix
* PR review improvements
* Add PR link in changelog
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Using tracing-subscriber in hello_world example
* Add Key::Plus/Minus/Equals
* Warn if failing to guess OS from User-Agent
* Remove jitter when using Context::set_pixels_per_point
* Demo app: zoom in/out using ⌘+ and ⌘-
* Demo app: make backend panel GUI scale slider better
* Optimize debug builds a bit
* typo
* Update changelog
* Add helper module `egui::gui_zoom` for zooming an app
* Better names, and update changelog
* Combine Plus and Equals keys
* Last fix
* Fix docs
* basic working wgpu @ webgl on websys
* fix glow compile error
* introduced WebPainter trait, provide wgpu renderstate
* WebPainterWgpu destroy implemented
* make custom3d demo work on wgpu backend
* changelog entry for wgpu support eframe wasm
* remove temporary logging hack
* stop using pollster for web
we're actually not allowed to block - this only worked because wgpu on webgl doesn't actually cause anything blocking. However, when trying webgpu this became an issue
* revert cargo update
* compile error if neither glow nor wgpu features are enabled
* code cleanup
* Error handling
* Update changelog with link
* Make sure --all-features work
* Select best framebuffer format from the available ones
* update to wasm-bindgen 0.2.83
* Fix typo
* Clean up Cargo.toml
* Log about using the wgpu painter
* fixup wgpu labels
* fix custom3d_wgpu_shader ub padding
* remove duplicated uniforms struct in wgsl shader for custom3d
* Update docs: add async/await to the web 'start' function
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* egui_demo_app: remove wgpu and pollster as direct dependencies
* eframe: use same web-sys version as wgpu crate
* Make note that web_sys_unstable_apis is required by the wgpu crate
* Rename the glow web painter in eframe
* Remove trait DummyWebGLConstructor from web_glow_painter.rs
* cargo fmt
* Fix check.sh
* Use correct FBO to output
* custom_3d_three-d web
* Update .gitignore
* Do not free the FBO
* Use three-d 0.13
* ThreeDApp
* Only construct model and camera once
* Clean-up and docs
* Web build instructions
* Remove unused dependencies
* Update Cargo.lock
* Fix build
* More fixes
* omg
* Update the wgsl syntax used in egui-wgpu
* Updates for the latest version of wgpu
* Update the wgpu version
* get_preffered_format -> get_supported_formats
* Just use an array access for compatible formats
* Use the naga cli to validate the egui demo app custom wgpu shader
* Run cargo check on the custom3d wgpu app
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Re-implement PaintCallbacks With Support for WGPU
This makes breaking changes to the PaintCallback system, but makes it
flexible enough to support both the WGPU and glow backends with custom
rendering.
Also adds a WGPU equivalent to the glow demo for custom painting.