4.5 KiB
Releases
Cadence
We don't have a regular cadence, but there is usually a new major release every two months or so.
Often a major release is followed by one or two patch releases within a week or two.
Versioning
All crates under the crates/
folder are published in lock-step, with the same version number. This means that we won't publish a new breaking change of a single crate without also publishing all other crates. This also means we sometimes do a new release of a crate even though there are no changes to that crate.
The only exception to this are patch releases, where we sometimes only patch a single crate.
Governance
Releases are generally done by emilk, but the rerun-io organization (where emilk is CTO) also has publish rights to all the crates.
Rust version policy
Our Minimum Supported Rust Version (MSRV) is always at least two minor release behind the latest Rust version. This means users of egui aren't forced to update to the very latest Rust version.
We don't update the MSRV in a patch release, unless we really, really need to.
Release process
Patch release
- Make a branch off of the latest release
- cherry-pick what you want to release
- run
cargo semver-checks
Optional polish before a major release
- improve the demo a bit
- see if you can make web demo WASM smaller
./scripts/docs.sh
: read and improve documentation of new stuffcargo update
cargo outdated
(or manually look for outdated crates in eachCargo.toml
)cargo machete
Release testing
cargo r -p egui_demo_app
and click around for while./scripts/build_demo_web.sh --release
- check frame-rate and wasm size
- test on mobile
- test on chromium
- check the in-browser profiler (build without
--release
to get profile data)
- check the color test
- update
eframe_template
and test - update
egui_tiles
and test - test with Rerun
./scripts/check.sh
- check that CI is green
Preparation
- run
scripts/generate_example_screenshots.sh
if needed - write a short release note that fits in a tweet
- record gif for
CHANGELOG.md
release note (and later twitter post) - update changelogs using
scripts/generate_changelog.py --write
- For major releases, always diff to the latest MAJOR release, e.g.
--commit-range 0.27.0..HEAD
- For major releases, always diff to the latest MAJOR release, e.g.
- bump version numbers in workspace
Cargo.toml
Actual release
I usually do this all on the master
branch, but doing it in a release branch is also fine, as long as you remember to merge it into master
later.
git commit -m 'Release 0.x.0 - summary'
cargo publish
(see below)git tag -a 0.x.0 -m 'Release 0.x.0 - summary'
git pull --tags ; git tag -d latest && git tag -a latest -m 'Latest release' && git push --tags origin latest --force ; git push --tags
- merge release PR or push to
master
- check that CI is green
- do a GitHub release: https://github.com/emilk/egui/releases/new
- Follow the format of the last release
- wait for documentation to build: https://docs.rs/releases/queue
cargo publish
:
(cd crates/emath && cargo publish --quiet) && echo "✅ emath"
(cd crates/ecolor && cargo publish --quiet) && echo "✅ ecolor"
(cd crates/epaint && cargo publish --quiet) && echo "✅ epaint"
(cd crates/egui && cargo publish --quiet) && echo "✅ egui"
(cd crates/egui_plot && cargo publish --quiet) && echo "✅ egui_plot"
(cd crates/egui-winit && cargo publish --quiet) && echo "✅ egui-winit"
(cd crates/egui_extras && cargo publish --quiet) && echo "✅ egui_extras"
(cd crates/egui-wgpu && cargo publish --quiet) && echo "✅ egui-wgpu"
(cd crates/egui_demo_lib && cargo publish --quiet) && echo "✅ egui_demo_lib"
(cd crates/egui_glow && cargo publish --quiet) && echo "✅ egui_glow"
(cd crates/eframe && cargo publish --quiet) && echo "✅ eframe"
Announcements
- egui discord
- r/rust
- r/programming
- This Week in Rust
After release
- publish new
eframe_template
- publish new
egui_tiles