74 KiB
egui changelog
All notable changes to the egui
crate will be documented in this file.
NOTE: epaint
, egui_plot
, eframe
, egui-winit
, egui_glow
and egui-wgpu
have their own changelogs!
This file is updated upon each release.
Changes since the last release can be found at https://github.com/emilk/egui/compare/latest...HEAD or by running the scripts/generate_changelog.py
script.
0.26.0 - 2024-02-05 - Text selection in labels
⚠️ BREAKING
- Always set
response.hovered
to false when dragging another widget #3860 InputState::scroll_delta
has been replaced byInputState::raw_scroll_delta
andInputState::smooth_scroll_delta
#3884- Improve
Response.dragged
,drag_started
andclicked
#3888
⭐ Added
- Selectable text in Labels #3814 #3870
- Add some drag-and-drop-related APIs in
Response
andMemory
#3876 (thanks @abey79!) - Add drag-and-drop APIs with payloads storage #3887
ComboBox
: add builder method for height #3001 (thanks @hinto-janai!)- Add keys
?
,/
,|
#3820 - Add
Response::contains_pointer
#3859 - Add
Align2::anchor_size
#3863 - Add
Context::debug_text
#3864 - Allow read access to shapes added to painter this frame #3866 (thanks @brunizzl!)
- Register callbacks with
Context::on_begin_frame
andon_end_frame
#3886 - Improve
Frame
API to allow picking color until after adding content #3889 - Add opacity factor to
TextShape
#3916 (thanks @StratusFearMe21!) Context::repaint_causes
:file:line
of what caused a repaint #3949- Add
TextureOptions::wrap_mode
#3954 (thanks @CodedNil!) - Add
Spacing::menu_width
#3973
🔧 Changed
- Move text selection logic to own module #3843
- Smooth scrolling #3884
- Turn off text wrapping by default in combo-box popups #3912
Response.context_menu
now returns the response of the context menu, if open #3904 (thanks @AufarZakiev!)- Update to puffin 0.19 #3940
- Wait with showing tooltip until mouse has been still for 300ms #3977
🐛 Fixed
- Fix: dragging to above/below a
TextEdit
orLabel
will select text to begin/end #3858 - Fix clickable widgets blocking scrolling on touch screens #3815 (thanks @lucasmerlin!)
- Fix
stable_dt
#3832 - Bug Fix :
Response::is_pointer_button_down_on
is now false the frame the button is released #3833 (thanks @rustbasic!) - Use runtime knowledge of OS for OS-specific text editing #3840
- Fix calling
request_repaint_after
every frame causing immediate repaint #3978
🚀 Performance
- Niche-optimize
Id
so thatOption<Id>
is the same size asId
#3932 - Parallel tessellation with opt-in
rayon
feature #3934
0.25.0 - 2024-01-08 - Better keyboard input
⚠️ BREAKING
- Ignore extra SHIFT and ALT when matching modifiers #3769
- Replace
Key::PlusEquals
withKey::Plus
andKey::Equals
#3769 - Removed
WidgetTextGalley
,WidgetTextJob
,RichText::into_text_job
,WidgetText::into_text_job
#3727 - Rename
TextBuffer::replace
toreplace_with
#3751
⭐ Added
- Replace a special
Color32::PLACEHOLDER
with widget fallback color #3727 - Add
Key
s forCut
Copy
Paste
[
]
,
\
:
.
;
+
=
#3725 #3373 #3649 #3769 (thanks @MarijnS95 and @mkrueger!) - Add
Key::from_name
,Key::ALL
#3649 - Add
Event::Key::physical_key
#3649 - Add indeterminate state to checkbox #3605 (thanks @YgorSouza!)
- Add
Color32::from_hex
andColor32::to_hex
#3570 #3777 (thanks @YgorSouza!) - Add
DragValue
s for RGB(A) in the color picker #2734 (thanks @IVAN-MK7!) - Add option to customize progress bar rounding #2881 (thanks @YgorSouza!)
- Add methods to load/store
TextEditState
undoer #3479 (thanks @LoganDark!) ScrollArea
: Add option to always scroll the only enabled direction #3710 (thanks @untbu!)
🔧 Changed
Grid
now followsstyle.visuals.striped
if not explicitly overwritten #3723 (thanks @Wcubed!)- Allow arrow keys to move away focus from a Slider #3641 (thanks @fornwall!)
- Keep submenus open until another one is hovered #3055 (thanks @DannyStoll1!)
- Highlight the header of the topmost
Window
, controlled byVisuals.window_highlight_topmost
#3515 (thanks @GuillaumeSchmid!)
🐛 Fixed
- Derive
serde
Serialize
andDeserialize
forKeyboardShortcut
#3694 (thanks @zeozeozeo!) - Fix
Window
positioning bug when badpivot
is stored in app data #3721 (thanks @abey79!) - Impl
Clone
forFonts
#3737 - Add missing
ResizeDirection::East
#3749 (thanks @dbuch!) - Fix: don't open context menu on drag #3767
- Fix IME input of
CompositionEnd
without aCompositionStart
#3768 (thanks @FrankLeeC!) - Fix: allow using the full Private Use Area for custom fonts #3509 (thanks @varphone!)
- Fix: apply edited
DragValue
when it looses focus #3776 - Fix: Non-resizable
Area
s now ignore mouse input outside their bounds #3039 (thanks @fleabitdev!) - Highlight submenu buttons when hovered and open #3780
- Invalidate font atlas on any change to
pixels_per_point
, not matter how small #3698 (thanks @StarStarJ!) - Fix zoom-in shortcut (
Cmd +
) on non-English keyboards #3769
0.24.1 - 2023-11-30 - Bug fixes
- Fix buggy text with multiple viewports on monitors with different scales #3666
0.24.0 - 2023-11-23 - Multi-viewport
✨ Highlights
You can now spawn multiple native windows on supported backends (e.g. eframe
), using the new viewport
API (#3172).
You can easily zoom any egui app using Cmd+Plus, Cmd+Minus or Cmd+0, just like in a browser (#3608).
Scrollbars are now hidden by default until you hover the ScrollArea
(#3539).
⭐ Added
- Multiple viewports/windows #3172 (thanks @konkitoman!)
- Introduce global
zoom_factor
#3608 - Floating scroll bars #3539
- Add redo support to
Undoer
#3478 (thanks @LoganDark!) - Add
egui::Vec2b
#3543 - Add max
Window
size & other size helpers #3537 (thanks @arduano!) - Allow changing shape of slider handle #3429 (thanks @YgorSouza!)
RawInput::viewports
contains a list of all viewports. Access the current one withctx.input(|i| i.viewport())
🔧 Changed
🐛 Fixed
- Fix upside down slider in the vertical orientation #3424 (thanks @YgorSouza!)
- Make slider step account for range start #3488 (thanks @YgorSouza!)
- Fix rounding of
ImageButton
#3531 (thanks @chriscate!) - Fix naming:
constraint_to
->constrain_to
#3438 (thanks @rinde!) - Fix Shift+Tab behavior when no widget is focused #3498 (thanks @DataTriny!)
- Fix scroll not sticking when scrollbar is hidden #3434 (thanks @LoganDark!)
- Add
#[inline]
to all builder-pattern functions #3557 - Properly reverse bool animation if value changes before it's finished #3577 (thanks @YgorSouza!)
⚠️ BREAKING
egui::gui_zoom::zoom_with_keyboard_shortcuts
is gone, replaced withOptions::zoom_with_keyboard
, which istrue
by defaultSpacing::scroll_bar_X
has been moved toSpacing::scroll_bar.X
Context::set_pixels_per_point
now callsContext::set_zoom_level
, and it may make sense for you to call that directly instead- If you are using
eframe
, check out the breaking changes in theeframe
changelog
For integrations
There are several changes relevant to integrations.
- Added
crate::RawInput::viewports
with information about all active viewports - The repaint callback set by
Context::set_request_repaint_callback
now points to which viewport should be repainted Context::run
now returns a list ofViewportOutput
inFullOutput
which should result in their own independent windows- There is a new
Context::set_immediate_viewport_renderer
for setting up the immediate viewport integration - If you support viewports, you need to call
Context::set_embed_viewports(false)
, or all new viewports will be embedded (the default behavior)
0.23.0 - 2023-09-27 - New image API
This release contains a simple and powerful image API:
// Load from web:
ui.image("https://www.example.com/some_image.png");
// Include image in the binary using `include_bytes`:
ui.image(egui::include_image!("../assets/ferris.svg"));
// With options:
ui.add(
egui::Image::new("file://path/to/image.jpg")
.max_width(200.0)
.rounding(10.0),
);
The API is based on a plugin-system, where you can tell egui
how to load the images, and from where.
egui_extras
comes with loaders for you, so all you need to do is add the following to your Cargo.toml
:
egui_extras = { version = "0.23", features = ["all_loaders"] }
image = { version = "0.24", features = ["jpeg", "png"] } # Add the types you want support for
And this to your code:
egui_extras::install_image_loaders(egui_ctx);
⚠️ BREAKING
⭐ Added
- A new image API #3297 #3315 #3328 #3338 #3342 #3343 #3402 (thanks @jprochazk!)
- Add option to truncate text at some width #3244
- Add control of line height and letter spacing #3302
- Support images with rounded corners #3257
- Change focused widget with arrow keys #3272 (thanks @TimonPost!)
- Add opt-in
puffin
feature to egui #3298 - Add debug-option to show a callstack to the widget under the mouse and removed the
trace!
macro as this is more useful #3391 - Add
Context::open_url
andContext::copy_text
#3380 - Add
Area::constrain_to
andWindow::constrain_to
#3396 - Add
Memory::area_rect
#3161 (thanks @tosti007!) - Add
Margin::expand_rect
andshrink_rect
#3214 - Provide
into_inner()
foregui::mutex::{Mutex, RwLock}
#3110 (thanks @KmolYuan!) - Support multi-threaded Wasm #3236
- Change touch force to be
Option<f32>
instead off32
#3240 (thanks @lucasmerlin!) - Add option to always open hyperlink in a new browser tab #3242 (thanks @FreddyFunk!)
- Add
Window::drag_to_scroll
#3118 (thanks @KYovchevski!) - Add
CollapsingState::remove
to clear stored state #3252 (thanks @dmackdev!) - Add tooltip_delay option #3245 (thanks @YgorSouza!)
- Added
Context::is_context_menu_open()
#3267 (thanks @dmlary!) - Add
mime
field toDroppedFile
#3273 (thanks @abey79!) - Allow setting the progress bar height #3183 (thanks @s-nie!)
- Add
scroll_area::State::velocity
#3300 (thanks @Barugon!) - Add
Visuals::interact_cursor
#3312 (thanks @zkldi!) - Add method to
RichText
making it easier to construct layout jobs #3319 (thanks @OmegaJak!) - Add
Context::style_mut
#3359 std::borrow::Cow<'_, str>
now implementsTextBuffer
#3164 (thanks @burtonageo!)
🔧 Changed
- Separate text cursor from selection visuals #3181 (thanks @lampsitter!)
DragValue
: update value on each key press by default #2880 (thanks @Barugon!)- Replace uses of
RangeInclusive<f32>
withemath::Rangef
#3221 - Implement
Send + Sync
forColorPickerFn
andUi
(#3148) #3233 (thanks @idanarye!) - Use the minus character instead of "dash" #3271
- Changing
menu_image_button
to useImageButton
builder #3288 (thanks @v-kat!) - Prune old egui memory data when reaching some limit #3299
🐛 Fixed
- Fix TextEdit's character limit #3173 (thanks @Serverator!)
- Set the correct unicode character for "ctrl" shortcuts #3186 (thanks @abey79!)
- Fix crash in
DragValue
when only settingmin_decimals
#3231 - Fix clipping issued with
ScrollArea
#2860 (thanks @Barugon!) - Fix moving slider with arrow keys #3354
- Fix problems with tabs in text #3355
- Fix interaction with moved color-picker #3395
0.22.0 - 2023-05-23 - A plethora of small improvements
⭐ Added
- Scroll bar visibility options #2729 (thanks @IVAN-MK7!)
- Add
Grid::with_row_color
#2519 (thanks @imgurbot12!) - Add raw mouse wheel event #2782 (thanks @YgorSouza!)
- Improved plot groups and bounds handling #2410 (thanks @s-nie!)
- Return plot transforms #2935
- Add
Pointer::is_decidedly_dragging
andcould_any_button_be_click
#2979 - Plot widget - allow disabling zoom and drag for x and y separately #2901 (thanks @OmegaJak!)
- Add character limit to
TextEdit
#2816 (thanks @wzid!) - Add
egui::Modifiers::contains
#2989 (thanks @Wumpf!)
🔧 Changed
- Improve vertical alignment of fonts #2724 (thanks @lictex!)
- Transpose the value/satuation panel of the color picker #2727 (thanks @IVAN-MK7!)
- Replace
ComboBox::show_index
String
withInto<TextWidget>
#2790 (thanks @tosti007!) - Replace
tracing
withlog
#2928 - Only show id clash warnings in debug builds by default #2930
- ⚠️ BREAKING:
Plot::link_axis
andPlot::link_cursor
now take the name of the group #2410
🐛 Fixed
- Clear all keys and modifies on focus change, fixing "stuck keys" #2933
- Fix deadlock when using
show_blocking_widget
#2753 (thanks @YgorSouza!) - Fix the OS check for windows #2832 (thanks @jleibs!)
- Fix scroll bars not appearing (#2826) #2827 (thanks @lunixbochs!)
- Fix UI
data()
read mutability #2742 (thanks @IS2511!) - Menu State rect now uses menu frame rect instead of contents rect #2886 (thanks @hats-np!)
- Hide
Response::triple_clicked
in docs #2867 (thanks @ccaven!) request_repaint_after
works even when called from background thread #2939- Show alt key on Mac as
"Option"
, not"Alt"
#2981 (thanks @Wumpf!) - Mention
store
inTextEditState
doc comment #2988 (thanks @fxdave!) - Fix typos #2866 (thanks @fezjo!)
✨ Examples
- Fix resizable columns option in the table demo #2780 (thanks @Bobo1239!)
- Update serial window example #2756 (thanks @c-git!)
- Demo app: use
enum
instead of strings for demo-selector anchor #2781 (thanks @XyLyXyRR!) - Use
env_logger
in all examples #2934 - Rename
examples/user_attention/README.mg
toREADME.md
#2948 (thanks @MAlba124!) - egui_demo_app: add some native window info b5c24d6
0.21.0 - 2023-02-08 - Deadlock fix and style customizability
- ⚠️ BREAKING:
egui::Context
now use closures for locking (#2625):ctx.input().key_pressed(Key::A)
->ctx.input(|i| i.key_pressed(Key::A))
ui.memory().toggle_popup(popup_id)
->ui.memory_mut(|mem| mem.toggle_popup(popup_id))
⭐ Added
- Add
Response::drag_started_by
andResponse::drag_released_by
for convenience, similar todragged
anddragged_by
(#2507). - Add
PointerState::*_pressed
to check if the given button was pressed in this frame (#2507). Event::Key
now has arepeat
field that is set totrue
if the event was the result of a key-repeat (#2435).- Add
Slider::drag_value_speed
, which lets you ask for finer precision when dragging the slider value rather than the actual slider. - Add
Memory::any_popup_open
, which returns true if any popup is currently open (#2464). - Add
Plot::clamp_grid
to only show grid where there is data (#2480). - Add
ScrollArea::drag_to_scroll
if you want to turn off that feature. - Add
Response::on_hover_and_drag_cursor
. - Add
Window::default_open
(#2539). - Add
ProgressBar::fill
if you want to set the fill color manually. (#2618). - Add
Button::rounding
to enable round buttons (#2616). - Add
WidgetVisuals::optional_bg_color
- set it toColor32::TRANSPARENT
to hide button backgrounds (#2621). - Add
Context::screen_rect
andContext::set_cursor_icon
(#2625). - You can turn off the vertical line left of indented regions with
Visuals::indent_has_left_vline
(#2636). - Add
Response.highlight
to highlight a widget (#2632). - Add
Separator::grow
andSeparator::shrink
(#2665). - Add
Slider::trailing_fill
for trailing color behind the circle like aProgressBar
(#2660).
🔧 Changed
- Improved plot grid appearance (#2412).
- Improved the algorithm for picking the number of decimals to show when hovering values in the
Plot
. - Default
ComboBox
is now controlled withSpacing::combo_width
(#2621). DragValue
andSlider
now use the proportional font (#2638).ScrollArea
is less aggressive about clipping its contents (#2665).- Updated to be compatible with a major breaking change in AccessKit that drastically reduces memory usage when accessibility is enabled (#2678).
- Improve
DragValue
behavior (#2649, #2650, #2688, #2638).
🐛 Fixed
- Trigger
PointerEvent::Released
for drags (#2507). - Expose
TextEdit
's multiline flag to AccessKit (#2448). - Don't render
\r
(Carriage Return) (#2452). - The
button_padding
style option works closer as expected with image+text buttons now (#2510). - Menus are now moved to fit on the screen.
- Fix
Window::pivot
causing windows to move around (#2694).
0.20.1 - 2022-12-11 - Fix key-repeat
🔧 Changed
InputState
: all press functions again include key repeats (like in egui 0.19) (#2429).- Improve the look of thin white lines (#2437).
🐛 Fixed
- Fix key-repeats for
TextEdit
,Slider
s, etc (#2429).
0.20.0 - 2022-12-08 - AccessKit, prettier text, overlapping widgets
- MSRV (Minimum Supported Rust Version) is now
1.65.0
(#2314). - ⚠️ BREAKING: egui now expects integrations to do all color blending in gamma space (#2071).
- ⚠️ BREAKING: if you have overlapping interactive widgets, only the top widget (last added) will be interactive (#2244).
⭐ Added
- Added helper functions for animating panels that collapse/expand (#2190).
- Added
Context::os/Context::set_os
to query/set what operating system egui believes it is running on (#2202). - Added
Button::shortcut_text
for showing keyboard shortcuts in menu buttons (#2202). - Added
egui::KeyboardShortcut
for showing keyboard shortcuts in menu buttons (#2202). - Texture loading now takes a
TextureOptions
with minification and magnification filters (#2224). - Added
Key::Minus
andKey::Equals
(#2239). - Added
egui::gui_zoom
module with helpers for scaling the whole GUI of an app (#2239). - You can now put one interactive widget on top of another, and only one will get interaction at a time (#2244).
- Added
spacing.menu_margin
for customizing menu spacing (#2036) - Added possibility to enable text wrap for the selected text of
egui::ComboBox
(#2272) - Added
Area::constrain
andWindow::constrain
which constrains area to the screen bounds (#2270). - Added
Area::pivot
andWindow::pivot
which controls what part of the window to position (#2303). - Added support for thin space.
- Added optional integration with AccessKit for implementing platform accessibility APIs (#2294).
- Added
panel_fill
,window_fill
andwindow_stroke
toVisuals
for your theming pleasure (#2406). - Plots:
🔧 Changed
- Panels always have a separator line, but no stroke on other sides. Their spacing has also changed slightly (#2261).
- Tooltips are only shown when mouse pointer is still (#2263).
- Make it slightly easier to click buttons (#2304).
egui::color
has been renamedegui::ecolor
(#2399).
🐛 Fixed
- ⚠️ BREAKING: Fix text being too small (#2069).
- Improve mixed CJK/Latin line-breaking (#1986).
- Improved text rendering (#2071).
- Constrain menu popups to the screen (#2191).
- Less jitter when calling
Context::set_pixels_per_point
(#2239). - Fixed popups and color edit going outside the screen.
- Fixed keyboard support in
DragValue
(#2342). - If you nest
ScrollAreas
inside each other, the inner area will now move its scroll bar so it is always visible (#2371). - Ignore key-repeats for
input.key_pressed
(#2334, #2389). - Fixed issue with calling
set_pixels_per_point
each frame (#2352). - Fix bug in
ScrollArea::show_rows
(#2258). - Fix bug in
plot::Line::fill
(#2275). - Only emit
changed
events inradio_value
andselectable_value
if the value actually changed (#2343). - Fixed sizing bug in
Grid
(#2384). ComboBox::width
now correctly sets the outer width (#2406).
0.19.0 - 2022-08-20
⭐ Added
- Added
*_released
&*_clicked
methods forPointerState
(#1582). - Added
PointerButton::Extra1
andPointerButton::Extra2
(#1592). - Added
egui::hex_color!
to createColor32
's from hex strings under thecolor-hex
feature (#1596). - Optimized painting of filled circles (e.g. for scatter plots) by 10x or more (#1616).
- Added opt-in feature
deadlock_detection
to detect double-lock of mutexes on the same thread (#1619). - Added
InputState::stable_dt
: a more stable estimate for the delta-time in reactive mode (#1625). - You can now specify a texture filter for your textures (#1636).
- Added functions keys in
egui::Key
(#1665). - Added support for using
PaintCallback
shapes with the WGPU backend (#1684). - Added
Context::request_repaint_after
(#1694). ctrl-h
now acts like backspace inTextEdit
(#1812).- Added
custom_formatter
method forSlider
andDragValue
(#1851). - Added
RawInput::has_focus
which backends can set to indicate whether the UI as a whole has the keyboard focus (#1859). - Added
PointerState::button_double_clicked()
andPointerState::button_triple_clicked()
(#1906). - Added
custom_formatter
,binary
,octal
, andhexadecimal
toDragValue
andSlider
(#1953)
🔧 Changed
- MSRV (Minimum Supported Rust Version) is now
1.61.0
(#1846). PaintCallback
shapes now require the whole callback to be put in anArc<dyn Any>
with the value being a backend-specific callback type (#1684).- Replaced
needs_repaint
inFullOutput
withrepaint_after
. Used to force repaint after the set duration in reactive mode (#1694). Layout::left_to_right
andLayout::right_to_left
now takes the vertical align as an argument. Previous default wasAlign::Center
.- Improved ergonomics of adding plot items. All plot items that take a series of 2D coordinates can now be created directly from
Vec<[f64; 2]>
. TheValue
andValues
types were removed in favor ofPlotPoint
andPlotPoints
respectively (#1816). TextBuffer
no longer needs to implementAsRef<str>
(#1824).
🐛 Fixed
- Fixed
Response::changed
forui.toggle_value
(#1573). - Fixed
ImageButton
's changing background padding on hover (#1595). - Fixed
Plot
auto-bounds bug (#1599). - Fixed dead-lock when alt-tabbing while also showing a tooltip (#1618).
- Fixed
ScrollArea
scrolling when editing an unrelatedTextEdit
(#1779). - Fixed
Slider
not always generating events on change (#1854). - Fixed jitter of anchored windows for the first frame (#1856).
- Fixed focus behavior when pressing Tab in a UI with no focused widget (#1861).
- Fixed automatic plot bounds (#1865).
0.18.1 - 2022-05-01
- Change
Shape::Callback
from&dyn Any
to&mut dyn Any
to support more backends.
0.18.0 - 2022-04-30
⭐ Added
- Added
Shape::Callback
for backend-specific painting, with an example (#1351). - Added
Frame::canvas
(#1362). Context::request_repaint
will now wake up UI thread, if integrations has calledContext::set_request_repaint_callback
(#1366).- Added
Plot::allow_scroll
,Plot::allow_zoom
no longer affects scrolling (#1382). - Added
Ui::push_id
to resolve id clashes (#1374). - Added
ComboBox::icon
(#1405). - Added
Ui::scroll_with_delta
. - Added
Frame::outer_margin
. - Added
Painter::hline
andPainter::vline
. - Added
Link
andui.link
(#1506). - Added triple-click support; triple-clicking a TextEdit field will select the whole paragraph (#1512).
- Added
Plot::x_grid_spacer
andPlot::y_grid_spacer
for custom grid spacing (#1180). - Added
Ui::spinner()
shortcut method (#1494). - Added
CursorIcon
s for resizing columns, rows, and the eight cardinal directions. - Added
Ui::toggle_value
. - Added ability to add any widgets to the header of a collapsing region (#1538).
🔧 Changed
- MSRV (Minimum Supported Rust Version) is now
1.60.0
(#1467). ClippedMesh
has been replaced withClippedPrimitive
(#1351).- Renamed
Frame::margin
toFrame::inner_margin
. - Renamed
AlphaImage
toFontImage
to discourage any other use for it (#1412). - Warnings will be painted on screen when there is an
Id
clash forGrid
,Plot
orScrollArea
(#1452). Checkbox
andRadioButton
with an empty label (""
) will now take up much less space (#1456).- Replaced
Memory::top_most_layer
with more flexibleMemory::layer_ids
. - Renamed the feature
convert_bytemuck
tobytemuck
(#1467). - Renamed the feature
serialize
toserde
(#1467). - Renamed
Painter::sub_region
toPainter::with_clip_rect
.
🐛 Fixed
- Fixed
ComboBox
es always being rendered left-aligned (#1304). - Fixed ui code that could lead to a deadlock (#1380).
- Text is darker and more readable in bright mode (#1412).
- Fixed a lot of broken/missing doclinks (#1419).
- Fixed
Ui::add_visible
sometimes leaving theUi
in a disabled state (#1436). - Added line breaking rules for Japanese text (#1498).
☢️ Deprecated
- Deprecated
CollapsingHeader::selectable
(#1538).
🔥 Removed
- Removed the
single_threaded/multi_threaded
flags - egui is now always thread-safe (#1390).
Contributors 🙏
- 4JX
- a-liashenko
- ascclemens
- awaken1ng
- bigfarts
- bobyclaws
- Bromeon
- cloudhead
- collin-kemper
- cpterry
- dbuch
- DusterTheFirst
- Edgeworth
- elwerene
- follower
- Friz64
- Hunter522
- Jake-Shadle
- jean-airoldie
- JelNiSlaw
- juancampa
- LU15W1R7H
- mbillingr
- nicklasmoeller
- rukai
- tami5
- Titaniumtown
- trevyn
- waynr
- zam-5
0.17.0 - 2022-02-22 - Improved font selection and image handling
⭐ Added
- Much improved font selection (#1154):
- You can now select any font size and family using
RichText::size
amdRichText::family
and the newFontId
. - Easily change text styles with
Style::text_styles
. - Added
Ui::text_style_height
. - Added
TextStyle::resolve
. - Made the v-align and scale of user fonts tweakable (#1241).
- You can now select any font size and family using
- Plot:
- Added
Plot::x_axis_formatter
andPlot::y_axis_formatter
for custom axis labels (#1130). - Added
Plot::allow_boxed_zoom()
,Plot::boxed_zoom_pointer()
for boxed zooming on plots (#1188). - Added plot pointer coordinates with
Plot::coordinates_formatter
(#1235). - Added linked axis support for plots via
plot::LinkedAxisGroup
(#1184).
- Added
Context::load_texture
to convert an image into a texture which can be displayed using e.g.ui.image(texture, size)
(#1110).Ui::input_mut
to modify how subsequent widgets see theInputState
and a convenience methodInputState::consume_key
for shortcuts or hotkeys (#1212).- Added
Ui::add_visible
andUi::add_visible_ui
. - Added
CollapsingHeader::icon
to override the default open/close icon using a custom function. (1147). - Added
ui.data()
,ctx.data()
,ctx.options()
andctx.tessellation_options()
(#1175). - Added
Response::on_hover_text_at_pointer
as a convenience akin toResponse::on_hover_text
(1179). - Opt-in dependency on
tracing
crate for logging warnings (#1192). - Added
ui.weak(text)
. - Added
Slider::step_by
(1225). - Added
Context::move_to_top
andContext::top_most_layer
for managing the layer on the top (#1242). - Support a subset of macOS' emacs input field keybindings in
TextEdit
(#1243). - Added ability to scroll an UI into view without specifying an alignment (1247).
- Added
Ui::scroll_to_rect
(1252).
🔧 Changed
- ⚠️
Context::input
andUi::input
now locks a mutex. This can lead to a dead-lock is used in anif let
binding!if let Some(pos) = ui.input().pointer.latest_pos()
and similar must now be rewritten on two lines.- Search for this problem in your code using the regex
if let .*input
.
- Better contrast in the default light mode style (#1238).
- Renamed
CtxRef
toContext
(#1050). Context
can now be cloned and stored between frames (#1050).- Renamed
Ui::visible
toUi::is_visible
. - Split
Event::Text
intoEvent::Text
andEvent::Paste
(#1058). - Replaced
Style::body_text_style
with more genericStyle::text_styles
(#1154). TextStyle
is no longerCopy
(#1154).- Replaced
TextEdit::text_style
withTextEdit::font
(#1154). Plot::highlight
now takes abool
argument (#1159).ScrollArea::show
now returns aScrollAreaOutput
, so you might need to add.inner
after the call to it (#1166).- Replaced
corner_radius: f32
withrounding: Rounding
, allowing per-corner rounding settings (#1206). - Replaced Frame's
margin: Vec2
withmargin: Margin
, allowing for different margins on opposing sides (#1219). - Renamed
Plot::custom_label_func
toPlot::label_formatter
(#1235). Areas::layer_id_at
ignores non-interatable layers (i.e. Tooltips) (#1240).ScrollArea
s will not shrink below a certain minimum size, set bymin_scrolled_width/min_scrolled_height
(1255).- For integrations:
Output
has now been renamedPlatformOutput
andContext::run
now returns the newFullOutput
(#1292).FontImage
has been replaced byTexturesDelta
(found inFullOutput
), describing what textures were loaded and freed each frame (#1110).- The painter must support partial texture updates (#1149).
- Added
RawInput::max_texture_side
which should be filled in with e.g.GL_MAX_TEXTURE_SIZE
(#1154).
🐛 Fixed
- Plot
Orientation
was not public, although fields using this type were (#1130). - Context menus now respects the theme (#1043).
- Calling
Context::set_pixels_per_point
before the first frame will now work. - Tooltips that don't fit the window don't flicker anymore (#1240).
- Scroll areas now follow text cursor (#1252).
- Slider: correctly respond with drag and focus events when interacting with the value directly (1270).
Contributors 🙏
- 4JX
- 55nknown
- AlanRace
- a-liashenko
- awaken1ng
- BctfN0HUK7Yg
- Bromeon
- cat-state
- danielkeller
- dvec
- Friz64
- Gordon01
- HackerFoo
- juancampa
- justinj
- lampsitter
- LordMZTE
- manuel-i
- Mingun
- niklaskorz
- nongiach
- parasyte
- psiphi75
- s-nie
- t18b219k
- terhechte
- xudesheng
- yusdacra
0.16.1 - 2021-12-31 - Add back CtxRef::begin_frame,end_frame
⭐ Added
- Added back
CtxRef::begin_frame,end_frame
as an alternative toCtxRef::run
.
0.16.0 - 2021-12-29 - Context menus and rich text
⭐ Added
- Added context menus: See
Ui::menu_button
andResponse::context_menu
(#543). - Most widgets containing text (
Label
,Button
etc) now supports rich text (#855). - Plots:
- You can now read and write the cursor of a
TextEdit
(#848). - When using a custom font you can now specify a font index (#873).
- Added vertical sliders with
Slider::new(…).vertical()
(#875). - Added
Button::image_and_text
(#832). - Added
CollapsingHeader::open
to control if it is open or collapsed (#1006). - Added
egui::widgets::color_picker::color_picker_color32
to show the color picker.
🔧 Changed
- MSRV (Minimum Supported Rust Version) is now
1.56.0
. ui.add(Button::new("…").text_color(…))
is nowui.button(RichText::new("…").color(…))
(same forLabel
)(#855).- Plots now provide a
show
method that has to be used to add items to and show the plot (#766). menu::menu(ui, ...)
is nowui.menu_button(...)
(#543)- Replaced
CtxRef::begin_frame
andend_frame
withCtxRef::run
(#872). - Replaced
scroll_delta
andzoom_delta
inRawInput
withEvent::Scroll
andEvent::Zoom
. - Unified the four
Memory
data buckets (data
,data_temp
,id_data
andid_data_temp
) into a singleMemory::data
, with a new interface (#836). - Replaced
Ui::__test
withegui::__run_test_ui
(#872).
🐛 Fixed
- Fixed
ComboBox
and other popups getting clipped to parent window (#885). - The color picker is now better at keeping the same hue even when saturation goes to zero (#886).
🔥 Removed
- Removed
egui::math
(useegui::emath
instead). - Removed
egui::paint
(useegui::epaint
instead).
Contributors 🙏
- 5225225: #849.
- aevyrie: #966.
- B-Reif: #875.
- Bromeon: #863, #918.
- d10sfan: #832.
- EmbersArc: #766, #892.
- Hperigo: #905.
- isegal: #934.
- mankinskin: #543.
- niladic: #499, #863.
- singalen: #973.
- sumibi-yakitori: #830, #870.
- t18b219k: #868, #888.
0.15.0 - 2021-10-24 - Syntax highlighting and hscroll
⭐ Added
- Added horizontal scrolling support to
ScrollArea
andWindow
(opt-in). TextEdit::layouter
: Add custom text layout for e.g. syntax highlighting or WYSIWYG.Fonts::layout_job
: New text layout engine allowing mixing fonts, colors and styles, with underlining and strikethrough.- Added
ui.add_enabled(bool, widget)
to easily add a possibly disabled widget. - Added
ui.add_enabled_ui(bool, |ui| …)
to create a possibly disabled UI section. - Added feature
"serialize"
separately from"persistence"
. - Added
egui::widgets::global_dark_light_mode_buttons
to easily add buttons for switching the egui theme. TextEdit
can now be used to show text which can be selected and copied, but not edited.- Added
Memory::caches
for caching things from one frame to the next.
🔧 Changed
- Change the default monospace font to Hack.
- Label text will now be centered, right-aligned and/or justified based on the layout of the
Ui
it is in. Hyperlink
will now word-wrap just like aLabel
.- All
Ui
s must now have a finitemax_rect
.- Deprecated:
max_rect_finite
,available_size_before_wrap_finite
andavailable_rect_before_wrap_finite
.
- Deprecated:
Painter
/Fonts
: text layout now expect a color when creating aGalley
. You may override that color withPainter::galley_with_color
.- MSRV (Minimum Supported Rust Version) is now
1.54.0
. - By default,
DragValue
s no longer show a tooltip when hovered. Change withStyle::explanation_tooltips
. - Smaller and nicer color picker.
ScrollArea
will auto-shrink to content size unless told otherwise usingScrollArea::auto_shrink
.- By default,
Slider
'sclamp_to_range
is set to true. - Renamed
TextEdit::enabled
toTextEdit::interactive
. ui.label
(and friends) now takeimpl ToString
as argument instead ofimpl Into<Label>
.
🐛 Fixed
- Fixed wrongly sized multiline
TextEdit
in justified layouts. - Fixed clip rectangle of windows that don't fit the central area.
- Show tooltips above widgets on touch screens.
- Fixed popups sometimes getting clipped by panels.
🔥 Removed
- Replace
Button::enabled
withui.add_enabled
.
Contributors 🙏
- AlexApps99
- baysmith
- bpostlethwaite
- cwfitzgerald
- DrOptix
- JerzySpendel
- NiceneNerd
- parasyte
- spersson
- Stock84-dev
- sumibi-yakitori
- t18b219k
- TobTobXX
- zu1k
0.14.2 - 2021-08-28 - Window resize fix
🐛 Fixed
- Fixed window resize bug introduced in
0.14.1
.
0.14.1 - 2021-08-28 - Layout bug fixes
⭐ Added
- Added
Ui::horizontal_top
.
🐛 Fixed
- Fixed
set_width/set_min_width/set_height/set_min_height/expand_to_include_x/expand_to_include_y
. - Make minimum grid column width propagate properly.
- Make sure
TextEdit
contents expand to fill width if applicable. ProgressBar
: add a minimum width and fix for having it in an infinite layout.- Fixed sometimes not being able to click inside a combo box or popup menu.
0.14.0 - 2021-08-24 - Ui panels and bug fixes
⭐ Added
- Panels can now be added to any
Ui
. - Plot:
- Line styles.
- Added
show_background
andshow_axes
methods toPlot
.
- Progress bar.
Grid::num_columns
: allow the last column to take up the rest of the space of the parentUi
.- Added an API for dropping files into egui (see
RawInput
). CollapsingHeader
can now optionally be selectable.
🔧 Changed
- A single-line
TextEdit
will now clip text that doesn't fit in it, and scroll. - Return closure return value from
Area::show
,ComboBox::show_ui
,ComboBox::combo_box_with_label
,Window::show
,popup::*
,menu::menu
. - Only move/resize windows with primary mouse button.
- Tooltips are now moved to not cover the widget they are attached to.
🐛 Fixed
- Fixed custom font definitions getting replaced when
pixels_per_point
is changed. - Fixed
lost_focus
forTextEdit
. - Clicking the edge of a menu button will now properly open the menu.
- Fixed hover detection close to an
Area
. - Fixed case where
Plot
'smin_auto_bounds
could be ignored after the first call toPlot::ui
. - Fixed slow startup when using large font files.
Contributors 🙏
0.13.1 - 2021-06-28 - Plot fixes
⭐ Added
- Plot: you can now set the stroke of a
HLine/VLine
.
🔧 Changed
Plot::new
now takes anid_source: impl Hash
instead of aname: impl ToString
. Functionally it is the same.
0.13.0 - 2021-06-24 - Better panels, plots and new visual style
⭐ Added
- Plot:
- Panels:
- Added right and bottom panels (
SidePanel::right
andPanel::bottom
). - Panels can now be resized.
- Added an option to overwrite frame of a
Panel
.
- Added right and bottom panels (
- Improve accessibility / screen reader.
- Added
ScrollArea::show_rows
for efficient scrolling of huge UI:s. - Added
ScrollArea::enable_scrolling
to allow freezing scrolling when editing TextEdit widgets within it - Added
Ui::set_visible
as a way to hide widgets. - Added
Style::override_text_style
to easily change the text style of everything in aUi
(or globally). - You can now change
TextStyle
on checkboxes, radio buttons andSelectableLabel
. - Added support for cint under
cint
feature. - Added features
extra_asserts
andextra_debug_asserts
to enable additional checks. TextEdit
now supports edits on a generic buffer usingTextBuffer
.- Added
Context::set_debug_on_hover
andegui::trace!(ui)
🔧 Changed
- Minimum Rust version is now 1.51 (used to be 1.52)
- Tweaked the default visuals style.
- Plot: Renamed
Curve
toLine
. TopPanel::top
is nowTopBottomPanel::top
.SidePanel::left
no longet takes the default width by argument, but by a builder call.SidePanel::left
is resizable by default.
🐛 Fixed
- Fixed uneven lettering on non-integral device scales ("extortion lettering").
- Fixed invisible scroll bar when native window is too narrow for egui.
0.12.0 - 2021-05-10 - Multitouch, user memory, window pivots, and improved plots
⭐ Added
- Added anchors to windows and areas so you can put a window in e.g. the top right corner.
- Make labels interactive with
Label::sense(Sense::click())
. - Added
Response::request_focus
andResponse::surrender_focus
. - Added
TextEdit::code_editor
(VERY basic). - Pan and zoom plots.
- Add plot legends.
- Users can now store custom state in
egui::Memory
. - Added
Response::on_disabled_hover_text
to show tooltip for disabled widgets. - Zoom input: ctrl-scroll and (on
eframe
web) trackpad-pinch gesture. - Support for raw multi touch events,
enabling zoom, rotate, and more. Works with
eframe
web on mobile devices, and should work withegui_glium
for certain touch devices/screens. - Added (optional) compatibility with mint.
🔧 Changed
- Make
Memory::has_focus
public (again). Plot
must now be given a name that is unique within its scope.- Tab only selects labels if the
screen_reader
option is turned on. - Renamed
ui.wrap
toui.scope
.
🐛 Fixed
- Fixed defocus-bug on touch screens.
- Fixed bug with the layout of wide
DragValue
s.
🔥 Removed
- Moved experimental markup language to
egui_demo_lib
0.11.0 - 2021-04-05 - Optimization, screen reader & new layout logic
⭐ Added
- You can now give focus to any clickable widget with tab/shift-tab.
- Use space or enter to click the selected widget.
- Use arrow keys to adjust sliders and
DragValue
s.
- egui will now output events when widgets gain keyboard focus.
- This can be hooked up to a screen reader to aid the visually impaired
- Added the option to restrict the dragging bounds of
Window
andArea
to a specified area usingdrag_bounds(rect)
. - Added support for small and raised text.
- Added
ui.set_row_height
. - Added
DebugOptions::show_widgets
to debug layouting by hovering widgets. - Added
ComboBox
to more easily customize combo boxes. - Added
Slider::new
andDragValue::new
to replace old type-specific constructors. - Added
TextEdit::password
to hide input characters.
🔧 Changed
ui.advance_cursor
is now calledui.add_space
.kb_focus
is now just calledfocus
.
🐛 Fixed
- Fixed some bugs related to centered layouts.
- Fixed secondary-click to open a menu.
- Fix panic for zero-range sliders and zero-speed drag values.
- Fixed false id clash error for wrapping text.
- Fixed bug that would close a popup (e.g. the color picker) when clicking inside of it.
☢️ Deprecated
- Deprecated
combo_box_with_label
in favor of newComboBox
. - Deprecated type-specific constructors for
Slider
andDragValue
(Slider::f32
,DragValue::usize
etc).
0.10.0 - 2021-02-28 - Plot and polish
⭐ Added
- Added
egui::plot::Plot
to plot some 2D data. - Added
Ui::hyperlink_to(label, url)
. - Sliders can now have a value prefix and suffix (e.g. the suffix
"°"
works like a unit). Context::set_pixels_per_point
to control the scale of the UI.- Added
Response::changed()
to query if e.g. a slider was dragged, text was entered or a checkbox was clicked. - Added support for all integers in
DragValue
andSlider
(except 128-bit).
🔧 Changed
- Improve the positioning of tooltips.
- Only show tooltips if mouse is still.
Slider
will now show the value display by default, unless turned off with.show_value(false)
.- The
Slider
value is now aDragValue
which when dragged can pick values outside of the slider range (unlessclamp_to_range
is set).
0.9.0 - 2021-02-07 - Light Mode and much more
⭐ Added
- Added support for secondary and middle mouse buttons.
- Added
Label
methods for code, strong, strikethrough, underline and italics. - Added
ui.group(|ui| { … })
to visually group some widgets within a frame. - Added
Ui
helpers for doing manual layout (ui.put
,ui.allocate_ui_at_rect
and more). - Added
ui.set_enabled(false)
to disable all widgets in aUi
(grayed out and non-interactive). - Added
TextEdit::hint_text
for showing a weak hint text when empty. egui::popup::popup_below_widget
: show a popup area below another widget.- Added
Slider::clamp_to_range(bool)
: if set, clamp the incoming and outgoing values to the slider range. - Add:
ui.spacing()
,ui.spacing_mut()
,ui.visuals()
,ui.visuals_mut()
. - Add:
ctx.set_visuals()
. - You can now control text wrapping with
Style::wrap
. - Added
Grid::max_col_width
.
🔧 Changed
- Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
- Widgets will now always line break at
\n
characters. - Widgets will now more intelligently choose whether or not to wrap text.
mouse
has been renamedpointer
everywhere (to make it clear it includes touches too).- Most parts of
Response
are now methods, soif ui.button("…").clicked {
is nowif ui.button("…").clicked() {
. Response::active
is now gone. You can useresponse.dragged()
orresponse.clicked()
instead.- Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
DragValue::range
is now calledclamp_range
and also clamps incoming values.- Renamed
Triangles
toMesh
. - The tessellator now wraps the clip rectangle and mesh in
struct ClippedMesh(Rect, Mesh)
. Mesh::split_to_u16
now returns a 16-bit indexedMesh16
.
🐛 Fixed
- It is now possible to click widgets even when FPS is very low.
- Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°).
0.8.0 - 2021-01-17 - Grid layout & new visual style
⭐ Added
- Added a simple grid layout (
Grid
). - Added
ui.allocate_at_least
andui.allocate_exact_size
. - Added function
InputState::key_down
. - Added
Window::current_pos
to position a window.
🔧 Changed
- New simpler and sleeker look!
- Renamed
PaintCmd
toShape
. - Replace tuple
(Rect, Shape)
with tuple-structClippedShape
. - Renamed feature
"serde"
to"persistence"
. - Break out the modules
math
andpaint
into separate cratesemath
andepaint
.
🐛 Fixed
- Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
Image
andImageButton
will no longer stretch to fill a justified layout.
0.7.0 - 2021-01-04
⭐ Added
- Added
ui.scroll_to_cursor
andresponse.scroll_to_me
(#81 by lucaspoffo). - Added
window.id(…)
andarea.id(…)
for overriding the defaultId
.
🔧 Changed
- Renamed
Srgba
toColor32
. - All color constructors now starts with
from_
, e.g.Color32::from_rgb
. - Renamed
FontFamily::VariableWidth
toFontFamily::Proportional
. - Removed
pixels_per_point
fromFontDefinitions
.
🐛 Fixed
RepaintSignal
now implementsSync
so it can be sent to a background thread.TextEdit
widgets are now slightly larger to accommodate their frames.
☢️ Deprecated
- Deprecated
color::srgba
.
0.6.0 - 2020-12-26
⭐ Added
- Turn off
Window
title bars withwindow.title_bar(false)
. ImageButton
-ui.add(ImageButton::new(…))
.ui.vertical_centered
andui.vertical_centered_justified
.ui.allocate_painter
helper.- Mouse-over explanation to duplicate ID warning.
- You can now easily constrain egui to a portion of the screen using
RawInput::screen_rect
. - You can now control the minimum and maixumum number of decimals to show in a
Slider
orDragValue
. - Added
egui::math::Rot2
: rotation helper. Response
now contains theId
of the widget it pertains to.ui.allocate_response
that allocates space and checks for interactions.- Added
response.interact(sense)
, e.g. to check for clicks on labels.
🔧 Changed
ui.allocate_space
now returns an(Id, Rect)
tuple.Arc<Context>
has been replaced withCtxRef
everywhere.- Slight tweak of the default
Style
and font sizes. SidePanel::left
andTopPanel::top
now takesimpl Hash
as first argument.- A
Window
may now cover an existingCentralPanel
. ui.image
now takesimpl Into<Vec2>
as asize
argument.- Made some more fields of
RawInput
optional. Slider
andDragValue
uses fewer decimals by default. See the full precision by hovering over the value.egui::App
: addedfn name(&self)
andfn clear_color(&self)
.- Combo boxes has scroll bars when needed.
- Expand
Window
+Resize
containers to be large enough for last frames content ui.columns
: Columns now defaults to justified top-to-down layouts.- Renamed
Sense::nothing()
toSense::hover()
. - Replaced
parking_lot
dependency withatomic_refcell
by default.
🐛 Fixed
- The background for
CentralPanel
will now cover unused space too. ui.columns
: Improve allocated size estimation.
☢️ Deprecated
RawInput::screen_size
- useRawInput::screen_rect
instead.- left/centered/right column functions on
Ui
. ui.interact_hover
andui.hovered
.
0.5.0 - 2020-12-13
⭐ Added
- Emoji support: 1216 different emojis that work in any text.
- The Demo app comes with a Font Book to explore the available glyphs.
ui.horizontal_wrapped(|ui| …)
: Add widgets on a row but wrap atmax_size
.ui.horizontal_wrapped_for_text
: Likeui.horizontal_wrapped
, but with spacing made for embedding text.ui.horizontal_for_text
: Likeui.horizontal
, but with spacing made for embedding text.egui::Layout
now supports justified layouts where contents is also centered, right-aligned, etc.ui.allocate_ui(size, |ui| …)
: Easily create a child-Ui
of a given size.SelectableLabel
(ui.selectable_label
andui.selectable_value
): A text-button that can be selected.ui.small_button
: A smaller button that looks good embedded in text.ui.drag_angle_tau
: For those who want to specify angles as fractions of τ (a full turn).- Added
Resize::id_source
andScrollArea::id_source
to let the user avoid Id clashes.
🔧 Changed
- New default font: Ubuntu-Light.
- Make it simpler to override fonts in
FontDefinitions
. - Remove minimum button width.
- Refactor
egui::Layout
substantially, changing its interface. - Calling
on_hover_text
/on_hover_ui
multiple times will stack tooltips underneath the previous ones. - Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.
🔥 Removed
- Removed the
label!
macro.
0.4.0 - 2020-11-28
⭐ Added
TextEdit
improvements:- Much improved text editing, with better navigation and selection.
- Move focus between
TextEdit
widgets with tab and shift-tab. - Undo edtis in a
TextEdit
. - You can now check if a
TextEdit
lost keyboard focus withresponse.lost_focus
. - Added
ui.text_edit_singleline
andui.text_edit_multiline
.
- You can now debug why your
Ui
is unexpectedly wide withui.style_mut().debug.show_expand_width = true;
🔧 Changed
- Pressing enter in a single-line
TextEdit
will now surrender keyboard focus for it. - You must now be explicit when creating a
TextEdit
if you want it to be singeline or multiline. - Improved automatic
Id
generation, makingId
clashes less likely. - egui now requires modifier key state from the integration
- Added, renamed and removed some keys in the
Key
enum. - Fixed incorrect text wrapping width on radio buttons
🐛 Fixed
- Fixed bug where a lost widget could still retain keyboard focus.
0.3.0 - 2020-11-07
⭐ Added
- Panels: you can now create panels using
SidePanel
,TopPanel
andCentralPanel
. - You can now override the default egui fonts.
- Added ability to override text color with
visuals.override_text_color
. - The demo now includes a simple drag-and-drop example.
- The demo app now has a slider to scale all of egui.
🔧 Changed
ui.horizontal(…)
etc returnsResponse
.- Refactored the interface for
egui::app::App
. - Windows are now constrained to the screen.
Context::begin_frame()
no longer returns aUi
. Instead put your widgets into aSidePanel
,TopPanel
,CentralPanel
,Window
orArea
.Context::end_frame()
now returns shapes that need to be converted to triangles withContext::tessellate()
.- Anti-aliasing is now off by default in debug builds.
🔥 Removed
- You can no longer throw windows.
🐛 Fixed
- Fixed a bug where some regions would slowly grow for non-integral scales (
pixels_per_point
).
0.2.0 - 2020-10-10
- Color picker
- Unicode characters in labels (limited by what the default font supports)
- Simple drop-down combo box menu
- Logarithmic sliders
- Optimization: coarse culling in the tessellator
- CHANGED: switch argument order of
ui.checkbox
andui.radio
0.1.4 - 2020-09-08
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
- Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
- Layouts: horizontal, vertical, columns
- Text input: very basic, multiline, copy/paste
- Windows: move, resize, name, minimize and close. Automatically sized and positioned.
- Regions: resizing, vertical scrolling, collapsing headers (sections)
- Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
- Tooltips on hover
Earlier:
- 2020-08-10: renamed the project to "egui"
- 2020-05-30: first release on crates.io (0.1.0)
- 2020-04-01: serious work starts (pandemic project)
- 2019-03-12: gave a talk about what would later become egui: https://www.youtube.com/watch?v=-pmwLHw5Gbs
- 2018-12-23: initial commit
- 2018-11-04: started tinkering on a train