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3.3 KiB
3.3 KiB
Changelog for egui_glow
All notable changes to the egui_glow
integration will be noted in this file.
Unreleased
0.20.1 - 2022-12-11
- Fix docs.rs build (#2420).
0.20.0 - 2022-12-08
- Allow empty textures.
- Added
shader_version
variable onEguiGlow::new
for easier cross compilling on different OpenGL | ES targets (#1993).
0.19.0 - 2022-08-20
- MSRV (Minimum Supported Rust Version) is now
1.61.0
(#1846). EguiGlow::new
now takes anEventLoopWindowTarget<E>
instead of awinit::Window
(#1634).- Use
Arc
forglow::Context
instead ofRc
(#1640). - Fixed
glClear
on WebGL1 (#1658). - Add
Painter::intermediate_fbo
which tells callbacks where to render. This is only needed if the callbacks use their own FBO:s and need to know what to restore to.
0.18.1 - 2022-05-05
- Remove calls to
gl.get_error
in release builds to speed up rendering (#1583).
0.18.0 - 2022-04-30
- Improved logging on rendering failures.
- Added new
NativeOptions
:vsync
,multisampling
,depth_buffer
,stencil_buffer
. - Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) (#1441).
- MSRV (Minimum Supported Rust Version) is now
1.60.0
(#1467). clipboard
,links
,winit
are now all opt-in features (#1467).- Added new feature
puffin
to addpuffin profiler
scopes (#1483). - Removed the features
dark-light
,default_fonts
andpersistence
(#1542).
0.17.0 - 2022-02-22
EguiGlow::run
no longer returns the shapes to paint, but stores them internally until you callEguiGlow::paint
(#1110).- Added
set_texture_filter
method toPainter
(#1041). - Fixed failure to run in Chrome (#1092).
EguiGlow::new
andEguiGlow::paint
now takes&winit::Window
(#1151).- Automatically detect and apply dark or light mode from system (#1045).
0.16.0 - 2021-12-29
- Made winit/glutin an optional dependency (#868).
- Simplified
EguiGlow
interface (#871). - Removed
EguiGlow::is_quit_event
(#881). - Updated
glutin
to 0.28 (#930). - Changed the
Painter
interface slightly (#999).
0.15.0 - 2021-10-24
egui_glow
has been newly created, with feature parity to egui_glium
.
As glow
is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium
,
but hopefully this will one day replace egui_glium
as the default backend for eframe
.