# Egui Changelog All notable changes to the Egui crate will be documented in this file. NOTE: `egui_web` and `egui_glium` has their own changelogs! The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## Unreleased ### Added ⭐ * `ImageButton` - `ui.add(ImageButton::new(...))`. * `ui.vertical_centered` and `ui.vertical_centered_justified`. * Mouse-over explanation to duplicate ID warning * You can now easily constrain Egui to a portion of the screen using `RawInput::screen_rect`. ### Changed 🔧 * Slight tweak of the default `Style` and font sizes. * `SidePanel::left` and `TopPanel::top` now takes `impl Hash` as first argument. * `ui.image` now takes `impl Into` as a `size` argument. * Made some more fields of `RawInput` optional. ### Deprecated * Deprecated `RawInput::screen_size` - use `RawInput::screen_rect` instead. ## 0.5.0 - 2020-12-13 ### Added ⭐ * Emoji support: 1216 different emojis that work in any text. * The Demo app comes with a Font Book to explore the available glyphs. * `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`. * `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text. * `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text. * `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc. * `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size. * `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected. * `ui.small_button`: A smaller button that looks good embedded in text. * `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn). * Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes. ### Changed 🔧 * New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu). * Make it simpler to override fonts in `FontDefinitions`. * Remove minimum button width. * Refactor `egui::Layout` substantially, changing its interface. * Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones. * Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout. ### Removed 🔥 * Removed the `label!` macro. ## 0.4.0 - 2020-11-28 ### Added ⭐ * `TextEdit` improvements: * Much improved text editing, with better navigation and selection. * Move focus between `TextEdit` widgets with tab and shift-tab. * Undo edtis in a `TextEdit`. * You can now check if a `TextEdit` lost keyboard focus with `response.lost_kb_focus`. * Added `ui.text_edit_singleline` and `ui.text_edit_multiline`. * You can now debug why your `Ui` is unexpectedly wide with `ui.style_mut().visuals.debug_expand_width = true;` ### Changed 🔧 * Pressing enter in a single-line `TextEdit` will now surrender keyboard focus for it. * You must now be explicit when creating a `TextEdit` if you want it to be singeline or multiline. * Improved automatic `Id` generation, making `Id` clashes less likely. * Egui now requires modifier key state from the integration * Added, renamed and removed some keys in the `Key` enum. * Fixed incorrect text wrapping width on radio buttons ### Fixed 🐛 * Fixed bug where a lost widget could still retain keyboard focus. ## 0.3.0 - 2020-11-07 ### Added ⭐ * Panels: you can now create panels using `SidePanel`, `TopPanel` and `CentralPanel`. * You can now override the default Egui fonts. * Add ability to override text color with `visuals.override_text_color`. * The demo now includes a simple drag-and-drop example. * The demo app now has a slider to scale all of Egui. ### Changed 🔧 * `ui.horizontal(...)` etc returns `Response`. * Refactored the interface for `egui::app::App`. * Windows are now constrained to the screen. * `Context::begin_frame()` no longer returns a `Ui`. Instead put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`. * `Context::end_frame()` now returns paint commands that need to be converted to triangles with `Context::tesselate()`. * Anti-aliasing is now off by default in debug builds. ### Removed 🔥 * You can no longer throw windows. ### Fixed 🐛 * Fix a bug where some regions would slowly grow for non-integral scales (`pixels_per_point`). ## 0.2.0 - 2020-10-10 * Color picker * Unicode characters in labels (limited by [what the default font supports](https://fonts.google.com/specimen/Comfortaa#glyphs)) * Simple drop-down combo box menu * Logarithmic sliders * Optimization: coarse culling in the tesselator * CHANGED: switch argument order of `ui.checkbox` and `ui.radio` ## 0.1.4 - 2020-09-08 This is when I started the CHANGELOG.md, after almost two years of development. Better late than never. * Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing * Layouts: horizontal, vertical, columns * Text input: very basic, multiline, copy/paste * Windows: move, resize, name, minimize and close. Automatically sized and positioned. * Regions: resizing, vertical scrolling, collapsing headers (sections) * Rendering: Anti-aliased rendering of lines, circles, text and convex polygons. * Tooltips on hover