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1.7 KiB
1.7 KiB
Egui Changelog
Unreleased
ui.horizontal(...)
etc returnsResponse
- Add ability to override text color with
visuals.override_text_color
- Refactored the interface for
egui::app::App
- Demo App: Add slider to scale all of Egui
- Windows are now constrained to the screen
- Panels: you can now create panels using
SidePanel
andTopPanel
. - You can override the default Egui fonts
- Fix a bug where some regions would slowly grow for non-integral scales (
pixels_per_point
). - You can no longer throw windows
Context::begin_frame()
no longer returns anything.- Put your widgets into a
SidePanel
,TopPanel
,CentralPanel
,Window
orArea
.
- Put your widgets into a
Context::end_frame()
now returns "paint jobs" that need to be converted to triangles withContext::tesselate()
.- Turn off anti-aliasing in debug builds by default.
0.2.0 - 2020-10-10
- Color picker
- Unicode characters in labels (limited by what the default font supports)
- Simple drop-down combo box menu
- Logarithmic sliders
- Optimization: coarse culling in the tesselator
- CHANGED: switch argument order of
ui.checkbox
andui.radio
0.1.4 - 2020-09-08
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
- Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
- Layouts: horizontal, vertical, columns
- Text input: very basic, multiline, copy/paste
- Windows: move, resize, name, minimize and close. Automatically sized and positioned.
- Regions: resizing, vertical scrolling, collapsing headers (sections)
- Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
- Tooltips on hover