# Changelog for egui_glow All notable changes to the `egui_glow` integration will be noted in this file. ## Unreleased ## 0.20.1 - 2022-12-11 * Fix docs.rs build ([#2420](https://github.com/emilk/egui/pull/2420)). ## 0.20.0 - 2022-12-08 * Allow empty textures. * Added `shader_version` variable on `EguiGlow::new` for easier cross compilling on different OpenGL | ES targets ([#1993](https://github.com/emilk/egui/pull/1993)). ## 0.19.0 - 2022-08-20 * MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)). * `EguiGlow::new` now takes an `EventLoopWindowTarget` instead of a `winit::Window` ([#1634](https://github.com/emilk/egui/pull/1634)). * Use `Arc` for `glow::Context` instead of `Rc` ([#1640](https://github.com/emilk/egui/pull/1640)). * Fixed `glClear` on WebGL1 ([#1658](https://github.com/emilk/egui/pull/1658)). * Add `Painter::intermediate_fbo` which tells callbacks where to render. This is only needed if the callbacks use their own FBO:s and need to know what to restore to. ## 0.18.1 - 2022-05-05 * Remove calls to `gl.get_error` in release builds to speed up rendering ([#1583](https://github.com/emilk/egui/pull/1583)). ## 0.18.0 - 2022-04-30 * Improved logging on rendering failures. * Added new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`. * Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)). * MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)). * `clipboard`, `links`, `winit` are now all opt-in features ([#1467](https://github.com/emilk/egui/pull/1467)). * Added new feature `puffin` to add [`puffin profiler`](https://github.com/EmbarkStudios/puffin) scopes ([#1483](https://github.com/emilk/egui/pull/1483)). * Removed the features `dark-light`, `default_fonts` and `persistence` ([#1542](https://github.com/emilk/egui/pull/1542)). ## 0.17.0 - 2022-02-22 * `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)). * Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)). * Fixed failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)). * `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)). * Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)). ## 0.16.0 - 2021-12-29 * Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)). * Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)). * Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)). * Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)). * Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)). ## 0.15.0 - 2021-10-24 `egui_glow` has been newly created, with feature parity to `egui_glium`. As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`, but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.