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egui changelog

All notable changes to the egui crate will be documented in this file.

NOTE: eframe, egui_web and egui_glium has their own changelogs!

The format is based on Keep a Changelog.

Unreleased

Added

  • You can now give focus to any clickable widget with tab/shift-tab.
    • Use space or enter to click the selected widget.
    • Use arrow keys to adjust sliders and DragValues.
  • egui will now output events when widgets gain keyboard focus.
    • This can be hooked up to a screen reader to aid the visually impaired
  • Add the option to restrict the dragging bounds of Window and Area to a specified area using drag_bounds(rect).

Fixed 🐛

  • Fixed secondary-click to open a menu

0.10.0 - 2021-02-28 - Plot and polish

Added

  • Add egui::plot::Plot to plot some 2D data.
  • Add Ui::hyperlink_to(label, url).
  • Sliders can now have a value prefix and suffix (e.g. the suffix "°" works like a unit).
  • Context::set_pixels_per_point to control the scale of the UI.
  • Add Response::changed() to query if e.g. a slider was dragged, text was entered or a checkbox was clicked.
  • Add support for all integers in DragValue and Slider (except 128-bit).

Changed 🔧

  • Improve the positioning of tooltips.
  • Only show tooltips if mouse is still.
  • Slider will now show the value display by default, unless turned off with .show_value(false).
  • The Slider value is now a DragValue which when dragged can pick values outside of the slider range (unless clamp_to_range is set).

0.9.0 - 2021-02-07 - Light Mode and much more

Added

  • Add support for secondary and middle mouse buttons.
  • Add Label methods for code, strong, strikethrough, underline and italics.
  • Add ui.group(|ui| { … }) to visually group some widgets within a frame.
  • Add Ui helpers for doing manual layout (ui.put, ui.allocate_ui_at_rect and more).
  • Add ui.set_enabled(false) to disable all widgets in a Ui (grayed out and non-interactive).
  • Add TextEdit::hint_text for showing a weak hint text when empty.
  • egui::popup::popup_below_widget: show a popup area below another widget.
  • Add Slider::clamp_to_range(bool): if set, clamp the incoming and outgoing values to the slider range.
  • Add: ui.spacing(), ui.spacing_mut(), ui.visuals(), ui.visuals_mut().
  • Add: ctx.set_visuals().
  • You can now control text wrapping with Style::wrap.
  • Add Grid::max_col_width.

Changed 🔧

  • Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
  • Widgets will now always line break at \n characters.
  • Widgets will now more intelligently choose wether or not to wrap text.
  • mouse has been renamed pointer everywhere (to make it clear it includes touches too).
  • Most parts of Response are now methods, so if ui.button("…").clicked { is now if ui.button("…").clicked() {.
  • Response::active is now gone. You can use response.dragged() or response.clicked() instead.
  • Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
  • DragValue::range is now called clamp_range and also clamps incoming values.
  • Renamed Triangles to Mesh.
  • The tesselator now wraps the clip rectangle and mesh in struct ClippedMesh(Rect, Mesh).
  • Mesh::split_to_u16 now returns a 16-bit indexed Mesh16.

Fixed 🐛

  • It is now possible to click widgets even when FPS is very low.
  • Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°).

0.8.0 - 2021-01-17 - Grid layout & new visual style

Added

  • Added a simple grid layout (Grid).
  • Added ui.allocate_at_least and ui.allocate_exact_size.
  • Added function InputState::key_down.
  • Added Window::current_pos to position a window.

Changed 🔧

  • New simpler and sleeker look!
  • Rename PaintCmd to Shape.
  • Replace tuple (Rect, Shape) with tuple-struct ClippedShape.
  • Rename feature "serde" to "persistence".
  • Break out the modules math and paint into separate crates emath and epaint.

Fixed 🐛

  • Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
  • Image and ImageButton will no longer stretch to fill a justified layout.

0.7.0 - 2021-01-04

Added

  • Add ui.scroll_to_cursor and response.scroll_to_me (#81 by lucaspoffo).
  • Add window.id(…) and area.id(…) for overriding the default Id.

Changed 🔧

  • Renamed Srgba to Color32.
  • All color contructions now starts with from_, e.g. Color32::from_rgb.
  • Renamed FontFamily::VariableWidth to FontFamily::Proportional.
  • Removed pixels_per_point from FontDefinitions.

Fixed 🐛

  • RepaintSignal now implements Sync so it can be sent to a background thread.
  • TextEdit widgets are now slightly larger to accommodate their frames.

Deprecated

  • Deprecated color::srgba.

0.6.0 - 2020-12-26

Added

  • Turn off Window title bars with window.title_bar(false).
  • ImageButton - ui.add(ImageButton::new(...)).
  • ui.vertical_centered and ui.vertical_centered_justified.
  • ui.allocate_painter helper.
  • Mouse-over explanation to duplicate ID warning.
  • You can now easily constrain egui to a portion of the screen using RawInput::screen_rect.
  • You can now control the minimum and maixumum number of decimals to show in a Slider or DragValue.
  • Add egui::math::Rot2: rotation helper.
  • Response now contains the Id of the widget it pertains to.
  • ui.allocate_response that allocates space and checks for interactions.
  • Add response.interact(sense), e.g. to check for clicks on labels.

Changed 🔧

  • ui.allocate_space now returns an (Id, Rect) tuple.
  • Arc<Context> has been replaced with CtxRef everywhere.
  • Slight tweak of the default Style and font sizes.
  • SidePanel::left and TopPanel::top now takes impl Hash as first argument.
  • A Window may now cover an existing CentralPanel.
  • ui.image now takes impl Into<Vec2> as a size argument.
  • Made some more fields of RawInput optional.
  • Slider and DragValue uses fewer decimals by default. See the full precision by hovering over the value.
  • egui::App: added fn name(&self) and fn clear_color(&self).
  • Combo boxes has scroll bars when needed.
  • Expand Window + Resize containers to be large enough for last frames content
  • ui.columns: Columns now defaults to justified top-to-down layouts.
  • Rename Sense::nothing() to Sense::hover().
  • Replaced parking_lot dependency with atomic_refcell by default.

Fixed 🐛

  • The background for CentralPanel will now cover unused space too.
  • ui.columns: Improve allocated size estimation.

Deprecated

  • RawInput::screen_size - use RawInput::screen_rect instead.
  • left/centered/right column functions on Ui.
  • ui.interact_hover and ui.hovered.

0.5.0 - 2020-12-13

Added

  • Emoji support: 1216 different emojis that work in any text.
    • The Demo app comes with a Font Book to explore the available glyphs.
  • ui.horizontal_wrapped(|ui| ...): Add widgets on a row but wrap at max_size.
  • ui.horizontal_wrapped_for_text: Like ui.horizontal_wrapped, but with spacing made for embedding text.
  • ui.horizontal_for_text: Like ui.horizontal, but with spacing made for embedding text.
  • egui::Layout now supports justified layouts where contents is also centered, right-aligned, etc.
  • ui.allocate_ui(size, |ui| ...): Easily create a child-Ui of a given size.
  • SelectableLabel (ui.selectable_label and ui.selectable_value): A text-button that can be selected.
  • ui.small_button: A smaller button that looks good embedded in text.
  • ui.drag_angle_tau: For those who want to specify angles as fractions of τ (a full turn).
  • Add Resize::id_source and ScrollArea::id_source to let the user avoid Id clashes.

Changed 🔧

  • New default font: Ubuntu-Light.
  • Make it simpler to override fonts in FontDefinitions.
  • Remove minimum button width.
  • Refactor egui::Layout substantially, changing its interface.
  • Calling on_hover_text/on_hover_ui multiple times will stack tooltips underneath the previous ones.
  • Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.

Removed 🔥

  • Removed the label! macro.

0.4.0 - 2020-11-28

Added

  • TextEdit improvements:
    • Much improved text editing, with better navigation and selection.
    • Move focus between TextEdit widgets with tab and shift-tab.
    • Undo edtis in a TextEdit.
    • You can now check if a TextEdit lost keyboard focus with response.lost_focus.
    • Added ui.text_edit_singleline and ui.text_edit_multiline.
  • You can now debug why your Ui is unexpectedly wide with ui.style_mut().visuals.debug_expand_width = true;

Changed 🔧

  • Pressing enter in a single-line TextEdit will now surrender keyboard focus for it.
  • You must now be explicit when creating a TextEdit if you want it to be singeline or multiline.
  • Improved automatic Id generation, making Id clashes less likely.
  • egui now requires modifier key state from the integration
  • Added, renamed and removed some keys in the Key enum.
  • Fixed incorrect text wrapping width on radio buttons

Fixed 🐛

  • Fixed bug where a lost widget could still retain keyboard focus.

0.3.0 - 2020-11-07

Added

  • Panels: you can now create panels using SidePanel, TopPanel and CentralPanel.
  • You can now override the default egui fonts.
  • Add ability to override text color with visuals.override_text_color.
  • The demo now includes a simple drag-and-drop example.
  • The demo app now has a slider to scale all of egui.

Changed 🔧

  • ui.horizontal(...) etc returns Response.
  • Refactored the interface for egui::app::App.
  • Windows are now constrained to the screen.
  • Context::begin_frame() no longer returns a Ui. Instead put your widgets into a SidePanel, TopPanel, CentralPanel, Window or Area.
  • Context::end_frame() now returns shapes that need to be converted to triangles with Context::tessellate().
  • Anti-aliasing is now off by default in debug builds.

Removed 🔥

  • You can no longer throw windows.

Fixed 🐛

  • Fix a bug where some regions would slowly grow for non-integral scales (pixels_per_point).

0.2.0 - 2020-10-10

  • Color picker
  • Unicode characters in labels (limited by what the default font supports)
  • Simple drop-down combo box menu
  • Logarithmic sliders
  • Optimization: coarse culling in the tessellator
  • CHANGED: switch argument order of ui.checkbox and ui.radio

0.1.4 - 2020-09-08

This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.

  • Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
  • Layouts: horizontal, vertical, columns
  • Text input: very basic, multiline, copy/paste
  • Windows: move, resize, name, minimize and close. Automatically sized and positioned.
  • Regions: resizing, vertical scrolling, collapsing headers (sections)
  • Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
  • Tooltips on hover