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[package]
name = "egui-wgpu"
version = "0.18.0"
description = "Bindings for using egui natively using the wgpu library"
authors = [
"Nils Hasenbanck <nils@hasenbanck.de>",
"embotech <opensource@embotech.com>",
"Emil Ernerfeldt <emil.ernerfeldt@gmail.com>",
]
edition = "2021"
rust-version = "1.60"
homepage = "https://github.com/emilk/egui/tree/master/egui-wgpu"
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/egui-wgpu"
categories = ["gui", "game-development"]
keywords = ["wgpu", "egui", "gui", "gamedev"]
include = [
"../LICENSE-APACHE",
"../LICENSE-MIT",
"**/*.rs",
"**/*.wgsl",
"Cargo.toml",
]
[features]
# Make it easy to create bindings for winit.
winit = ["dep:pollster", "dep:winit"]
[dependencies]
egui = { version = "0.18.1", path = "../egui", default-features = false, features = [
"bytemuck",
] }
bytemuck = "1.7"
tracing = "0.1"
type-map = "0.5.0"
wgpu = { version = "0.12", features = ["webgl"] }
# Optional:
pollster = { version = "0.2", optional = true }
winit = { version = "0.26", optional = true }