# egui changelog All notable changes to the egui crate will be documented in this file. NOTE: `eframe`, `egui_web` and `egui_glium` has their own changelogs! The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## Unreleased ### Added ⭐ * You can now give focus to any clickable widget with tab/shift-tab. * Use space or enter to click the selected widget. * Use arrow keys to adjust sliders and `DragValue`s. * egui will now output events when widgets gain keyboard focus. * This can be hooked up to a screen reader to aid the visually impaired * Add the option to restrict the dragging bounds of `Window` and `Area` to a specified area using `drag_bounds(rect)`. ### Fixed 🐛 * Fixed secondary-click to open a menu ## 0.10.0 - 2021-02-28 - Plot and polish ### Added ⭐ * Add `egui::plot::Plot` to plot some 2D data. * Add `Ui::hyperlink_to(label, url)`. * Sliders can now have a value prefix and suffix (e.g. the suffix `"°"` works like a unit). * `Context::set_pixels_per_point` to control the scale of the UI. * Add `Response::changed()` to query if e.g. a slider was dragged, text was entered or a checkbox was clicked. * Add support for all integers in `DragValue` and `Slider` (except 128-bit). ### Changed 🔧 * Improve the positioning of tooltips. * Only show tooltips if mouse is still. * `Slider` will now show the value display by default, unless turned off with `.show_value(false)`. * The `Slider` value is now a `DragValue` which when dragged can pick values outside of the slider range (unless `clamp_to_range` is set). ## 0.9.0 - 2021-02-07 - Light Mode and much more ### Added ⭐ * Add support for secondary and middle mouse buttons. * Add `Label` methods for code, strong, strikethrough, underline and italics. * Add `ui.group(|ui| { … })` to visually group some widgets within a frame. * Add `Ui` helpers for doing manual layout (`ui.put`, `ui.allocate_ui_at_rect` and more). * Add `ui.set_enabled(false)` to disable all widgets in a `Ui` (grayed out and non-interactive). * Add `TextEdit::hint_text` for showing a weak hint text when empty. * `egui::popup::popup_below_widget`: show a popup area below another widget. * Add `Slider::clamp_to_range(bool)`: if set, clamp the incoming and outgoing values to the slider range. * Add: `ui.spacing()`, `ui.spacing_mut()`, `ui.visuals()`, `ui.visuals_mut()`. * Add: `ctx.set_visuals()`. * You can now control text wrapping with `Style::wrap`. * Add `Grid::max_col_width`. ### Changed 🔧 * Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority. * Widgets will now always line break at `\n` characters. * Widgets will now more intelligently choose wether or not to wrap text. * `mouse` has been renamed `pointer` everywhere (to make it clear it includes touches too). * Most parts of `Response` are now methods, so `if ui.button("…").clicked {` is now `if ui.button("…").clicked() {`. * `Response::active` is now gone. You can use `response.dragged()` or `response.clicked()` instead. * Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream. * `DragValue::range` is now called `clamp_range` and also clamps incoming values. * Renamed `Triangles` to `Mesh`. * The tesselator now wraps the clip rectangle and mesh in `struct ClippedMesh(Rect, Mesh)`. * `Mesh::split_to_u16` now returns a 16-bit indexed `Mesh16`. ### Fixed 🐛 * It is now possible to click widgets even when FPS is very low. * Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°). ## 0.8.0 - 2021-01-17 - Grid layout & new visual style ### Added ⭐ * Added a simple grid layout (`Grid`). * Added `ui.allocate_at_least` and `ui.allocate_exact_size`. * Added function `InputState::key_down`. * Added `Window::current_pos` to position a window. ### Changed 🔧 * New simpler and sleeker look! * Rename `PaintCmd` to `Shape`. * Replace tuple `(Rect, Shape)` with tuple-struct `ClippedShape`. * Rename feature `"serde"` to `"persistence"`. * Break out the modules `math` and `paint` into separate crates `emath` and `epaint`. ### Fixed 🐛 * Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds. * `Image` and `ImageButton` will no longer stretch to fill a justified layout. ## 0.7.0 - 2021-01-04 ### Added ⭐ * Add `ui.scroll_to_cursor` and `response.scroll_to_me` ([#81](https://github.com/emilk/egui/pull/81) by [lucaspoffo](https://github.com/lucaspoffo)). * Add `window.id(…)` and `area.id(…)` for overriding the default `Id`. ### Changed 🔧 * Renamed `Srgba` to `Color32`. * All color contructions now starts with `from_`, e.g. `Color32::from_rgb`. * Renamed `FontFamily::VariableWidth` to `FontFamily::Proportional`. * Removed `pixels_per_point` from `FontDefinitions`. ### Fixed 🐛 * `RepaintSignal` now implements `Sync` so it can be sent to a background thread. * `TextEdit` widgets are now slightly larger to accommodate their frames. ### Deprecated * Deprecated `color::srgba`. ## 0.6.0 - 2020-12-26 ### Added ⭐ * Turn off `Window` title bars with `window.title_bar(false)`. * `ImageButton` - `ui.add(ImageButton::new(...))`. * `ui.vertical_centered` and `ui.vertical_centered_justified`. * `ui.allocate_painter` helper. * Mouse-over explanation to duplicate ID warning. * You can now easily constrain egui to a portion of the screen using `RawInput::screen_rect`. * You can now control the minimum and maixumum number of decimals to show in a `Slider` or `DragValue`. * Add `egui::math::Rot2`: rotation helper. * `Response` now contains the `Id` of the widget it pertains to. * `ui.allocate_response` that allocates space and checks for interactions. * Add `response.interact(sense)`, e.g. to check for clicks on labels. ### Changed 🔧 * `ui.allocate_space` now returns an `(Id, Rect)` tuple. * `Arc` has been replaced with `CtxRef` everywhere. * Slight tweak of the default `Style` and font sizes. * `SidePanel::left` and `TopPanel::top` now takes `impl Hash` as first argument. * A `Window` may now cover an existing `CentralPanel`. * `ui.image` now takes `impl Into` as a `size` argument. * Made some more fields of `RawInput` optional. * `Slider` and `DragValue` uses fewer decimals by default. See the full precision by hovering over the value. * `egui::App`: added `fn name(&self)` and `fn clear_color(&self)`. * Combo boxes has scroll bars when needed. * Expand `Window` + `Resize` containers to be large enough for last frames content * `ui.columns`: Columns now defaults to justified top-to-down layouts. * Rename `Sense::nothing()` to `Sense::hover()`. * Replaced `parking_lot` dependency with `atomic_refcell` by default. ### Fixed 🐛 * The background for `CentralPanel` will now cover unused space too. * `ui.columns`: Improve allocated size estimation. ### Deprecated * `RawInput::screen_size` - use `RawInput::screen_rect` instead. * left/centered/right column functions on `Ui`. * `ui.interact_hover` and `ui.hovered`. ## 0.5.0 - 2020-12-13 ### Added ⭐ * Emoji support: 1216 different emojis that work in any text. * The Demo app comes with a Font Book to explore the available glyphs. * `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`. * `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text. * `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text. * `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc. * `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size. * `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected. * `ui.small_button`: A smaller button that looks good embedded in text. * `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn). * Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes. ### Changed 🔧 * New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu). * Make it simpler to override fonts in `FontDefinitions`. * Remove minimum button width. * Refactor `egui::Layout` substantially, changing its interface. * Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones. * Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout. ### Removed 🔥 * Removed the `label!` macro. ## 0.4.0 - 2020-11-28 ### Added ⭐ * `TextEdit` improvements: * Much improved text editing, with better navigation and selection. * Move focus between `TextEdit` widgets with tab and shift-tab. * Undo edtis in a `TextEdit`. * You can now check if a `TextEdit` lost keyboard focus with `response.lost_focus`. * Added `ui.text_edit_singleline` and `ui.text_edit_multiline`. * You can now debug why your `Ui` is unexpectedly wide with `ui.style_mut().visuals.debug_expand_width = true;` ### Changed 🔧 * Pressing enter in a single-line `TextEdit` will now surrender keyboard focus for it. * You must now be explicit when creating a `TextEdit` if you want it to be singeline or multiline. * Improved automatic `Id` generation, making `Id` clashes less likely. * egui now requires modifier key state from the integration * Added, renamed and removed some keys in the `Key` enum. * Fixed incorrect text wrapping width on radio buttons ### Fixed 🐛 * Fixed bug where a lost widget could still retain keyboard focus. ## 0.3.0 - 2020-11-07 ### Added ⭐ * Panels: you can now create panels using `SidePanel`, `TopPanel` and `CentralPanel`. * You can now override the default egui fonts. * Add ability to override text color with `visuals.override_text_color`. * The demo now includes a simple drag-and-drop example. * The demo app now has a slider to scale all of egui. ### Changed 🔧 * `ui.horizontal(...)` etc returns `Response`. * Refactored the interface for `egui::app::App`. * Windows are now constrained to the screen. * `Context::begin_frame()` no longer returns a `Ui`. Instead put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`. * `Context::end_frame()` now returns shapes that need to be converted to triangles with `Context::tessellate()`. * Anti-aliasing is now off by default in debug builds. ### Removed 🔥 * You can no longer throw windows. ### Fixed 🐛 * Fix a bug where some regions would slowly grow for non-integral scales (`pixels_per_point`). ## 0.2.0 - 2020-10-10 * Color picker * Unicode characters in labels (limited by [what the default font supports](https://fonts.google.com/specimen/Comfortaa#glyphs)) * Simple drop-down combo box menu * Logarithmic sliders * Optimization: coarse culling in the tessellator * CHANGED: switch argument order of `ui.checkbox` and `ui.radio` ## 0.1.4 - 2020-09-08 This is when I started the CHANGELOG.md, after almost two years of development. Better late than never. * Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing * Layouts: horizontal, vertical, columns * Text input: very basic, multiline, copy/paste * Windows: move, resize, name, minimize and close. Automatically sized and positioned. * Regions: resizing, vertical scrolling, collapsing headers (sections) * Rendering: Anti-aliased rendering of lines, circles, text and convex polygons. * Tooltips on hover