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1.7 KiB

Egui Changelog

Unreleased

  • ui.horizontal(...) etc returns Response
  • Add ability to override text color with visuals.override_text_color
  • Refactored the interface for egui::app::App
  • Demo App: Add slider to scale all of Egui
  • Windows are now constrained to the screen
  • Panels: you can now create panels using SidePanel and TopPanel.
  • You can override the default Egui fonts
  • Fix a bug where some regions would slowly grow for non-integral scales (pixels_per_point).
  • You can no longer throw windows
  • Context::begin_frame() no longer returns anything.
    • Put your widgets into a SidePanel, TopPanel, CentralPanel, Window or Area.
  • Context::end_frame() now returns "paint jobs" that need to be converted to triangles with Context::tesselate().
  • Turn off anti-aliasing in debug builds by default.

0.2.0 - 2020-10-10

  • Color picker
  • Unicode characters in labels (limited by what the default font supports)
  • Simple drop-down combo box menu
  • Logarithmic sliders
  • Optimization: coarse culling in the tesselator
  • CHANGED: switch argument order of ui.checkbox and ui.radio

0.1.4 - 2020-09-08

This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.

  • Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
  • Layouts: horizontal, vertical, columns
  • Text input: very basic, multiline, copy/paste
  • Windows: move, resize, name, minimize and close. Automatically sized and positioned.
  • Regions: resizing, vertical scrolling, collapsing headers (sections)
  • Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
  • Tooltips on hover