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1.9 KiB
1.9 KiB
Changelog for egui_glium
All notable changes to the egui_glium
integration will be noted in this file.
Unreleased
- Simplify usage with a new
EguiGlium
wrapper type.
0.11.0 - 2021-04-05
- Position IME candidate window next to text cursor.
- Register your own glium textures.
- [Fix cursor icon flickering on Windows(https://github.com/emilk/egui/pull/218).
0.10.0 - 2021-02-28
- Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0
- now
egui
works well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero.
- now
0.9.0 - 2021-02-07
- Nothing new
0.8.0 - 2021-01-17
Fixed 🐛
- Fix a bug where key releases weren't sent to egui
- Fix
set_window_size
for non-nativepixels_per_point
.
0.7.0 - 2021-01-04
Changed
http
persistence
andtime
are now optional (and opt-in) features.
0.6.0 - 2020-12-26
Added
egui_glium
will auto-save your app state every 30 seconds.egui_glium
can now set windows as fixed size (e.g. the user can't resize the window). Seeegui::App::is_resizable()
.
Changed
egui_glium
will now save you app state to a better directory.egui_glium::run
: the parameterapp
now has signatureBox<dyn App>
(you need to addBox::new(app)
to your code).- Window title is now passed via the
trait
functionegui::App::name()
.
Fixed 🐛
- Serialize window size in logical points instead of physical pixels.
- Window position is now restored on restart.
0.5.0 - 2020-12-13
Changed
- FileStorage::from_path now takes
Into<Path>
instead ofString
0.4.0 - 2020-11-28
Started changelog. Features:
- Input
- Painting
- Clipboard handling
- Open URL:s
- Simple JSON-backed storage