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9.7 KiB
9.7 KiB
egui changelog
All notable changes to the egui crate will be documented in this file.
NOTE: epi
, eframe
, egui_web
and egui_glium
has their own changelogs!
The format is based on Keep a Changelog.
Unreleased
Added ⭐
- Add support for secondary and middle mouse buttons.
- Add
Label
methods for code, strong, strikethrough, underline and italics. - Add
ui.group(|ui| { … })
to visually group some widgets within a frame - Add
TextEdit::hint_text
for showing a weak hint text when empty. egui::popup::popup_below_widget
: show a popup area below another widget.- Add
Slider::clamp_to_range(bool)
: if set, clamp the incoming and outgoing values to the slider range. - Add:
ui.spacing()
,ui.spacing_mut()
,ui.visuals()
,ui.visuals_mut()
. - Add:
ctx.set_visuals()
. - You can now control text wrapping with
Style::wrap
.
Changed 🔧
- Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
- Widgets will now always line break at
\n
characters. mouse
has been renamedpointer
everywhere (to make it clear it includes touches too).- Most parts of
Response
are now methods, soif ui.button("…").clicked {
is nowif ui.button("…").clicked() {
. Response::active
is now gone. You can useresponse.dragged()
orresponse.clicked()
instead.- Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
DragValue::range
is now calledclamp_range
and also clamps incoming values.- Renamed
Triangles
toMesh
. - The tesselator now wraps the clip rectangle and mesh in
struct ClippedMesh(Rect, Mesh)
. Mesh::split_to_u16
now returns a 16-bit indexedMesh16
.
Fixed 🐛
- It is now possible to click widgets even when FPS is very low.
- Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°).
0.8.0 - 2021-01-17 - Grid layout & new visual style
Added ⭐
- Added a simple grid layout (
Grid
). - Added
ui.allocate_at_least
andui.allocate_exact_size
. - Added function
InputState::key_down
. - Added
Window::current_pos
to position a window.
Changed 🔧
- New simpler and sleeker look!
- Rename
PaintCmd
toShape
. - Replace tuple
(Rect, Shape)
with tuple-structClippedShape
. - Rename feature
"serde"
to"persistence"
. - Break out the modules
math
andpaint
into separate cratesemath
andepaint
.
Fixed 🐛
- Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
Image
andImageButton
will no longer stretch to fill a justified layout.
0.7.0 - 2021-01-04
Added ⭐
- Add
ui.scroll_to_cursor
andresponse.scroll_to_me
(#81 by lucaspoffo). - Add
window.id(…)
andarea.id(…)
for overriding the defaultId
.
Changed 🔧
- Renamed
Srgba
toColor32
. - All color contructions now starts with
from_
, e.g.Color32::from_rgb
. - Renamed
FontFamily::VariableWidth
toFontFamily::Proportional
. - Removed
pixels_per_point
fromFontDefinitions
.
Fixed 🐛
RepaintSignal
now implementsSync
so it can be sent to a background thread.TextEdit
widgets are now slightly larger to accommodate their frames.
Deprecated
- Deprecated
color::srgba
.
0.6.0 - 2020-12-26
Added ⭐
- Turn off
Window
title bars withwindow.title_bar(false)
. ImageButton
-ui.add(ImageButton::new(...))
.ui.vertical_centered
andui.vertical_centered_justified
.ui.allocate_painter
helper.- Mouse-over explanation to duplicate ID warning.
- You can now easily constrain egui to a portion of the screen using
RawInput::screen_rect
. - You can now control the minimum and maixumum number of decimals to show in a
Slider
orDragValue
. - Add
egui::math::Rot2
: rotation helper. Response
now contains theId
of the widget it pertains to.ui.allocate_response
that allocates space and checks for interactions.- Add
response.interact(sense)
, e.g. to check for clicks on labels.
Changed 🔧
ui.allocate_space
now returns an(Id, Rect)
tuple.Arc<Context>
has been replaced withCtxRef
everywhere.- Slight tweak of the default
Style
and font sizes. SidePanel::left
andTopPanel::top
now takesimpl Hash
as first argument.- A
Window
may now cover an existingCentralPanel
. ui.image
now takesimpl Into<Vec2>
as asize
argument.- Made some more fields of
RawInput
optional. Slider
andDragValue
uses fewer decimals by default. See the full precision by hovering over the value.egui::App
: addedfn name(&self)
andfn clear_color(&self)
.- Combo boxes has scroll bars when needed.
- Expand
Window
+Resize
containers to be large enough for last frames content ui.columns
: Columns now defaults to justified top-to-down layouts.- Rename
Sense::nothing()
toSense::hover()
. - Replaced
parking_lot
dependency withatomic_refcell
by default.
Fixed 🐛
- The background for
CentralPanel
will now cover unused space too. ui.columns
: Improve allocated size estimation.
Deprecated
RawInput::screen_size
- useRawInput::screen_rect
instead.- left/centered/right column functions on
Ui
. ui.interact_hover
andui.hovered
.
0.5.0 - 2020-12-13
Added ⭐
- Emoji support: 1216 different emojis that work in any text.
- The Demo app comes with a Font Book to explore the available glyphs.
ui.horizontal_wrapped(|ui| ...)
: Add widgets on a row but wrap atmax_size
.ui.horizontal_wrapped_for_text
: Likeui.horizontal_wrapped
, but with spacing made for embedding text.ui.horizontal_for_text
: Likeui.horizontal
, but with spacing made for embedding text.egui::Layout
now supports justified layouts where contents is also centered, right-aligned, etc.ui.allocate_ui(size, |ui| ...)
: Easily create a child-Ui
of a given size.SelectableLabel
(ui.selectable_label
andui.selectable_value
): A text-button that can be selected.ui.small_button
: A smaller button that looks good embedded in text.ui.drag_angle_tau
: For those who want to specify angles as fractions of τ (a full turn).- Add
Resize::id_source
andScrollArea::id_source
to let the user avoid Id clashes.
Changed 🔧
- New default font: Ubuntu-Light.
- Make it simpler to override fonts in
FontDefinitions
. - Remove minimum button width.
- Refactor
egui::Layout
substantially, changing its interface. - Calling
on_hover_text
/on_hover_ui
multiple times will stack tooltips underneath the previous ones. - Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.
Removed 🔥
- Removed the
label!
macro.
0.4.0 - 2020-11-28
Added ⭐
TextEdit
improvements:- Much improved text editing, with better navigation and selection.
- Move focus between
TextEdit
widgets with tab and shift-tab. - Undo edtis in a
TextEdit
. - You can now check if a
TextEdit
lost keyboard focus withresponse.lost_kb_focus
. - Added
ui.text_edit_singleline
andui.text_edit_multiline
.
- You can now debug why your
Ui
is unexpectedly wide withui.style_mut().visuals.debug_expand_width = true;
Changed 🔧
- Pressing enter in a single-line
TextEdit
will now surrender keyboard focus for it. - You must now be explicit when creating a
TextEdit
if you want it to be singeline or multiline. - Improved automatic
Id
generation, makingId
clashes less likely. - egui now requires modifier key state from the integration
- Added, renamed and removed some keys in the
Key
enum. - Fixed incorrect text wrapping width on radio buttons
Fixed 🐛
- Fixed bug where a lost widget could still retain keyboard focus.
0.3.0 - 2020-11-07
Added ⭐
- Panels: you can now create panels using
SidePanel
,TopPanel
andCentralPanel
. - You can now override the default egui fonts.
- Add ability to override text color with
visuals.override_text_color
. - The demo now includes a simple drag-and-drop example.
- The demo app now has a slider to scale all of egui.
Changed 🔧
ui.horizontal(...)
etc returnsResponse
.- Refactored the interface for
egui::app::App
. - Windows are now constrained to the screen.
Context::begin_frame()
no longer returns aUi
. Instead put your widgets into aSidePanel
,TopPanel
,CentralPanel
,Window
orArea
.Context::end_frame()
now returns shapes that need to be converted to triangles withContext::tessellate()
.- Anti-aliasing is now off by default in debug builds.
Removed 🔥
- You can no longer throw windows.
Fixed 🐛
- Fix a bug where some regions would slowly grow for non-integral scales (
pixels_per_point
).
0.2.0 - 2020-10-10
- Color picker
- Unicode characters in labels (limited by what the default font supports)
- Simple drop-down combo box menu
- Logarithmic sliders
- Optimization: coarse culling in the tessellator
- CHANGED: switch argument order of
ui.checkbox
andui.radio
0.1.4 - 2020-09-08
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
- Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
- Layouts: horizontal, vertical, columns
- Text input: very basic, multiline, copy/paste
- Windows: move, resize, name, minimize and close. Automatically sized and positioned.
- Regions: resizing, vertical scrolling, collapsing headers (sections)
- Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
- Tooltips on hover