# Egui Changelog All notable changes to the Egui crate will be documented in this file. NOTE: `epi`, `eframe`, `egui_web` and `egui_glium` has their own changelogs! The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## Unreleased ### Added ⭐ * Add `ui.allocate_at_least` and `ui.allocate_exact_size`. ### Changed 🔧 * Tweak size and alignment of some emojis to match other text. ### Fixed 🐛 * Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds. ## 0.7.0 - 2021-01-04 ### Added ⭐ * Add `ui.scroll_to_cursor` and `response.scroll_to_me` ([#81](https://github.com/emilk/egui/pull/81) by [lucaspoffo](https://github.com/lucaspoffo)). * Add `window.id(…)` and `area.id(…)` for overriding the default `Id`. ### Changed 🔧 * Renamed `Srgba` to `Color32`. * All color contructions now starts with `from_`, e.g. `Color32::from_rgb`. * Renamed `FontFamily::VariableWidth` to `FontFamily::Proportional`. * Removed `pixels_per_point` from `FontDefinitions`. ### Fixed 🐛 * `RepaintSignal` now implements `Sync` so it can be sent to a background thread. * `TextEdit` widgets are now slightly larger to accommodate their frames. ### Deprecated * Deprecated `color::srgba`. ## 0.6.0 - 2020-12-26 ### Added ⭐ * Turn off `Window` title bars with `window.title_bar(false)`. * `ImageButton` - `ui.add(ImageButton::new(...))`. * `ui.vertical_centered` and `ui.vertical_centered_justified`. * `ui.allocate_painter` helper. * Mouse-over explanation to duplicate ID warning. * You can now easily constrain Egui to a portion of the screen using `RawInput::screen_rect`. * You can now control the minimum and maixumum number of decimals to show in a `Slider` or `DragValue`. * Add `egui::math::Rot2`: rotation helper. * `Response` now contains the `Id` of the widget it pertains to. * `ui.allocate_response` that allocates space and checks for interactions. * Add `response.interact(sense)`, e.g. to check for clicks on labels. ### Changed 🔧 * `ui.allocate_space` now returns an `(Id, Rect)` tuple. * `Arc` has been replaced with `CtxRef` everywhere. * Slight tweak of the default `Style` and font sizes. * `SidePanel::left` and `TopPanel::top` now takes `impl Hash` as first argument. * A `Window` may now cover an existing `CentralPanel`. * `ui.image` now takes `impl Into` as a `size` argument. * Made some more fields of `RawInput` optional. * `Slider` and `DragValue` uses fewer decimals by default. See the full precision by hovering over the value. * `egui::App`: added `fn name(&self)` and `fn clear_color(&self)`. * Combo boxes has scroll bars when needed. * Expand `Window` + `Resize` containers to be large enough for last frames content * `ui.columns`: Columns now defaults to justified top-to-down layouts. * Rename `Sense::nothing()` to `Sense::hover()`. * Replaced `parking_lot` dependency with `atomic_refcell` by default. ### Fixed 🐛 * The background for `CentralPanel` will now cover unused space too. * `ui.columns`: Improve allocated size estimation. ### Deprecated * `RawInput::screen_size` - use `RawInput::screen_rect` instead. * left/centered/right column functions on `Ui`. * `ui.interact_hover` and `ui.hovered`. ## 0.5.0 - 2020-12-13 ### Added ⭐ * Emoji support: 1216 different emojis that work in any text. * The Demo app comes with a Font Book to explore the available glyphs. * `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`. * `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text. * `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text. * `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc. * `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size. * `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected. * `ui.small_button`: A smaller button that looks good embedded in text. * `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn). * Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes. ### Changed 🔧 * New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu). * Make it simpler to override fonts in `FontDefinitions`. * Remove minimum button width. * Refactor `egui::Layout` substantially, changing its interface. * Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones. * Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout. ### Removed 🔥 * Removed the `label!` macro. ## 0.4.0 - 2020-11-28 ### Added ⭐ * `TextEdit` improvements: * Much improved text editing, with better navigation and selection. * Move focus between `TextEdit` widgets with tab and shift-tab. * Undo edtis in a `TextEdit`. * You can now check if a `TextEdit` lost keyboard focus with `response.lost_kb_focus`. * Added `ui.text_edit_singleline` and `ui.text_edit_multiline`. * You can now debug why your `Ui` is unexpectedly wide with `ui.style_mut().visuals.debug_expand_width = true;` ### Changed 🔧 * Pressing enter in a single-line `TextEdit` will now surrender keyboard focus for it. * You must now be explicit when creating a `TextEdit` if you want it to be singeline or multiline. * Improved automatic `Id` generation, making `Id` clashes less likely. * Egui now requires modifier key state from the integration * Added, renamed and removed some keys in the `Key` enum. * Fixed incorrect text wrapping width on radio buttons ### Fixed 🐛 * Fixed bug where a lost widget could still retain keyboard focus. ## 0.3.0 - 2020-11-07 ### Added ⭐ * Panels: you can now create panels using `SidePanel`, `TopPanel` and `CentralPanel`. * You can now override the default Egui fonts. * Add ability to override text color with `visuals.override_text_color`. * The demo now includes a simple drag-and-drop example. * The demo app now has a slider to scale all of Egui. ### Changed 🔧 * `ui.horizontal(...)` etc returns `Response`. * Refactored the interface for `egui::app::App`. * Windows are now constrained to the screen. * `Context::begin_frame()` no longer returns a `Ui`. Instead put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`. * `Context::end_frame()` now returns paint commands that need to be converted to triangles with `Context::tessellate()`. * Anti-aliasing is now off by default in debug builds. ### Removed 🔥 * You can no longer throw windows. ### Fixed 🐛 * Fix a bug where some regions would slowly grow for non-integral scales (`pixels_per_point`). ## 0.2.0 - 2020-10-10 * Color picker * Unicode characters in labels (limited by [what the default font supports](https://fonts.google.com/specimen/Comfortaa#glyphs)) * Simple drop-down combo box menu * Logarithmic sliders * Optimization: coarse culling in the tessellator * CHANGED: switch argument order of `ui.checkbox` and `ui.radio` ## 0.1.4 - 2020-09-08 This is when I started the CHANGELOG.md, after almost two years of development. Better late than never. * Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing * Layouts: horizontal, vertical, columns * Text input: very basic, multiline, copy/paste * Windows: move, resize, name, minimize and close. Automatically sized and positioned. * Regions: resizing, vertical scrolling, collapsing headers (sections) * Rendering: Anti-aliased rendering of lines, circles, text and convex polygons. * Tooltips on hover