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4.3 KiB
4.3 KiB
Egui Changelog
All notable changes to the Egui crate will be documented in this file.
NOTE: egui_web
and egui_glium
has their own changelogs!
The format is based on Keep a Changelog.
Unreleased
Added ⭐
- Emoji support:
- 1216 different emojis.
- Works in any text.
- Great for button icons.
- The Demo app comes with a Font Book to explore the available glyphs.
- Wrapping layouts:
ui.horizontal_wrapped(|ui| ...)
: Add widgets on a row but wrap atmax_size
.ui.horizontal_wrapped_for_text
: Likehorizontal_wrapped
, but with spacing made for embedding text.
egui::Layout
now supports justified layouts where contents is also centered, right-aligned, etc.ui.allocate_ui(size, |ui| ...)
: Easily created a sized child-Ui
.SelectableLabel
(ui.selectable_label
andui.selectable_value
): A text-button that can be selected.ui.small_button
: A smaller button that looks good embedded in text.- Add
Resize::id_source
andScrollArea::id_source
to let the user avoid Id clashes.
Changed 🔧
- Changed default font to Ubuntu-Light.
- Remove minimum button width
- Refactored
egui::Layout
substantially, changing its interface. - Calling ``on_hover_text
/
on_hover_ui` multiple times will stack tooltips underneath the previous ones.
Removed 🔥
- Removed the
label!
macro
0.4.0 - 2020-11-28
Added ⭐
TextEdit
improvements:- Much improved text editing, with better navigation and selection.
- Move focus between
TextEdit
widgets with tab and shift-tab. - Undo edtis in a
TextEdit
. - You can now check if a
TextEdit
lost keyboard focus withresponse.lost_kb_focus
. - Added
ui.text_edit_singleline
andui.text_edit_multiline
.
- You can now debug why your
Ui
is unexpectedly wide withui.style_mut().visuals.debug_expand_width = true;
Changed 🔧
- Pressing enter in a single-line
TextEdit
will now surrender keyboard focus for it. - You must now be explicit when creating a
TextEdit
if you want it to be singeline or multiline. - Improved automatic
Id
generation, makingId
clashes less likely. - Egui now requires modifier key state from the integration
- Added, renamed and removed some keys in the
Key
enum. - Fixed incorrect text wrapping width on radio buttons
Fixed 🐛
- Fixed bug where a lost widget could still retain keyboard focus.
0.3.0 - 2020-11-07
Added ⭐
- Panels: you can now create panels using
SidePanel
,TopPanel
andCentralPanel
. - You can now override the default Egui fonts.
- Add ability to override text color with
visuals.override_text_color
. - The demo now includes a simple drag-and-drop example.
- The demo app now has a slider to scale all of Egui.
Changed 🔧
ui.horizontal(...)
etc returnsResponse
.- Refactored the interface for
egui::app::App
. - Windows are now constrained to the screen.
Context::begin_frame()
no longer returns aUi
. Instead put your widgets into aSidePanel
,TopPanel
,CentralPanel
,Window
orArea
.Context::end_frame()
now returns paint commands that need to be converted to triangles withContext::tesselate()
.- Anti-aliasing is now off by default in debug builds.
Removed 🔥
- You can no longer throw windows.
Fixed 🐛
- Fix a bug where some regions would slowly grow for non-integral scales (
pixels_per_point
).
0.2.0 - 2020-10-10
- Color picker
- Unicode characters in labels (limited by what the default font supports)
- Simple drop-down combo box menu
- Logarithmic sliders
- Optimization: coarse culling in the tesselator
- CHANGED: switch argument order of
ui.checkbox
andui.radio
0.1.4 - 2020-09-08
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
- Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
- Layouts: horizontal, vertical, columns
- Text input: very basic, multiline, copy/paste
- Windows: move, resize, name, minimize and close. Automatically sized and positioned.
- Regions: resizing, vertical scrolling, collapsing headers (sections)
- Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
- Tooltips on hover