# egui changelog
All notable changes to the egui crate will be documented in this file.
NOTE: `eframe`, `egui_web` and `egui_glium` has their own changelogs!
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## Unreleased
### Added ⭐
* You can now give focus to any clickable widget with tab/shift-tab.
* Use space or enter to click the selected widget.
* Use arrow keys to adjust sliders and `DragValue`s.
* egui will now output events when widgets gain keyboard focus.
* This can be hooked up to a screen reader to aid the visually impaired
* Add the option to restrict the dragging bounds of `Window` and `Area` to a specified area using `drag_bounds(rect)`.
### Fixed 🐛
* Fixed secondary-click to open a menu
## 0.10.0 - 2021-02-28 - Plot and polish
### Added ⭐
* Add `egui::plot::Plot` to plot some 2D data.
* Add `Ui::hyperlink_to(label, url)`.
* Sliders can now have a value prefix and suffix (e.g. the suffix `"°"` works like a unit).
* `Context::set_pixels_per_point` to control the scale of the UI.
* Add `Response::changed()` to query if e.g. a slider was dragged, text was entered or a checkbox was clicked.
* Add support for all integers in `DragValue` and `Slider` (except 128-bit).
### Changed 🔧
* Improve the positioning of tooltips.
* Only show tooltips if mouse is still.
* `Slider` will now show the value display by default, unless turned off with `.show_value(false)`.
* The `Slider` value is now a `DragValue` which when dragged can pick values outside of the slider range (unless `clamp_to_range` is set).
## 0.9.0 - 2021-02-07 - Light Mode and much more
### Added ⭐
* Add support for secondary and middle mouse buttons.
* Add `Label` methods for code, strong, strikethrough, underline and italics.
* Add `ui.group(|ui| { … })` to visually group some widgets within a frame.
* Add `Ui` helpers for doing manual layout (`ui.put`, `ui.allocate_ui_at_rect` and more).
* Add `ui.set_enabled(false)` to disable all widgets in a `Ui` (grayed out and non-interactive).
* Add `TextEdit::hint_text` for showing a weak hint text when empty.
* `egui::popup::popup_below_widget`: show a popup area below another widget.
* Add `Slider::clamp_to_range(bool)`: if set, clamp the incoming and outgoing values to the slider range.
* Add: `ui.spacing()`, `ui.spacing_mut()`, `ui.visuals()`, `ui.visuals_mut()`.
* Add: `ctx.set_visuals()`.
* You can now control text wrapping with `Style::wrap`.
* Add `Grid::max_col_width`.
### Changed 🔧
* Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
* Widgets will now always line break at `\n` characters.
* Widgets will now more intelligently choose wether or not to wrap text.
* `mouse` has been renamed `pointer` everywhere (to make it clear it includes touches too).
* Most parts of `Response` are now methods, so `if ui.button("…").clicked {` is now `if ui.button("…").clicked() {`.
* `Response::active` is now gone. You can use `response.dragged()` or `response.clicked()` instead.
* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
* `DragValue::range` is now called `clamp_range` and also clamps incoming values.
* Renamed `Triangles` to `Mesh`.
* The tesselator now wraps the clip rectangle and mesh in `struct ClippedMesh(Rect, Mesh)`.
* `Mesh::split_to_u16` now returns a 16-bit indexed `Mesh16`.
### Fixed 🐛
* It is now possible to click widgets even when FPS is very low.
* Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°).
## 0.8.0 - 2021-01-17 - Grid layout & new visual style
### Added ⭐
* Added a simple grid layout (`Grid`).
* Added `ui.allocate_at_least` and `ui.allocate_exact_size`.
* Added function `InputState::key_down`.
* Added `Window::current_pos` to position a window.
### Changed 🔧
* New simpler and sleeker look!
* Rename `PaintCmd` to `Shape`.
* Replace tuple `(Rect, Shape)` with tuple-struct `ClippedShape`.
* Rename feature `"serde"` to `"persistence"`.
* Break out the modules `math` and `paint` into separate crates `emath` and `epaint`.
### Fixed 🐛
* Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
* `Image` and `ImageButton` will no longer stretch to fill a justified layout.
## 0.7.0 - 2021-01-04
### Added ⭐
* Add `ui.scroll_to_cursor` and `response.scroll_to_me` ([#81](https://github.com/emilk/egui/pull/81) by [lucaspoffo](https://github.com/lucaspoffo)).
* Add `window.id(…)` and `area.id(…)` for overriding the default `Id`.
### Changed 🔧
* Renamed `Srgba` to `Color32`.
* All color contructions now starts with `from_`, e.g. `Color32::from_rgb`.
* Renamed `FontFamily::VariableWidth` to `FontFamily::Proportional`.
* Removed `pixels_per_point` from `FontDefinitions`.
### Fixed 🐛
* `RepaintSignal` now implements `Sync` so it can be sent to a background thread.
* `TextEdit` widgets are now slightly larger to accommodate their frames.
### Deprecated
* Deprecated `color::srgba`.
## 0.6.0 - 2020-12-26
### Added ⭐
* Turn off `Window` title bars with `window.title_bar(false)`.
* `ImageButton` - `ui.add(ImageButton::new(...))`.
* `ui.vertical_centered` and `ui.vertical_centered_justified`.
* `ui.allocate_painter` helper.
* Mouse-over explanation to duplicate ID warning.
* You can now easily constrain egui to a portion of the screen using `RawInput::screen_rect`.
* You can now control the minimum and maixumum number of decimals to show in a `Slider` or `DragValue`.
* Add `egui::math::Rot2`: rotation helper.
* `Response` now contains the `Id` of the widget it pertains to.
* `ui.allocate_response` that allocates space and checks for interactions.
* Add `response.interact(sense)`, e.g. to check for clicks on labels.
### Changed 🔧
* `ui.allocate_space` now returns an `(Id, Rect)` tuple.
* `Arc` has been replaced with `CtxRef` everywhere.
* Slight tweak of the default `Style` and font sizes.
* `SidePanel::left` and `TopPanel::top` now takes `impl Hash` as first argument.
* A `Window` may now cover an existing `CentralPanel`.
* `ui.image` now takes `impl Into` as a `size` argument.
* Made some more fields of `RawInput` optional.
* `Slider` and `DragValue` uses fewer decimals by default. See the full precision by hovering over the value.
* `egui::App`: added `fn name(&self)` and `fn clear_color(&self)`.
* Combo boxes has scroll bars when needed.
* Expand `Window` + `Resize` containers to be large enough for last frames content
* `ui.columns`: Columns now defaults to justified top-to-down layouts.
* Rename `Sense::nothing()` to `Sense::hover()`.
* Replaced `parking_lot` dependency with `atomic_refcell` by default.
### Fixed 🐛
* The background for `CentralPanel` will now cover unused space too.
* `ui.columns`: Improve allocated size estimation.
### Deprecated
* `RawInput::screen_size` - use `RawInput::screen_rect` instead.
* left/centered/right column functions on `Ui`.
* `ui.interact_hover` and `ui.hovered`.
## 0.5.0 - 2020-12-13
### Added ⭐
* Emoji support: 1216 different emojis that work in any text.
* The Demo app comes with a Font Book to explore the available glyphs.
* `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`.
* `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text.
* `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text.
* `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc.
* `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size.
* `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected.
* `ui.small_button`: A smaller button that looks good embedded in text.
* `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn).
* Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes.
### Changed 🔧
* New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu).
* Make it simpler to override fonts in `FontDefinitions`.
* Remove minimum button width.
* Refactor `egui::Layout` substantially, changing its interface.
* Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones.
* Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.
### Removed 🔥
* Removed the `label!` macro.
## 0.4.0 - 2020-11-28
### Added ⭐
* `TextEdit` improvements:
* Much improved text editing, with better navigation and selection.
* Move focus between `TextEdit` widgets with tab and shift-tab.
* Undo edtis in a `TextEdit`.
* You can now check if a `TextEdit` lost keyboard focus with `response.lost_focus`.
* Added `ui.text_edit_singleline` and `ui.text_edit_multiline`.
* You can now debug why your `Ui` is unexpectedly wide with `ui.style_mut().visuals.debug_expand_width = true;`
### Changed 🔧
* Pressing enter in a single-line `TextEdit` will now surrender keyboard focus for it.
* You must now be explicit when creating a `TextEdit` if you want it to be singeline or multiline.
* Improved automatic `Id` generation, making `Id` clashes less likely.
* egui now requires modifier key state from the integration
* Added, renamed and removed some keys in the `Key` enum.
* Fixed incorrect text wrapping width on radio buttons
### Fixed 🐛
* Fixed bug where a lost widget could still retain keyboard focus.
## 0.3.0 - 2020-11-07
### Added ⭐
* Panels: you can now create panels using `SidePanel`, `TopPanel` and `CentralPanel`.
* You can now override the default egui fonts.
* Add ability to override text color with `visuals.override_text_color`.
* The demo now includes a simple drag-and-drop example.
* The demo app now has a slider to scale all of egui.
### Changed 🔧
* `ui.horizontal(...)` etc returns `Response`.
* Refactored the interface for `egui::app::App`.
* Windows are now constrained to the screen.
* `Context::begin_frame()` no longer returns a `Ui`. Instead put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
* `Context::end_frame()` now returns shapes that need to be converted to triangles with `Context::tessellate()`.
* Anti-aliasing is now off by default in debug builds.
### Removed 🔥
* You can no longer throw windows.
### Fixed 🐛
* Fix a bug where some regions would slowly grow for non-integral scales (`pixels_per_point`).
## 0.2.0 - 2020-10-10
* Color picker
* Unicode characters in labels (limited by [what the default font supports](https://fonts.google.com/specimen/Comfortaa#glyphs))
* Simple drop-down combo box menu
* Logarithmic sliders
* Optimization: coarse culling in the tessellator
* CHANGED: switch argument order of `ui.checkbox` and `ui.radio`
## 0.1.4 - 2020-09-08
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
* Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
* Layouts: horizontal, vertical, columns
* Text input: very basic, multiline, copy/paste
* Windows: move, resize, name, minimize and close. Automatically sized and positioned.
* Regions: resizing, vertical scrolling, collapsing headers (sections)
* Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
* Tooltips on hover