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59 lines
1.8 KiB
59 lines
1.8 KiB
[workspace]
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resolver = "2"
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members = [
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"crates/ecolor",
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"crates/egui_demo_app",
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"crates/egui_demo_lib",
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"crates/egui_extras",
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"crates/egui_glow",
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"crates/egui_plot",
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"crates/egui-wgpu",
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"crates/egui-winit",
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"crates/egui",
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"crates/emath",
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"crates/epaint",
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"examples/*",
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]
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[workspace.package]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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rust-version = "1.72"
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version = "0.24.2"
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[profile.release]
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# lto = true # VERY slightly smaller wasm
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# opt-level = 's' # 10-20% smaller wasm compared to `opt-level = 3`
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# opt-level = 1 # very slow and big wasm. Don't do this.
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opt-level = 2 # fast and small wasm, basically same as `opt-level = 's'`
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# opt-level = 3 # unnecessarily large wasm for no performance gain
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# debug = true # include debug symbols, useful when profiling wasm
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panic = "abort" # This leads to better optimizations and smaller binaries (and is the default in Wasm anyways).
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[profile.dev]
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# Can't leave this on by default, because it breaks the Windows build. Related: https://github.com/rust-lang/cargo/issues/4897
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# split-debuginfo = "unpacked" # faster debug builds on mac
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# opt-level = 1 # Make debug builds run faster
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panic = "abort" # This leads to better optimizations and smaller binaries (and is the default in Wasm anyways).
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[profile.dev.package."*"]
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# Optimize all dependencies even in debug builds (does not affect workspace packages):
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opt-level = 2
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[workspace.dependencies]
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puffin = "0.18"
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raw-window-handle = "0.5.0"
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thiserror = "1.0.37"
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# Make the renderer `Sync` even on wasm32, because it makes the code simpler:
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wgpu = { version = "0.18.0", features = ["fragile-send-sync-non-atomic-wasm"] }
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# Use this to build wgpu with WebGL support on the Web *instead* of using WebGPU.
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#wgpu = { version = "0.18.0", features = ["webgl"] }
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