# Arcitecture This document describes how the crates that make up egui are all connected. Also see [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) for what to do before opening a PR. ## Crate overview The crates in this repository are: `egui, emath, epaint, egui, epi, egui_web, egui_glium, egui_demo_lib, egui_demo_app`. ### `egui`: The main GUI library. Example code: `if ui.button("Click me").clicked() { … }` This is the crate where the bulk of the code is at. `egui` depends only on `emath` and `epaint`. ### `emath`: minimal 2D math library Examples: `Vec2, Pos2, Rect, lerp, remap` ### `epaint` 2d shapes and text that can be turned into textured triangles. Example: `Shape::Circle { center, radius, fill, stroke }` Depends on `emath`, [`ab_glyph`](https://crates.io/crates/ab_glyph), [`atomic_refcell`](https://crates.io/crates/atomic_refcell), [`ahash`](https://crates.io/crates/ahash). ### `epi` Depends only on `egui`. Adds a thin application level wrapper around `egui` for hosting an `egui` app inside of `eframe`. ### `egui_web` Puts an egui app inside the web browser by compiling to WASM and binding to the web browser with [`js-sys`](https://crates.io/crates/js-sys) and [`wasm-bindgen`](https://crates.io/crates/wasm-bindgen). Paints the triangles that egui outputs using WebGL. ### `egui_glium` Puts an egui app inside a native window on your laptop. Paints the triangles that egui outputs using [glium](https://github.com/glium/glium). ### `eframe` A wrapper around `egui_web` + `egui_glium`, so you can compile the same app for either web or native. The demo that you can see at is using `eframe` to host the `egui`. The demo code is found in: ### `egui_demo_lib` Depends on `egui` + `epi`. This contains a bunch of uses of `egui` and looks like the ui code you would write for an `egui` app. ### `egui_demo_app` Thin wrapper around `egui_demo_lib` so we can compile it to a web site or a native app executable. Depends on `egui_demo_lib` + `eframe`. ### Other integrations There are also many great integrations for game engines such as `bevy` and `miniquad` which you can find at .