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package peer
import (
"sync"
)
// PeerSet is a threadsafe set of peers
type Set struct {
lk sync.RWMutex
ps map[ID]struct{}
size int
}
func NewSet() *Set {
ps := new(Set)
ps.ps = make(map[ID]struct{})
ps.size = -1
return ps
}
func NewLimitedSet(size int) *Set {
ps := new(Set)
ps.ps = make(map[ID]struct{})
ps.size = size
return ps
}
func (ps *Set) Add(p ID) {
ps.lk.Lock()
ps.ps[p] = struct{}{}
ps.lk.Unlock()
}
func (ps *Set) Contains(p ID) bool {
ps.lk.RLock()
_, ok := ps.ps[p]
ps.lk.RUnlock()
return ok
}
func (ps *Set) Size() int {
ps.lk.RLock()
defer ps.lk.RUnlock()
return len(ps.ps)
}
// TryAdd Attempts to add the given peer into the set.
// This operation can fail for one of two reasons:
// 1) The given peer is already in the set
// 2) The number of peers in the set is equal to size
func (ps *Set) TryAdd(p ID) bool {
var success bool
ps.lk.Lock()
if _, ok := ps.ps[p]; !ok && (len(ps.ps) < ps.size || ps.size == -1) {
success = true
ps.ps[p] = struct{}{}
}
ps.lk.Unlock()
return success
}
func (ps *Set) Peers() []ID {
ps.lk.Lock()
out := make([]ID, 0, len(ps.ps))
for p, _ := range ps.ps {
out = append(out, p)
}
ps.lk.Unlock()
return out
}