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71 lines
1.2 KiB
71 lines
1.2 KiB
package peer
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import (
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"sync"
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)
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// PeerSet is a threadsafe set of peers
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type Set struct {
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lk sync.RWMutex
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ps map[ID]struct{}
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size int
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}
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func NewSet() *Set {
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ps := new(Set)
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ps.ps = make(map[ID]struct{})
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ps.size = -1
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return ps
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}
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func NewLimitedSet(size int) *Set {
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ps := new(Set)
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ps.ps = make(map[ID]struct{})
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ps.size = size
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return ps
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}
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func (ps *Set) Add(p ID) {
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ps.lk.Lock()
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ps.ps[p] = struct{}{}
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ps.lk.Unlock()
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}
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func (ps *Set) Contains(p ID) bool {
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ps.lk.RLock()
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_, ok := ps.ps[p]
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ps.lk.RUnlock()
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return ok
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}
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func (ps *Set) Size() int {
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ps.lk.RLock()
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defer ps.lk.RUnlock()
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return len(ps.ps)
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}
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// TryAdd Attempts to add the given peer into the set.
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// This operation can fail for one of two reasons:
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// 1) The given peer is already in the set
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// 2) The number of peers in the set is equal to size
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func (ps *Set) TryAdd(p ID) bool {
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var success bool
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ps.lk.Lock()
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if _, ok := ps.ps[p]; !ok && (len(ps.ps) < ps.size || ps.size == -1) {
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success = true
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ps.ps[p] = struct{}{}
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}
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ps.lk.Unlock()
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return success
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}
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func (ps *Set) Peers() []ID {
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ps.lk.Lock()
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out := make([]ID, 0, len(ps.ps))
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for p, _ := range ps.ps {
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out = append(out, p)
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}
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ps.lk.Unlock()
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return out
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}
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