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Egui Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

Unreleased

0.3.0 - 2020-11-07

Added

  • Panels: you can now create panels using SidePanel, TopPanel and CentralPanel.
  • You can now override the default Egui fonts.
  • Add ability to override text color with visuals.override_text_color.
  • The demo now includes a simple drag-and-drop example.
  • The demo app now has a slider to scale all of Egui.

Changed 🔧

  • ui.horizontal(...) etc returns Response.
  • Refactored the interface for egui::app::App.
  • Windows are now constrained to the screen.
  • Context::begin_frame() no longer returns a Ui. Instead put your widgets into a SidePanel, TopPanel, CentralPanel, Window or Area.
  • Context::end_frame() now returns paint commands that need to be converted to triangles with Context::tesselate().
  • Anti-aliasing is now off by default in debug builds.

Removed 🔥

  • You can no longer throw windows.

Fixed 🐛

  • Fix a bug where some regions would slowly grow for non-integral scales (pixels_per_point).

0.2.0 - 2020-10-10

  • Color picker
  • Unicode characters in labels (limited by what the default font supports)
  • Simple drop-down combo box menu
  • Logarithmic sliders
  • Optimization: coarse culling in the tesselator
  • CHANGED: switch argument order of ui.checkbox and ui.radio

0.1.4 - 2020-09-08

This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.

  • Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
  • Layouts: horizontal, vertical, columns
  • Text input: very basic, multiline, copy/paste
  • Windows: move, resize, name, minimize and close. Automatically sized and positioned.
  • Regions: resizing, vertical scrolling, collapsing headers (sections)
  • Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
  • Tooltips on hover