// dear imgui, v1.80 WIP
// (tables and columns code)
/*
*
* Index of this file :
*
* // [SECTION] Widgets: BeginTable, EndTable, etc.
* // [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc.
*
*/
# if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
# define _CRT_SECURE_NO_WARNINGS
# endif
# include "imgui.h"
# ifndef IMGUI_DISABLE
# ifndef IMGUI_DEFINE_MATH_OPERATORS
# define IMGUI_DEFINE_MATH_OPERATORS
# endif
# include "imgui_internal.h"
# if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
# include <stddef.h> // intptr_t
# else
# include <stdint.h> // intptr_t
# endif
// Visual Studio warnings
# ifdef _MSC_VER
# pragma warning (disable: 4127) // condition expression is constant
# pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
# if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
# pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
# endif
# endif
// Clang/GCC warnings with -Weverything
# if defined(__clang__)
# if __has_warning("-Wunknown-warning-option")
# pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
# endif
# pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
# pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
# pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
# pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
# pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
# pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
# pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
# pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
# pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
# elif defined(__GNUC__)
# pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
# pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
# endif
//-----------------------------------------------------------------------------
// [SECTION] Widgets: BeginTable, EndTable, etc.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Typical call flow: (root level is public API):
// - BeginTable() user begin into a table
// - BeginChild() - (if ScrollX/ScrollY is set)
// - TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order
// - TableSetupColumn() user submit columns details (optional)
// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
// - TableSortSpecsClickColumn() - when clicked: alter sort order and sort direction
// - TableGetSortSpecs() user queries updated sort specs (optional)
// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
// - TableUpdateLayout() - called by the FIRST call to TableNextRow()!
// - TableUpdateDrawChannels() - setup ImDrawList channels
// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// - TableDrawContextMenu() - draw right-click context menu
// - TableEndCell() - close existing cell if not the first time
// - TableBeginCell() - enter into current cell
// - [...] user emit contents
// - EndTable() user ends the table
// - TableDrawBorders() - draw outer borders, inner vertical borders
// - TableDrawMergeChannels() - merge draw channels if clipping isn't required
// - TableSetColumnWidth() - apply resizing width
// - TableUpdateColumnsWeightFromWidth() - recompute columns weights (of weighted columns) from their respective width
// - EndChild() - (if ScrollX/ScrollY is set)
//-----------------------------------------------------------------------------
// Configuration
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f ; // Extend outside inner borders.
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f ; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
// Helper
inline ImGuiTableFlags TableFixFlags ( ImGuiTableFlags flags )
{
// Adjust flags: set default sizing policy
if ( ( flags & ImGuiTableFlags_SizingPolicyMaskX_ ) = = 0 )
flags | = ( flags & ImGuiTableFlags_ScrollX ) ? ImGuiTableFlags_SizingPolicyFixedX : ImGuiTableFlags_SizingPolicyStretchX ;
// Adjust flags: MultiSortable automatically enable Sortable
if ( flags & ImGuiTableFlags_MultiSortable )
flags | = ImGuiTableFlags_Sortable ;
// Adjust flags: disable saved settings if there's nothing to save
if ( ( flags & ( ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable ) ) = = 0 )
flags | = ImGuiTableFlags_NoSavedSettings ;
// Adjust flags: enforce borders when resizable
if ( flags & ImGuiTableFlags_Resizable )
flags | = ImGuiTableFlags_BordersVInner ;
// Adjust flags: disable top rows freezing if there's no scrolling
// In theory we could want to assert if ScrollFreeze was set without the corresponding scroll flag, but that would hinder demos.
if ( ( flags & ImGuiTableFlags_ScrollX ) = = 0 )
flags & = ~ ImGuiTableFlags_ScrollFreezeColumnsMask_ ;
if ( ( flags & ImGuiTableFlags_ScrollY ) = = 0 )
flags & = ~ ImGuiTableFlags_ScrollFreezeRowsMask_ ;
// Adjust flags: disable NoHostExtendY if we have any scrolling going on
if ( ( flags & ImGuiTableFlags_NoHostExtendY ) & & ( flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY ) ) ! = 0 )
flags & = ~ ImGuiTableFlags_NoHostExtendY ;
// Adjust flags: we don't support NoClipX with (FreezeColumns > 0), we could with some work but it doesn't appear to be worth the effort
if ( flags & ImGuiTableFlags_ScrollFreezeColumnsMask_ )
flags & = ~ ImGuiTableFlags_NoClipX ;
return flags ;
}
// About 'outer_size':
// The meaning of outer_size needs to differ slightly depending of if we are using ScrollX/ScrollY flags.
// With ScrollX/ScrollY: using a child window for scrolling:
// - outer_size.y < 0.0f -> bottom align
// - outer_size.y = 0.0f -> bottom align: consistent with BeginChild(), best to preserve (0,0) default arg
// - outer_size.y > 0.0f -> fixed child height
// Without scrolling, we output table directly in parent window:
// - outer_size.y < 0.0f -> bottom align (will auto extend, unless NoHostExtendV is set)
// - outer_size.y = 0.0f -> zero minimum height (will auto extend, unless NoHostExtendV is set)
// - outer_size.y > 0.0f -> minimum height (will auto extend, unless NoHostExtendV is set)
// About: 'inner_width':
// With ScrollX:
// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird
// - inner_width = 0.0f -> auto enlarge: *only* fixed size columns, which will take space they need (proportional columns becomes fixed columns) <-- desired default :(
// - inner_width > 0.0f -> fit in known width: fixed column take space they need if possible (otherwise shrink down), proportional columns share remaining space.
// Without ScrollX:
// - inner_width < 0.0f -> fit in known width (right align from outer_size.x) <-- desired default
// - inner_width = 0.0f -> auto enlarge: will emit contents size in parent window
// - inner_width > 0.0f -> fit in known width (bypass outer_size.x, permitted but not useful, should instead alter outer_width)
// FIXME-TABLE: This is currently not very useful.
// FIXME-TABLE: Replace enlarge vs fixed width by a flag.
// Even if not really useful, we allow 'inner_scroll_width < outer_size.x' for consistency and to facilitate understanding of what the value does.
bool ImGui : : BeginTable ( const char * str_id , int columns_count , ImGuiTableFlags flags , const ImVec2 & outer_size , float inner_width )
{
ImGuiID id = GetID ( str_id ) ;
return BeginTableEx ( str_id , id , columns_count , flags , outer_size , inner_width ) ;
}
bool ImGui : : BeginTableEx ( const char * name , ImGuiID id , int columns_count , ImGuiTableFlags flags , const ImVec2 & outer_size , float inner_width )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * outer_window = GetCurrentWindow ( ) ;
if ( outer_window - > SkipItems ) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
return false ;
// Sanity checks
IM_ASSERT ( columns_count > 0 & & columns_count < = IMGUI_TABLE_MAX_COLUMNS & & " Only 1..64 columns allowed! " ) ;
if ( flags & ImGuiTableFlags_ScrollX )
IM_ASSERT ( inner_width > = 0.0f ) ;
const bool use_child_window = ( flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY ) ) ! = 0 ;
const ImVec2 avail_size = GetContentRegionAvail ( ) ;
ImVec2 actual_outer_size = CalcItemSize ( outer_size , ImMax ( avail_size . x , 1.0f ) , use_child_window ? ImMax ( avail_size . y , 1.0f ) : 0.0f ) ;
ImRect outer_rect ( outer_window - > DC . CursorPos , outer_window - > DC . CursorPos + actual_outer_size ) ;
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve.
if ( use_child_window & & IsClippedEx ( outer_rect , 0 , false ) )
{
ItemSize ( outer_rect ) ;
return false ;
}
flags = TableFixFlags ( flags ) ;
if ( outer_window - > Flags & ImGuiWindowFlags_NoSavedSettings )
flags | = ImGuiTableFlags_NoSavedSettings ;
// Acquire storage for the table
ImGuiTable * table = g . Tables . GetOrAddByKey ( id ) ;
const ImGuiTableFlags table_last_flags = table - > Flags ;
const int instance_no = ( table - > LastFrameActive ! = g . FrameCount ) ? 0 : table - > InstanceNo + 1 ;
const ImGuiID instance_id = id + instance_no ;
if ( instance_no > 0 )
IM_ASSERT ( table - > ColumnsCount = = columns_count & & " BeginTable(): Cannot change columns count mid-frame while preserving same ID " ) ;
// Initialize
table - > ID = id ;
table - > Flags = flags ;
table - > InstanceNo = ( ImS16 ) instance_no ;
table - > LastFrameActive = g . FrameCount ;
table - > OuterWindow = table - > InnerWindow = outer_window ;
table - > ColumnsCount = columns_count ;
table - > ColumnsNames . Buf . resize ( 0 ) ;
table - > IsInitializing = false ;
table - > IsLayoutLocked = false ;
table - > InnerWidth = inner_width ;
table - > OuterRect = outer_rect ;
table - > WorkRect = outer_rect ;
if ( use_child_window )
{
// Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing)
ImVec2 override_content_size ( FLT_MAX , FLT_MAX ) ;
if ( ( flags & ImGuiTableFlags_ScrollX ) & & ! ( flags & ImGuiTableFlags_ScrollY ) )
override_content_size . y = FLT_MIN ;
// Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and never lead to any scrolling)
// We don't handle inner_width < 0.0f, we could potentially use it to right-align based on the right side of the child window work rect,
// which would require knowing ahead if we are going to have decoration taking horizontal spaces (typically a vertical scrollbar).
if ( inner_width ! = 0.0f )
override_content_size . x = inner_width ;
if ( override_content_size . x ! = FLT_MAX | | override_content_size . y ! = FLT_MAX )
SetNextWindowContentSize ( ImVec2 ( override_content_size . x ! = FLT_MAX ? override_content_size . x : 0.0f , override_content_size . y ! = FLT_MAX ? override_content_size . y : 0.0f ) ) ;
// Create scrolling region (without border = zero window padding)
ImGuiWindowFlags child_flags = ( flags & ImGuiTableFlags_ScrollX ) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None ;
BeginChildEx ( name , instance_id , table - > OuterRect . GetSize ( ) , false , child_flags ) ;
table - > InnerWindow = g . CurrentWindow ;
table - > WorkRect = table - > InnerWindow - > WorkRect ;
table - > OuterRect = table - > InnerWindow - > Rect ( ) ;
}
else
{
// WorkRect.Max will grow as we append contents.
PushID ( instance_id ) ;
}
// Backup a copy of host window members we will modify
ImGuiWindow * inner_window = table - > InnerWindow ;
table - > HostIndentX = inner_window - > DC . Indent . x ;
table - > HostClipRect = inner_window - > ClipRect ;
table - > HostSkipItems = inner_window - > SkipItems ;
table - > HostWorkRect = inner_window - > WorkRect ;
table - > HostCursorMaxPos = inner_window - > DC . CursorMaxPos ;
// Borders
// - None ........Content..... Pad .....Content........
// - VOuter | Pad ..Content..... Pad .....Content.. Pad | // FIXME-TABLE: Not handled properly
// - VInner ........Content.. Pad | Pad ..Content........ // FIXME-TABLE: Not handled properly
// - VOuter+VInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
const bool has_cell_padding_x = ( flags & ImGuiTableFlags_BordersVOuter ) ! = 0 ;
table - > CellPaddingX1 = has_cell_padding_x ? g . Style . CellPadding . x + 1.0f : 0.0f ;
table - > CellPaddingX2 = has_cell_padding_x ? g . Style . CellPadding . x : 0.0f ;
table - > CellPaddingY = g . Style . CellPadding . y ;
table - > CellSpacingX = has_cell_padding_x ? 0.0f : g . Style . CellPadding . x ;
table - > CurrentColumn = - 1 ;
table - > CurrentRow = - 1 ;
table - > RowBgColorCounter = 0 ;
table - > LastRowFlags = ImGuiTableRowFlags_None ;
table - > InnerClipRect = ( inner_window = = outer_window ) ? table - > WorkRect : inner_window - > ClipRect ;
table - > InnerClipRect . ClipWith ( table - > WorkRect ) ; // We need this to honor inner_width
table - > InnerClipRect . ClipWith ( table - > HostClipRect ) ;
table - > InnerClipRect . Max . y = ( flags & ImGuiTableFlags_NoHostExtendY ) ? table - > WorkRect . Max . y : inner_window - > ClipRect . Max . y ;
table - > BackgroundClipRect = table - > InnerClipRect ;
table - > RowPosY1 = table - > RowPosY2 = table - > WorkRect . Min . y ; // This is needed somehow
table - > RowTextBaseline = 0.0f ; // This will be cleared again by TableBeginRow()
table - > FreezeRowsRequest = ( ImS8 ) ( ( flags & ImGuiTableFlags_ScrollFreezeRowsMask_ ) > > ImGuiTableFlags_ScrollFreezeRowsShift_ ) ;
table - > FreezeRowsCount = ( inner_window - > Scroll . y ! = 0.0f ) ? table - > FreezeRowsRequest : 0 ;
table - > FreezeColumnsRequest = ( ImS8 ) ( ( flags & ImGuiTableFlags_ScrollFreezeColumnsMask_ ) > > ImGuiTableFlags_ScrollFreezeColumnsShift_ ) ;
table - > FreezeColumnsCount = ( inner_window - > Scroll . x ! = 0.0f ) ? table - > FreezeColumnsRequest : 0 ;
table - > IsFreezeRowsPassed = ( table - > FreezeRowsCount = = 0 ) ;
table - > DeclColumnsCount = 0 ;
table - > HoveredColumnBody = - 1 ;
table - > HoveredColumnBorder = - 1 ;
table - > RightMostActiveColumn = - 1 ;
// Using opaque colors facilitate overlapping elements of the grid
table - > BorderColorStrong = GetColorU32 ( ImGuiCol_TableBorderStrong ) ;
table - > BorderColorLight = GetColorU32 ( ImGuiCol_TableBorderLight ) ;
table - > BorderX1 = table - > InnerClipRect . Min . x ; // +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
table - > BorderX2 = table - > InnerClipRect . Max . x ; // +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
// Make table current
g . CurrentTableStack . push_back ( ImGuiPtrOrIndex ( g . Tables . GetIndex ( table ) ) ) ;
g . CurrentTable = table ;
outer_window - > DC . CurrentTable = table ;
if ( ( table_last_flags & ImGuiTableFlags_Reorderable ) & & ! ( flags & ImGuiTableFlags_Reorderable ) )
table - > IsResetDisplayOrderRequest = true ;
// Setup default columns state. Clear data if columns count changed
const int stored_size = table - > Columns . size ( ) ;
if ( stored_size ! = 0 & & stored_size ! = columns_count )
table - > RawData . resize ( 0 ) ;
if ( table - > RawData . Size = = 0 )
{
// Allocate single buffer for our arrays
ImSpanAllocator < 2 > span_allocator ;
span_allocator . ReserveBytes ( 0 , columns_count * sizeof ( ImGuiTableColumn ) ) ;
span_allocator . ReserveBytes ( 1 , columns_count * sizeof ( ImS8 ) ) ;
table - > RawData . resize ( span_allocator . GetArenaSizeInBytes ( ) ) ;
span_allocator . SetArenaBasePtr ( table - > RawData . Data ) ;
span_allocator . GetSpan ( 0 , & table - > Columns ) ;
span_allocator . GetSpan ( 1 , & table - > DisplayOrderToIndex ) ;
for ( int n = 0 ; n < columns_count ; n + + )
{
table - > Columns [ n ] = ImGuiTableColumn ( ) ;
table - > Columns [ n ] . DisplayOrder = table - > DisplayOrderToIndex [ n ] = ( ImS8 ) n ;
}
table - > IsInitializing = table - > IsSettingsRequestLoad = table - > IsSortSpecsDirty = true ;
}
// Load settings
if ( table - > IsSettingsRequestLoad )
TableLoadSettings ( table ) ;
// Disable output until user calls TableNextRow() or TableNextCell() leading to the TableUpdateLayout() call..
// This is not strictly necessary but will reduce cases were misleading "out of table" output will be confusing to the user.
// Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
inner_window - > SkipItems = true ;
// Update/lock which columns will be Active for the frame
TableBeginUpdateColumns ( table ) ;
return true ;
}
void ImGui : : TableBeginUpdateColumns ( ImGuiTable * table )
{
// Handle resizing request
// (We process this at the first TableBegin of the frame)
// FIXME-TABLE: Preserve contents width _while resizing down_ until releasing.
// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling.
if ( table - > InstanceNo = = 0 )
{
if ( table - > ResizedColumn ! = - 1 & & table - > ResizedColumnNextWidth ! = FLT_MAX )
TableSetColumnWidth ( table , & table - > Columns [ table - > ResizedColumn ] , table - > ResizedColumnNextWidth ) ;
table - > LastResizedColumn = table - > ResizedColumn ;
table - > ResizedColumnNextWidth = FLT_MAX ;
table - > ResizedColumn = - 1 ;
}
// Handle reordering request
// Note: we don't clear ReorderColumn after handling the request.
if ( table - > InstanceNo = = 0 )
{
if ( table - > HeldHeaderColumn = = - 1 & & table - > ReorderColumn ! = - 1 )
table - > ReorderColumn = - 1 ;
table - > HeldHeaderColumn = - 1 ;
if ( table - > ReorderColumn ! = - 1 & & table - > ReorderColumnDir ! = 0 )
{
// We need to handle reordering across hidden columns.
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
const int reorder_dir = table - > ReorderColumnDir ;
IM_ASSERT ( reorder_dir = = - 1 | | reorder_dir = = + 1 ) ;
IM_ASSERT ( table - > Flags & ImGuiTableFlags_Reorderable ) ;
ImGuiTableColumn * src_column = & table - > Columns [ table - > ReorderColumn ] ;
ImGuiTableColumn * dst_column = & table - > Columns [ ( reorder_dir = = - 1 ) ? src_column - > PrevActiveColumn : src_column - > NextActiveColumn ] ;
IM_UNUSED ( dst_column ) ;
const int src_order = src_column - > DisplayOrder ;
const int dst_order = dst_column - > DisplayOrder ;
src_column - > DisplayOrder = ( ImS8 ) dst_order ;
for ( int order_n = src_order + reorder_dir ; order_n ! = dst_order + reorder_dir ; order_n + = reorder_dir )
table - > Columns [ table - > DisplayOrderToIndex [ order_n ] ] . DisplayOrder - = ( ImS8 ) reorder_dir ;
IM_ASSERT ( dst_column - > DisplayOrder = = dst_order - reorder_dir ) ;
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], rebuild the later from the former.
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
table - > DisplayOrderToIndex [ table - > Columns [ column_n ] . DisplayOrder ] = ( ImS8 ) column_n ;
table - > ReorderColumnDir = 0 ;
table - > IsSettingsDirty = true ;
}
}
// Handle display order reset request
if ( table - > IsResetDisplayOrderRequest )
{
for ( int n = 0 ; n < table - > ColumnsCount ; n + + )
table - > DisplayOrderToIndex [ n ] = table - > Columns [ n ] . DisplayOrder = ( ImS8 ) n ;
table - > IsResetDisplayOrderRequest = false ;
table - > IsSettingsDirty = true ;
}
// Setup and lock Active state and order
table - > ColumnsActiveCount = 0 ;
table - > IsDefaultDisplayOrder = true ;
ImGuiTableColumn * last_active_column = NULL ;
bool want_column_auto_fit = false ;
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
if ( column_n ! = order_n )
table - > IsDefaultDisplayOrder = false ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
column - > NameOffset = - 1 ;
if ( ! ( table - > Flags & ImGuiTableFlags_Hideable ) | | ( column - > Flags & ImGuiTableColumnFlags_NoHide ) )
column - > IsActiveNextFrame = true ;
if ( column - > IsActive ! = column - > IsActiveNextFrame )
{
column - > IsActive = column - > IsActiveNextFrame ;
table - > IsSettingsDirty = true ;
if ( ! column - > IsActive & & column - > SortOrder ! = - 1 )
table - > IsSortSpecsDirty = true ;
}
if ( column - > SortOrder > 0 & & ! ( table - > Flags & ImGuiTableFlags_MultiSortable ) )
table - > IsSortSpecsDirty = true ;
if ( column - > AutoFitQueue ! = 0x00 )
want_column_auto_fit = true ;
ImU64 index_mask = ( ImU64 ) 1 < < column_n ;
ImU64 display_order_mask = ( ImU64 ) 1 < < column - > DisplayOrder ;
if ( column - > IsActive )
{
column - > PrevActiveColumn = column - > NextActiveColumn = - 1 ;
if ( last_active_column )
{
last_active_column - > NextActiveColumn = ( ImS8 ) column_n ;
column - > PrevActiveColumn = ( ImS8 ) table - > Columns . index_from_ptr ( last_active_column ) ;
}
column - > IndexWithinActiveSet = ( ImS8 ) table - > ColumnsActiveCount ;
table - > ColumnsActiveCount + + ;
table - > ActiveMaskByIndex | = index_mask ;
table - > ActiveMaskByDisplayOrder | = display_order_mask ;
last_active_column = column ;
}
else
{
column - > IndexWithinActiveSet = - 1 ;
table - > ActiveMaskByIndex & = ~ index_mask ;
table - > ActiveMaskByDisplayOrder & = ~ display_order_mask ;
}
IM_ASSERT ( column - > IndexWithinActiveSet < = column - > DisplayOrder ) ;
}
table - > VisibleMaskByIndex = table - > ActiveMaskByIndex ; // Columns will be masked out by TableUpdateLayout() when Clipped
table - > RightMostActiveColumn = ( ImS8 ) ( last_active_column ? table - > Columns . index_from_ptr ( last_active_column ) : - 1 ) ;
// Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
// the column fitting to wait until the first visible frame of the child container (may or not be a good thing).
if ( want_column_auto_fit & & table - > OuterWindow ! = table - > InnerWindow )
table - > InnerWindow - > SkipItems = false ;
}
void ImGui : : TableUpdateDrawChannels ( ImGuiTable * table )
{
// Allocate draw channels.
// - We allocate them following the storage order instead of the display order so reordering columns won't needlessly increase overall dormant memory cost.
// - We isolate headers draw commands in their own channels instead of just altering clip rects. This is in order to facilitate merging of draw commands.
// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of draw channels.
// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged.
// Draw channel allocation (before merging):
// - NoClip --> 1+1 channels: background + foreground (same clip rect == 1 draw call)
// - Clip --> 1+N channels
// - FreezeRows || FreezeColumns --> 1+N*2 (unless scrolling value is zero)
// - FreezeRows && FreezeColunns --> 2+N*2 (unless scrolling value is zero)
const int freeze_row_multiplier = ( table - > FreezeRowsCount > 0 ) ? 2 : 1 ;
const int channels_for_row = ( table - > Flags & ImGuiTableFlags_NoClipX ) ? 1 : table - > ColumnsActiveCount ;
const int channels_for_background = 1 ;
const int channels_for_dummy = ( table - > ColumnsActiveCount < table - > ColumnsCount | | table - > VisibleMaskByIndex ! = table - > ActiveMaskByIndex ) ? + 1 : 0 ;
const int channels_total = channels_for_background + ( channels_for_row * freeze_row_multiplier ) + channels_for_dummy ;
table - > DrawSplitter . Split ( table - > InnerWindow - > DrawList , channels_total ) ;
table - > DummyDrawChannel = channels_for_dummy ? ( ImS8 ) ( channels_total - 1 ) : - 1 ;
int draw_channel_current = 1 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ! column - > IsClipped )
{
column - > DrawChannelRowsBeforeFreeze = ( ImS8 ) ( draw_channel_current ) ;
column - > DrawChannelRowsAfterFreeze = ( ImS8 ) ( draw_channel_current + ( table - > FreezeRowsCount > 0 ? channels_for_row : 0 ) ) ;
if ( ! ( table - > Flags & ImGuiTableFlags_NoClipX ) )
draw_channel_current + + ;
}
else
{
column - > DrawChannelRowsBeforeFreeze = column - > DrawChannelRowsAfterFreeze = table - > DummyDrawChannel ;
}
column - > DrawChannelCurrent = column - > DrawChannelRowsBeforeFreeze ;
}
}
// Adjust flags: default width mode + weighted columns are not allowed when auto extending
static ImGuiTableColumnFlags TableFixColumnFlags ( ImGuiTable * table , ImGuiTableColumnFlags flags )
{
// Sizing Policy
if ( ( flags & ImGuiTableColumnFlags_WidthMask_ ) = = 0 )
{
// FIXME-TABLE: Inconsistent to promote columns to WidthAlwaysAutoResize
if ( table - > Flags & ImGuiTableFlags_SizingPolicyFixedX )
flags | = ( ( table - > Flags & ImGuiTableFlags_Resizable ) & & ! ( flags & ImGuiTableColumnFlags_NoResize ) ) ? ImGuiTableColumnFlags_WidthFixed : ImGuiTableColumnFlags_WidthAlwaysAutoResize ;
else
flags | = ImGuiTableColumnFlags_WidthStretch ;
}
IM_ASSERT ( ImIsPowerOfTwo ( flags & ImGuiTableColumnFlags_WidthMask_ ) ) ; // Check that only 1 of each set is used.
if ( ( flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize ) ) // || ((flags & ImGuiTableColumnFlags_WidthStretch) && (table->Flags & ImGuiTableFlags_SizingPolicyStretchX)))
flags | = ImGuiTableColumnFlags_NoResize ;
//if ((flags & ImGuiTableColumnFlags_WidthStretch) && (table->Flags & ImGuiTableFlags_SizingPolicyFixedX))
// flags = (flags & ~ImGuiTableColumnFlags_WidthMask_) | ImGuiTableColumnFlags_WidthFixed;
// Sorting
if ( ( flags & ImGuiTableColumnFlags_NoSortAscending ) & & ( flags & ImGuiTableColumnFlags_NoSortDescending ) )
flags | = ImGuiTableColumnFlags_NoSort ;
// Alignment
//if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0)
// flags |= ImGuiTableColumnFlags_AlignCenter;
//IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used.
return flags ;
}
static void TableFixColumnSortDirection ( ImGuiTableColumn * column )
{
// Handle NoSortAscending/NoSortDescending
if ( column - > SortDirection = = ImGuiSortDirection_Ascending & & ( column - > Flags & ImGuiTableColumnFlags_NoSortAscending ) )
column - > SortDirection = ImGuiSortDirection_Descending ;
else if ( column - > SortDirection = = ImGuiSortDirection_Descending & & ( column - > Flags & ImGuiTableColumnFlags_NoSortDescending ) )
column - > SortDirection = ImGuiSortDirection_Ascending ;
}
static float TableGetMinColumnWidth ( )
{
ImGuiContext & g = * GImGui ;
// return g.Style.ColumnsMinSpacing;
return g . Style . FramePadding . x * 3.0f ;
}
// Layout columns for the frame
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for WidthAlwaysAutoResize columns,
// increase feedback side-effect with widgets relying on WorkRect.Max.x. Maybe provide a default distribution for WidthAlwaysAutoResize columns?
void ImGui : : TableUpdateLayout ( ImGuiTable * table )
{
IM_ASSERT ( table - > IsLayoutLocked = = false ) ;
// Compute offset, clip rect for the frame
const ImRect work_rect = table - > WorkRect ;
const float padding_auto_x = table - > CellPaddingX2 ; // Can't make auto padding larger than what WorkRect knows about so right-alignment matches.
const float min_column_width = TableGetMinColumnWidth ( ) ;
int count_fixed = 0 ;
float width_fixed = 0.0f ;
float total_weights = 0.0f ;
table - > LeftMostStretchedColumnDisplayOrder = - 1 ;
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
continue ;
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
// Adjust flags: default width mode + weighted columns are not allowed when auto extending
// FIXME-TABLE: Clarify why we need to do this again here and not just in TableSetupColumn()
column - > Flags = TableFixColumnFlags ( table , column - > FlagsIn ) ;
if ( ( column - > Flags & ImGuiTableColumnFlags_IndentMask_ ) = = 0 )
column - > Flags | = ( column_n = = 0 ) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable ;
// We have a unusual edge case where if the user doesn't call TableGetSortSpecs() but has sorting enabled
// or varying sorting flags, we still want the sorting arrows to honor those flags.
if ( table - > Flags & ImGuiTableFlags_Sortable )
TableFixColumnSortDirection ( column ) ;
if ( column - > Flags & ( ImGuiTableColumnFlags_WidthAlwaysAutoResize | ImGuiTableColumnFlags_WidthFixed ) )
{
// Latch initial size for fixed columns
count_fixed + = 1 ;
const bool init_size = ( column - > AutoFitQueue ! = 0x00 ) | | ( column - > Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize ) ;
if ( init_size )
{
// Combine width from regular rows + width from headers unless requested not to
float width_request = ( float ) ImMax ( column - > ContentWidthRowsFrozen , column - > ContentWidthRowsUnfrozen ) ;
if ( ! ( table - > Flags & ImGuiTableFlags_NoHeadersWidth ) & & ! ( column - > Flags & ImGuiTableColumnFlags_NoHeaderWidth ) )
width_request = ImMax ( width_request , ( float ) column - > ContentWidthHeadersDesired ) ;
column - > WidthRequested = ImMax ( width_request + padding_auto_x , min_column_width ) ;
// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets (e.g. TextWrapped) too much.
// Otherwise what tends to happen is that TextWrapped would output a very large height (= first frame scrollbar display very off + clipper would skip lots of items)
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
if ( column - > AutoFitQueue > 0x01 & & table - > IsInitializing )
column - > WidthRequested = ImMax ( column - > WidthRequested , min_column_width * 4.0f ) ;
}
width_fixed + = column - > WidthRequested ;
}
else
{
IM_ASSERT ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) ;
const int init_size = ( column - > ResizeWeight < 0.0f ) ;
if ( init_size )
column - > ResizeWeight = 1.0f ;
total_weights + = column - > ResizeWeight ;
if ( table - > LeftMostStretchedColumnDisplayOrder = = - 1 )
table - > LeftMostStretchedColumnDisplayOrder = ( ImS8 ) column - > DisplayOrder ;
}
}
// Layout
// Remove -1.0f to cancel out the +1.0f we are doing in EndTable() to make last column line visible
const float width_spacings = table - > CellSpacingX * ( table - > ColumnsActiveCount - 1 ) ;
float width_avail ;
if ( ( table - > Flags & ImGuiTableFlags_ScrollX ) & & ( table - > InnerWidth = = 0.0f ) )
width_avail = table - > InnerClipRect . GetWidth ( ) - width_spacings - 1.0f ;
else
width_avail = work_rect . GetWidth ( ) - width_spacings - 1.0f ;
const float width_avail_for_stretched_columns = width_avail - width_fixed ;
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns ;
// Apply final width based on requested widths
// Mark some columns as not resizable
int count_resizable = 0 ;
table - > ColumnsTotalWidth = width_spacings ;
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
continue ;
ImGuiTableColumn * column = & table - > Columns [ table - > DisplayOrderToIndex [ order_n ] ] ;
// Allocate width for stretched/weighted columns
if ( column - > Flags & ImGuiTableColumnFlags_WidthStretch )
{
float weight_ratio = column - > ResizeWeight / total_weights ;
column - > WidthRequested = IM_FLOOR ( ImMax ( width_avail_for_stretched_columns * weight_ratio , min_column_width ) + 0.01f ) ;
width_remaining_for_stretched_columns - = column - > WidthRequested ;
// [Resize Rule 2] Resizing from right-side of a weighted column before a fixed column froward sizing to left-side of fixed column
// We also need to copy the NoResize flag..
if ( column - > NextActiveColumn ! = - 1 )
if ( ImGuiTableColumn * next_column = & table - > Columns [ column - > NextActiveColumn ] )
if ( next_column - > Flags & ImGuiTableColumnFlags_WidthFixed )
column - > Flags | = ( next_column - > Flags & ImGuiTableColumnFlags_NoDirectResize_ ) ;
}
// [Resize Rule 1] The right-most active column is not resizable if there is at least one Stretch column (see comments in TableResizeColumn().)
if ( column - > NextActiveColumn = = - 1 & & table - > LeftMostStretchedColumnDisplayOrder ! = - 1 )
column - > Flags | = ImGuiTableColumnFlags_NoDirectResize_ ;
if ( ! ( column - > Flags & ImGuiTableColumnFlags_NoResize ) )
count_resizable + + ;
// Assign final width, record width in case we will need to shrink
column - > WidthGiven = ImFloor ( ImMax ( column - > WidthRequested , min_column_width ) ) ;
table - > ColumnsTotalWidth + = column - > WidthGiven ;
}
#if 0
const float width_excess = table - > ColumnsTotalWidth - work_rect . GetWidth ( ) ;
if ( ( table - > Flags & ImGuiTableFlags_SizingPolicyStretchX ) & & width_excess > 0.0f )
{
// Shrink widths when the total does not fit
// FIXME-TABLE: This is working but confuses/conflicts with manual resizing.
// FIXME-TABLE: Policy to shrink down below below ideal/requested width if there's no room?
g . ShrinkWidthBuffer . resize ( table - > ColumnsActiveCount ) ;
for ( int order_n = 0 , active_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
continue ;
const int column_n = table - > DisplayOrder [ order_n ] ;
g . ShrinkWidthBuffer [ active_n ] . Index = column_n ;
g . ShrinkWidthBuffer [ active_n ] . Width = table - > Columns [ column_n ] . WidthGiven ;
active_n + + ;
}
ShrinkWidths ( g . ShrinkWidthBuffer . Data , g . ShrinkWidthBuffer . Size , width_excess ) ;
for ( int n = 0 ; n < g . ShrinkWidthBuffer . Size ; n + + )
table - > Columns [ g . ShrinkWidthBuffer . Data [ n ] . Index ] . WidthGiven = ImMax ( g . ShrinkWidthBuffer . Data [ n ] . Width , min_column_size ) ;
// FIXME: Need to alter table->ColumnsTotalWidth
}
else
# endif
// Redistribute remainder width due to rounding (remainder width is < 1.0f * number of Stretch column)
// Using right-to-left distribution (more likely to match resizing cursor), could be adjusted depending where the mouse cursor is and/or relative weights.
// FIXME-TABLE: May be simpler to store floating width and floor final positions only
// FIXME-TABLE: Make it optional? User might prefer to preserve pixel perfect same size?
if ( width_remaining_for_stretched_columns > = 1.0f )
for ( int order_n = table - > ColumnsCount - 1 ; total_weights > 0.0f & & width_remaining_for_stretched_columns > = 1.0f & & order_n > = 0 ; order_n - - )
{
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
continue ;
ImGuiTableColumn * column = & table - > Columns [ table - > DisplayOrderToIndex [ order_n ] ] ;
if ( ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) )
continue ;
column - > WidthRequested + = 1.0f ;
column - > WidthGiven + = 1.0f ;
width_remaining_for_stretched_columns - = 1.0f ;
}
// Setup final position, offset and clipping rectangles
int active_n = 0 ;
float offset_x = ( table - > FreezeColumnsCount > 0 ) ? table - > OuterRect . Min . x : work_rect . Min . x ;
ImRect host_clip_rect = table - > InnerClipRect ;
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( table - > FreezeColumnsCount > 0 & & table - > FreezeColumnsCount = = active_n )
offset_x + = work_rect . Min . x - table - > OuterRect . Min . x ;
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
{
// Hidden column: clear a few fields and we are done with it for the remainder of the function.
// We set a zero-width clip rect however we pay attention to set Min.y/Max.y properly to not interfere with the clipper.
column - > MinX = column - > MaxX = offset_x ;
column - > StartXRows = column - > StartXHeaders = offset_x ;
column - > WidthGiven = 0.0f ;
column - > ClipRect . Min . x = offset_x ;
column - > ClipRect . Min . y = work_rect . Min . y ;
column - > ClipRect . Max . x = offset_x ;
column - > ClipRect . Max . y = FLT_MAX ;
column - > ClipRect . ClipWithFull ( host_clip_rect ) ;
column - > IsClipped = column - > SkipItems = true ;
continue ;
}
float max_x = FLT_MAX ;
if ( table - > Flags & ImGuiTableFlags_ScrollX )
{
// Frozen columns can't reach beyond visible width else scrolling will naturally break.
if ( order_n < table - > FreezeColumnsRequest )
max_x = table - > InnerClipRect . Max . x - ( table - > FreezeColumnsRequest - order_n ) * min_column_width ;
}
else
{
// If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make sure they are all visible.
// Because of this we also know that all of the columns will always fit in table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
if ( ! ( table - > Flags & ImGuiTableFlags_NoKeepColumnsVisible ) )
max_x = table - > WorkRect . Max . x - ( table - > ColumnsActiveCount - ( column - > IndexWithinActiveSet + 1 ) ) * min_column_width ;
}
if ( offset_x + column - > WidthGiven > max_x )
column - > WidthGiven = ImMax ( max_x - offset_x , min_column_width ) ;
column - > MinX = offset_x ;
column - > MaxX = column - > MinX + column - > WidthGiven ;
//// A one pixel padding on the right side makes clipping more noticeable and contents look less cramped.
column - > ClipRect . Min . x = column - > MinX ;
column - > ClipRect . Min . y = work_rect . Min . y ;
column - > ClipRect . Max . x = column - > MaxX ; // -1.0f;
column - > ClipRect . Max . y = FLT_MAX ;
column - > ClipRect . ClipWithFull ( host_clip_rect ) ;
column - > IsClipped = ( column - > ClipRect . Max . x < = column - > ClipRect . Min . x ) & & ( column - > AutoFitQueue & 1 ) = = 0 & & ( column - > CannotSkipItemsQueue & 1 ) = = 0 ;
column - > SkipItems = column - > IsClipped | | table - > HostSkipItems ;
if ( column - > IsClipped )
{
// Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
table - > VisibleMaskByIndex & = ~ ( ( ImU64 ) 1 < < column_n ) ;
}
else
{
// Starting cursor position
column - > StartXRows = column - > StartXHeaders = column - > MinX + table - > CellPaddingX1 ;
// Alignment
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in many cases.
// (To be able to honor this we might be able to store a log of cells width, per row, for visible rows, but nav/programmatic scroll would have visible artifacts.)
//if (column->Flags & ImGuiTableColumnFlags_AlignRight)
// column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen);
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
// column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
// Reset content width variables
const float initial_max_pos_x = column - > MinX + table - > CellPaddingX1 ;
column - > ContentMaxPosRowsFrozen = column - > ContentMaxPosRowsUnfrozen = initial_max_pos_x ;
column - > ContentMaxPosHeadersUsed = column - > ContentMaxPosHeadersDesired = initial_max_pos_x ;
}
// Don't decrement auto-fit counters until container window got a chance to submit its items
if ( table - > HostSkipItems = = false )
{
column - > AutoFitQueue > > = 1 ;
column - > CannotSkipItemsQueue > > = 1 ;
}
if ( active_n < table - > FreezeColumnsCount )
host_clip_rect . Min . x = ImMax ( host_clip_rect . Min . x , column - > MaxX + 2.0f ) ;
offset_x + = column - > WidthGiven + table - > CellSpacingX ;
active_n + + ;
}
// Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either because of using _WidthAlwaysAutoResize/_WidthStretch)
// This will hide the resizing option from the context menu.
if ( count_resizable = = 0 & & ( table - > Flags & ImGuiTableFlags_Resizable ) )
table - > Flags & = ~ ImGuiTableFlags_Resizable ;
// Allocate draw channels
TableUpdateDrawChannels ( table ) ;
// Borders
if ( table - > Flags & ImGuiTableFlags_Resizable )
TableUpdateBorders ( table ) ;
// Reset fields after we used them in TableSetupResize()
table - > LastFirstRowHeight = 0.0f ;
table - > IsLayoutLocked = true ;
table - > IsUsingHeaders = false ;
// Context menu
if ( table - > IsContextPopupOpen & & table - > InstanceNo = = table - > InstanceInteracted )
{
if ( BeginPopup ( " ##TableContextMenu " ) )
{
TableDrawContextMenu ( table , table - > ContextPopupColumn ) ;
EndPopup ( ) ;
}
else
{
table - > IsContextPopupOpen = false ;
}
}
// Initial state
ImGuiWindow * inner_window = table - > InnerWindow ;
if ( table - > Flags & ImGuiTableFlags_NoClipX )
table - > DrawSplitter . SetCurrentChannel ( inner_window - > DrawList , 1 ) ;
else
inner_window - > DrawList - > PushClipRect ( inner_window - > ClipRect . Min , inner_window - > ClipRect . Max , false ) ;
}
// Process interaction on resizing borders. Actual size change will be applied in EndTable()
// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise
// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets overlapping the same area.
void ImGui : : TableUpdateBorders ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
IM_ASSERT ( table - > Flags & ImGuiTableFlags_Resizable ) ;
// At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and use
// the final height from last frame. Because this is only affecting _interaction_ with columns, it is not really problematic.
// (whereas the actual visual will be displayed in EndTable() and using the current frame height)
// Actual columns highlight/render will be performed in EndTable() and not be affected.
const bool borders_full_height = ( table - > IsUsingHeaders = = false ) | | ( table - > Flags & ImGuiTableFlags_BordersVFullHeight ) ;
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS ;
const float hit_y1 = table - > OuterRect . Min . y ;
const float hit_y2_full = ImMax ( table - > OuterRect . Max . y , hit_y1 + table - > LastOuterHeight ) ;
const float hit_y2 = borders_full_height ? hit_y2_full : ( hit_y1 + table - > LastFirstRowHeight ) ;
const float mouse_x_hover_body = ( g . IO . MousePos . y > = hit_y1 & & g . IO . MousePos . y < hit_y2_full ) ? g . IO . MousePos . x : FLT_MAX ;
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
continue ;
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
// Detect hovered column:
// - we perform an unusually low-level check here.. not using IsMouseHoveringRect() to avoid touch padding.
// - we don't care about the full set of IsItemHovered() feature either.
if ( mouse_x_hover_body > = column - > MinX & & mouse_x_hover_body < column - > MaxX )
table - > HoveredColumnBody = ( ImS8 ) column_n ;
if ( column - > Flags & ( ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_ ) )
continue ;
ImGuiID column_id = table - > ID + ( table - > InstanceNo * table - > ColumnsCount ) + column_n ;
ImRect hit_rect ( column - > MaxX - hit_half_width , hit_y1 , column - > MaxX + hit_half_width , hit_y2 ) ;
//GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
KeepAliveID ( column_id ) ;
bool hovered = false , held = false ;
bool pressed = ButtonBehavior ( hit_rect , column_id , & hovered , & held , ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick ) ;
if ( pressed & & IsMouseDoubleClicked ( 0 ) & & ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) )
{
// FIXME-TABLE: Double-clicking on column edge could auto-fit weighted column?
TableSetColumnAutofit ( table , column_n ) ;
ClearActiveID ( ) ;
held = hovered = false ;
}
if ( held )
{
table - > ResizedColumn = ( ImS8 ) column_n ;
table - > InstanceInteracted = table - > InstanceNo ;
}
if ( ( hovered & & g . HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER ) | | held )
{
table - > HoveredColumnBorder = ( ImS8 ) column_n ;
SetMouseCursor ( ImGuiMouseCursor_ResizeEW ) ;
}
}
}
void ImGui : : EndTable ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Only call EndTable() if BeginTable() returns true! " ) ;
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some cases,
// and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
//IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?");
// If the user never got to call TableNextRow() or TableNextCell(), we call layout ourselves to ensure all our
// code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc.
if ( ! table - > IsLayoutLocked )
TableUpdateLayout ( table ) ;
const ImGuiTableFlags flags = table - > Flags ;
ImGuiWindow * inner_window = table - > InnerWindow ;
ImGuiWindow * outer_window = table - > OuterWindow ;
IM_ASSERT ( inner_window = = g . CurrentWindow ) ;
IM_ASSERT ( outer_window = = inner_window | | outer_window = = inner_window - > ParentWindow ) ;
if ( table - > IsInsideRow )
TableEndRow ( table ) ;
// Finalize table height
inner_window - > SkipItems = table - > HostSkipItems ;
inner_window - > DC . CursorMaxPos = table - > HostCursorMaxPos ;
if ( inner_window ! = outer_window )
{
table - > OuterRect . Max . y = ImMax ( table - > OuterRect . Max . y , inner_window - > Pos . y + inner_window - > Size . y ) ;
inner_window - > DC . CursorMaxPos . y = table - > RowPosY2 ;
}
else if ( ! ( flags & ImGuiTableFlags_NoHostExtendY ) )
{
table - > OuterRect . Max . y = ImMax ( table - > OuterRect . Max . y , inner_window - > DC . CursorPos . y ) ;
inner_window - > DC . CursorMaxPos . y = table - > RowPosY2 ;
}
table - > WorkRect . Max . y = ImMax ( table - > WorkRect . Max . y , table - > OuterRect . Max . y ) ;
table - > LastOuterHeight = table - > OuterRect . GetHeight ( ) ;
// Store content width reference for each column
float max_pos_x = inner_window - > DC . CursorMaxPos . x ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
// Store content width (for both Headers and Rows)
//float ref_x = column->MinX;
float ref_x_rows = column - > StartXRows - table - > CellPaddingX1 ;
float ref_x_headers = column - > StartXHeaders - table - > CellPaddingX1 ;
column - > ContentWidthRowsFrozen = ( ImS16 ) ImMax ( 0.0f , column - > ContentMaxPosRowsFrozen - ref_x_rows ) ;
column - > ContentWidthRowsUnfrozen = ( ImS16 ) ImMax ( 0.0f , column - > ContentMaxPosRowsUnfrozen - ref_x_rows ) ;
column - > ContentWidthHeadersUsed = ( ImS16 ) ImMax ( 0.0f , column - > ContentMaxPosHeadersUsed - ref_x_headers ) ;
column - > ContentWidthHeadersDesired = ( ImS16 ) ImMax ( 0.0f , column - > ContentMaxPosHeadersDesired - ref_x_headers ) ;
if ( table - > ActiveMaskByIndex & ( ( ImU64 ) 1 < < column_n ) )
max_pos_x = ImMax ( max_pos_x , column - > MaxX ) ;
}
// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
inner_window - > DC . CursorMaxPos . x = max_pos_x + 1 ;
if ( ! ( flags & ImGuiTableFlags_NoClipX ) )
inner_window - > DrawList - > PopClipRect ( ) ;
inner_window - > ClipRect = inner_window - > DrawList - > _ClipRectStack . back ( ) ;
// Draw borders
if ( ( flags & ImGuiTableFlags_Borders ) ! = 0 )
TableDrawBorders ( table ) ;
// Flatten channels and merge draw calls
table - > DrawSplitter . SetCurrentChannel ( inner_window - > DrawList , 0 ) ;
TableDrawMergeChannels ( table ) ;
// When releasing a column being resized, scroll to keep the resulting column in sight
const float min_column_width = TableGetMinColumnWidth ( ) ;
if ( ! ( table - > Flags & ImGuiTableFlags_ScrollX ) & & inner_window ! = outer_window )
{
inner_window - > Scroll . x = 0.0f ;
}
else if ( table - > LastResizedColumn ! = - 1 & & table - > ResizedColumn = = - 1 & & inner_window - > ScrollbarX & & table - > InstanceInteracted = = table - > InstanceNo )
{
ImGuiTableColumn * column = & table - > Columns [ table - > LastResizedColumn ] ;
if ( column - > MaxX < table - > InnerClipRect . Min . x )
SetScrollFromPosX ( inner_window , column - > MaxX - inner_window - > Pos . x - min_column_width , 1.0f ) ;
else if ( column - > MaxX > table - > InnerClipRect . Max . x )
SetScrollFromPosX ( inner_window , column - > MaxX - inner_window - > Pos . x + min_column_width , 1.0f ) ;
}
// Apply resizing/dragging at the end of the frame
if ( table - > ResizedColumn ! = - 1 )
{
ImGuiTableColumn * column = & table - > Columns [ table - > ResizedColumn ] ;
const float new_x2 = ( g . IO . MousePos . x - g . ActiveIdClickOffset . x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS ) ;
const float new_width = ImFloor ( new_x2 - column - > MinX ) ;
table - > ResizedColumnNextWidth = new_width ;
}
// Layout in outer window
inner_window - > WorkRect = table - > HostWorkRect ;
inner_window - > SkipItems = table - > HostSkipItems ;
outer_window - > DC . CursorPos = table - > OuterRect . Min ;
outer_window - > DC . ColumnsOffset . x = 0.0f ;
if ( inner_window ! = outer_window )
{
// Override EndChild's ItemSize with our own to enable auto-resize on the X axis when possible
float backup_outer_cursor_pos_x = outer_window - > DC . CursorPos . x ;
EndChild ( ) ;
outer_window - > DC . CursorMaxPos . x = backup_outer_cursor_pos_x + table - > ColumnsTotalWidth + 1.0f + inner_window - > ScrollbarSizes . x ;
}
else
{
PopID ( ) ;
ImVec2 item_size = table - > OuterRect . GetSize ( ) ;
item_size . x = table - > ColumnsTotalWidth ;
ItemSize ( item_size ) ;
}
// Save settings
if ( table - > IsSettingsDirty )
TableSaveSettings ( table ) ;
// Clear or restore current table, if any
IM_ASSERT ( g . CurrentWindow = = outer_window ) ;
IM_ASSERT ( g . CurrentTable = = table ) ;
outer_window - > DC . CurrentTable = NULL ;
g . CurrentTableStack . pop_back ( ) ;
g . CurrentTable = g . CurrentTableStack . Size ? g . Tables . GetByIndex ( g . CurrentTableStack . back ( ) . Index ) : NULL ;
}
// FIXME-TABLE: This is a mess, need to redesign how we render borders.
void ImGui : : TableDrawBorders ( ImGuiTable * table )
{
ImGuiWindow * inner_window = table - > InnerWindow ;
ImGuiWindow * outer_window = table - > OuterWindow ;
table - > DrawSplitter . SetCurrentChannel ( inner_window - > DrawList , 0 ) ;
if ( inner_window - > Hidden | | ! table - > HostClipRect . Overlaps ( table - > InnerClipRect ) )
return ;
ImDrawList * inner_drawlist = inner_window - > DrawList ;
ImDrawList * outer_drawlist = outer_window - > DrawList ;
// Draw inner border and resizing feedback
const float draw_y1 = table - > OuterRect . Min . y ;
float draw_y2_base = ( table - > FreezeRowsCount > = 1 ? table - > OuterRect . Min . y : table - > WorkRect . Min . y ) + table - > LastFirstRowHeight ;
float draw_y2_full = table - > OuterRect . Max . y ;
ImU32 border_base_col ;
if ( ! table - > IsUsingHeaders | | ( table - > Flags & ImGuiTableFlags_BordersVFullHeight ) )
{
draw_y2_base = draw_y2_full ;
border_base_col = table - > BorderColorLight ;
}
else
{
border_base_col = table - > BorderColorStrong ;
}
if ( ( table - > Flags & ImGuiTableFlags_BordersVOuter ) & & ( table - > InnerWindow = = table - > OuterWindow ) )
inner_drawlist - > AddLine ( ImVec2 ( table - > OuterRect . Min . x , draw_y1 ) , ImVec2 ( table - > OuterRect . Min . x , draw_y2_base ) , border_base_col , 1.0f ) ;
if ( table - > Flags & ImGuiTableFlags_BordersVInner )
{
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
continue ;
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
const bool is_hovered = ( table - > HoveredColumnBorder = = column_n ) ;
const bool is_resized = ( table - > ResizedColumn = = column_n ) & & ( table - > InstanceInteracted = = table - > InstanceNo ) ;
const bool is_resizable = ( column - > Flags & ( ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_ ) ) = = 0 ;
bool draw_right_border = ( column - > MaxX < = table - > InnerClipRect . Max . x ) | | ( is_resized | | is_hovered ) ;
if ( column - > NextActiveColumn = = - 1 & & ! is_resizable )
draw_right_border = false ;
if ( draw_right_border & & column - > MaxX > column - > ClipRect . Min . x ) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
{
// Draw in outer window so right-most column won't be clipped
// Always draw full height border when:
// - not using headers
// - user specify ImGuiTableFlags_BordersFullHeight
// - being interacted with
// - on the delimitation of frozen column scrolling
const ImU32 col = is_resized ? GetColorU32 ( ImGuiCol_SeparatorActive ) : is_hovered ? GetColorU32 ( ImGuiCol_SeparatorHovered ) : border_base_col ;
float draw_y2 = draw_y2_base ;
if ( is_hovered | | is_resized | | ( table - > FreezeColumnsCount ! = - 1 & & table - > FreezeColumnsCount = = order_n + 1 ) )
draw_y2 = draw_y2_full ;
inner_drawlist - > AddLine ( ImVec2 ( column - > MaxX , draw_y1 ) , ImVec2 ( column - > MaxX , draw_y2 ) , col , 1.0f ) ;
}
}
}
// Draw outer border
if ( table - > Flags & ImGuiTableFlags_BordersOuter )
{
// Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
// (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their parent.
// In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part of it in inner window,
// and the part that's over scrollbars in the outer window..)
// Either solution currently won't allow us to use a larger border size: the border would clipped.
ImRect outer_border = table - > OuterRect ;
const ImU32 outer_col = table - > BorderColorStrong ;
if ( inner_window ! = outer_window )
outer_border . Expand ( 1.0f ) ;
if ( ( table - > Flags & ImGuiTableFlags_BordersOuter ) = = ImGuiTableFlags_BordersOuter )
outer_drawlist - > AddRect ( outer_border . Min , outer_border . Max , outer_col ) ;
else if ( table - > Flags & ImGuiTableFlags_BordersVOuter )
{
outer_drawlist - > AddLine ( outer_border . Min , ImVec2 ( outer_border . Min . x , outer_border . Max . y ) , outer_col ) ;
outer_drawlist - > AddLine ( ImVec2 ( outer_border . Max . x , outer_border . Min . y ) , outer_border . Max , outer_col ) ;
}
else if ( table - > Flags & ImGuiTableFlags_BordersHOuter )
{
outer_drawlist - > AddLine ( outer_border . Min , ImVec2 ( outer_border . Max . x , outer_border . Min . y ) , outer_col ) ;
outer_drawlist - > AddLine ( ImVec2 ( outer_border . Min . x , outer_border . Max . y ) , outer_border . Max , outer_col ) ;
}
}
if ( ( table - > Flags & ImGuiTableFlags_BordersHInner ) & & table - > RowPosY2 < table - > OuterRect . Max . y )
{
// Draw bottom-most row border
const float border_y = table - > RowPosY2 ;
if ( border_y > = table - > BackgroundClipRect . Min . y & & border_y < table - > BackgroundClipRect . Max . y )
inner_drawlist - > AddLine ( ImVec2 ( table - > BorderX1 , border_y ) , ImVec2 ( table - > BorderX2 , border_y ) , table - > BorderColorLight ) ;
}
}
static void TableUpdateColumnsWeightFromWidth ( ImGuiTable * table )
{
IM_ASSERT ( table - > LeftMostStretchedColumnDisplayOrder ! = - 1 ) ;
// Measure existing quantity
float visible_weight = 0.0f ;
float visible_width = 0.0f ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ! column - > IsActive | | ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) )
continue ;
visible_weight + = column - > ResizeWeight ;
visible_width + = column - > WidthRequested ;
}
IM_ASSERT ( visible_weight > 0.0f & & visible_width > 0.0f ) ;
// Apply new weights
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ! column - > IsActive | | ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) )
continue ;
column - > ResizeWeight = ( column - > WidthRequested + 0.0f ) / visible_width ;
}
}
// Public wrapper
void ImGui : : TableSetColumnWidth ( int column_n , float width )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL ) ;
IM_ASSERT ( table - > IsLayoutLocked = = false ) ;
IM_ASSERT ( column_n > = 0 & & column_n < table - > ColumnsCount ) ;
TableSetColumnWidth ( table , & table - > Columns [ column_n ] , width ) ;
}
// [Internal]
void ImGui : : TableSetColumnWidth ( ImGuiTable * table , ImGuiTableColumn * column_0 , float column_0_width )
{
// Constraints
float min_width = TableGetMinColumnWidth ( ) ;
float max_width_0 = FLT_MAX ;
if ( ! ( table - > Flags & ImGuiTableFlags_ScrollX ) )
max_width_0 = ( table - > WorkRect . Max . x - column_0 - > MinX ) - ( table - > ColumnsActiveCount - ( column_0 - > IndexWithinActiveSet + 1 ) ) * min_width ;
column_0_width = ImClamp ( column_0_width , min_width , max_width_0 ) ;
// Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
if ( column_0 - > WidthGiven = = column_0_width | | column_0 - > WidthRequested = = column_0_width )
return ;
ImGuiTableColumn * column_1 = ( column_0 - > NextActiveColumn ! = - 1 ) ? & table - > Columns [ column_0 - > NextActiveColumn ] : NULL ;
// In this surprisingly not simple because of how we support mixing Fixed and Stretch columns.
// When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
// FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
// Scenarios:
// - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset.
// - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered.
// - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Weighted column will always be minimal size.
// - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 W2 W3 resize from W1| or W2| --> FIXME
// - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1)
// - W1 W2 F3 resize from W1| or W2| --> ok
// - W1 F2 W3 resize from W1| or F2| --> FIXME
// - F1 W2 F3 resize from W2| --> ok
// - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. (forwarded by Resize Rule 2)
// - W1 F2 F3 resize from F2| --> FIXME should resize F2, F3 and not have effect on W1 (Stretch columns are _before_ the Fixed column).
// Rules:
// - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
// - [Resize Rule 2] Resizing from right-side of a Stretch column before a fixed column froward sizing to left-side of fixed column.
// - [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure that our left border won't move.
if ( column_0 - > Flags & ImGuiTableColumnFlags_WidthFixed )
{
// [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to
// ensure that our left border won't move, which we can do by making sure column_a/column_b resizes cancels each others.
if ( column_1 & & ( column_1 - > Flags & ImGuiTableColumnFlags_WidthFixed ) )
if ( table - > LeftMostStretchedColumnDisplayOrder ! = - 1 & & table - > LeftMostStretchedColumnDisplayOrder < column_0 - > DisplayOrder )
{
// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
float column_1_width = ImMax ( column_1 - > WidthRequested - ( column_0_width - column_0 - > WidthRequested ) , min_width ) ;
column_0_width = column_0 - > WidthRequested + column_1 - > WidthRequested - column_1_width ;
column_1 - > WidthRequested = column_1_width ;
}
// Apply
//IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthRequested, column_0_width);
column_0 - > WidthRequested = column_0_width ;
}
else if ( column_0 - > Flags & ImGuiTableColumnFlags_WidthStretch )
{
// [Resize Rule 2]
if ( column_1 & & ( column_1 - > Flags & ImGuiTableColumnFlags_WidthFixed ) )
{
float off = ( column_0 - > WidthGiven - column_0_width ) ;
float column_1_width = column_1 - > WidthGiven + off ;
column_1 - > WidthRequested = ImMax ( min_width , column_1_width ) ;
return ;
}
// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
float column_1_width = ImMax ( column_1 - > WidthRequested - ( column_0_width - column_0 - > WidthRequested ) , min_width ) ;
column_0_width = column_0 - > WidthRequested + column_1 - > WidthRequested - column_1_width ;
column_1 - > WidthRequested = column_1_width ;
column_0 - > WidthRequested = column_0_width ;
TableUpdateColumnsWeightFromWidth ( table ) ;
}
table - > IsSettingsDirty = true ;
}
// Columns where the contents didn't stray off their local clip rectangle can be merged into a same draw command.
// To achieve this we merge their clip rect and make them contiguous in the channel list so they can be merged.
// So here we'll reorder the draw cmd which can be merged, by arranging them into a maximum of 4 distinct groups:
//
// 1 group: 2 groups: 2 groups: 4 groups:
// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze
// [ .. ] or no scroll [ 1. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll
//
// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
// based on its position (within frozen rows/columns groups or not).
// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect, and they will be merged by the DrawSplitter.Merge() call.
//
// Column channels will not be merged into one of the 1-4 groups in the following cases:
// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds matches, by e.g. calling SetCursorScreenPos().
// - The channel uses more than one draw command itself. We drop all our merging stuff here.. we could do better but it's going to be rare.
//
// This function is particularly tricky to understand.. take a breath.
void ImGui : : TableDrawMergeChannels ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
ImDrawListSplitter * splitter = & table - > DrawSplitter ;
const bool is_frozen_v = ( table - > FreezeRowsCount > 0 ) ;
const bool is_frozen_h = ( table - > FreezeColumnsCount > 0 ) ;
// Track which groups we are going to attempt to merge, and which channels goes into each group.
struct MergeGroup
{
ImRect ClipRect ;
int ChannelsCount ;
ImBitArray < IMGUI_TABLE_MAX_DRAW_CHANNELS > ChannelsMask ;
} ;
int merge_group_mask = 0x00 ;
MergeGroup merge_groups [ 4 ] ;
memset ( merge_groups , 0 , sizeof ( merge_groups ) ) ;
bool merge_groups_all_fit_within_inner_rect = ( table - > Flags & ImGuiTableFlags_NoHostExtendY ) = = 0 ;
// 1. Scan channels and take note of those which can be merged
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
if ( ! ( table - > ActiveMaskByDisplayOrder & ( ( ImU64 ) 1 < < order_n ) ) )
continue ;
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
const int merge_group_sub_count = is_frozen_v ? 2 : 1 ;
for ( int merge_group_sub_n = 0 ; merge_group_sub_n < merge_group_sub_count ; merge_group_sub_n + + )
{
const int channel_no = ( merge_group_sub_n = = 0 ) ? column - > DrawChannelRowsBeforeFreeze : column - > DrawChannelRowsAfterFreeze ;
// Don't attempt to merge if there are multiple draw calls within the column
ImDrawChannel * src_channel = & splitter - > _Channels [ channel_no ] ;
if ( src_channel - > _CmdBuffer . Size > 0 & & src_channel - > _CmdBuffer . back ( ) . ElemCount = = 0 )
src_channel - > _CmdBuffer . pop_back ( ) ;
if ( src_channel - > _CmdBuffer . Size ! = 1 )
continue ;
// Find out the width of this merge group and check if it will fit in our column.
float width_contents ;
if ( merge_group_sub_count = = 1 ) // No row freeze (same as testing !is_frozen_v)
width_contents = ImMax ( column - > ContentWidthRowsUnfrozen , column - > ContentWidthHeadersUsed ) ;
else if ( merge_group_sub_n = = 0 ) // Row freeze: use width before freeze
width_contents = ImMax ( column - > ContentWidthRowsFrozen , column - > ContentWidthHeadersUsed ) ;
else // Row freeze: use width after freeze
width_contents = column - > ContentWidthRowsUnfrozen ;
if ( width_contents > column - > WidthGiven & & ! ( column - > Flags & ImGuiTableColumnFlags_NoClipX ) )
continue ;
const int merge_group_dst_n = ( is_frozen_h & & column_n < table - > FreezeColumnsCount ? 0 : 2 ) + ( is_frozen_v ? merge_group_sub_n : 1 ) ;
IM_ASSERT ( channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS ) ;
MergeGroup * merge_group = & merge_groups [ merge_group_dst_n ] ;
if ( merge_group - > ChannelsCount = = 0 )
merge_group - > ClipRect = ImRect ( + FLT_MAX , + FLT_MAX , - FLT_MAX , - FLT_MAX ) ;
merge_group - > ChannelsMask . SetBit ( channel_no ) ;
merge_group - > ChannelsCount + + ;
merge_group - > ClipRect . Add ( src_channel - > _CmdBuffer [ 0 ] . ClipRect ) ;
merge_group_mask | = ( 1 < < merge_group_dst_n ) ;
// If we end with a single group and hosted by the outer window, we'll attempt to merge our draw command with
// the existing outer window command. But we can only do so if our columns all fit within the expected clip rect,
// otherwise clipping will be incorrect when ScrollX is disabled.
// FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column don't fit within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect
// 2019/10/22: (1) This is breaking table_2_draw_calls but I cannot seem to repro what it is attempting to fix...
// cf git fce2e8dc "Fixed issue with clipping when outerwindow==innerwindow / support ScrollH without ScrollV."
// 2019/10/22: (2) Clamping code in TableUpdateLayout() seemingly made this not necessary...
#if 0
if ( column - > MinX < table - > InnerClipRect . Min . x | | column - > MaxX > table - > InnerClipRect . Max . x )
merge_groups_all_fit_within_inner_rect = false ;
# endif
}
// Invalidate current draw channel (we don't clear DrawChannelBeforeRowFreeze/DrawChannelAfterRowFreeze solely to facilitate debugging)
column - > DrawChannelCurrent = - 1 ;
}
// 2. Rewrite channel list in our preferred order
if ( merge_group_mask ! = 0 )
{
// Use shared temporary storage so the allocation gets amortized
g . DrawChannelsTempMergeBuffer . resize ( splitter - > _Count - 1 ) ;
ImDrawChannel * dst_tmp = g . DrawChannelsTempMergeBuffer . Data ;
ImBitArray < IMGUI_TABLE_MAX_DRAW_CHANNELS > remaining_mask ;
remaining_mask . ClearBits ( ) ;
remaining_mask . SetBitRange ( 1 , splitter - > _Count - 1 ) ; // Background channel 0 not part of the merge (see channel allocation in TableUpdateDrawChannels)
int remaining_count = splitter - > _Count - 1 ;
const bool may_extend_clip_rect_to_host_rect = ImIsPowerOfTwo ( merge_group_mask ) ;
for ( int merge_group_n = 0 ; merge_group_n < 4 ; merge_group_n + + )
if ( int merge_channels_count = merge_groups [ merge_group_n ] . ChannelsCount )
{
MergeGroup * merge_group = & merge_groups [ merge_group_n ] ;
ImRect merge_clip_rect = merge_groups [ merge_group_n ] . ClipRect ;
if ( may_extend_clip_rect_to_host_rect )
{
//GetOverlayDrawList()->AddRect(table->HostClipRect.Min, table->HostClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 3.0f);
//GetOverlayDrawList()->AddRect(table->InnerClipRect.Min, table->InnerClipRect.Max, IM_COL32(0, 255, 0, 200), 0.0f, ~0, 1.0f);
//GetOverlayDrawList()->AddRect(merge_clip_rect.Min, merge_clip_rect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 2.0f);
merge_clip_rect . Add ( merge_groups_all_fit_within_inner_rect ? table - > HostClipRect : table - > InnerClipRect ) ;
//GetOverlayDrawList()->AddRect(merge_clip_rect.Min, merge_clip_rect.Max, IM_COL32(0, 255, 0, 200));
}
remaining_count - = merge_group - > ChannelsCount ;
for ( int n = 0 ; n < IM_ARRAYSIZE ( remaining_mask . Storage ) ; n + + )
remaining_mask . Storage [ n ] & = ~ merge_group - > ChannelsMask . Storage [ n ] ;
for ( int n = 0 ; n < splitter - > _Count & & merge_channels_count ! = 0 ; n + + )
{
// Copy + overwrite new clip rect
if ( ! merge_group - > ChannelsMask . TestBit ( n ) )
continue ;
merge_group - > ChannelsMask . ClearBit ( n ) ;
merge_channels_count - - ;
ImDrawChannel * channel = & splitter - > _Channels [ n ] ;
IM_ASSERT ( channel - > _CmdBuffer . Size = = 1 & & merge_clip_rect . Contains ( ImRect ( channel - > _CmdBuffer [ 0 ] . ClipRect ) ) ) ;
channel - > _CmdBuffer [ 0 ] . ClipRect = merge_clip_rect . ToVec4 ( ) ;
memcpy ( dst_tmp + + , channel , sizeof ( ImDrawChannel ) ) ;
}
}
// Append unmergeable channels that we didn't reorder at the end of the list
for ( int n = 0 ; n < splitter - > _Count & & remaining_count ! = 0 ; n + + )
{
if ( ! remaining_mask . TestBit ( n ) )
continue ;
ImDrawChannel * channel = & splitter - > _Channels [ n ] ;
memcpy ( dst_tmp + + , channel , sizeof ( ImDrawChannel ) ) ;
remaining_count - - ;
}
IM_ASSERT ( dst_tmp = = g . DrawChannelsTempMergeBuffer . Data + g . DrawChannelsTempMergeBuffer . Size ) ;
memcpy ( splitter - > _Channels . Data + 1 , g . DrawChannelsTempMergeBuffer . Data , ( splitter - > _Count - 1 ) * sizeof ( ImDrawChannel ) ) ;
}
// 3. Actually merge (channels using the same clip rect will be contiguous and naturally merged)
splitter - > Merge ( table - > InnerWindow - > DrawList ) ;
}
// We use a default parameter of 'init_width_or_weight == -1'
// ImGuiTableColumnFlags_WidthFixed, width <= 0 --> init width == auto
// ImGuiTableColumnFlags_WidthFixed, width > 0 --> init width == manual
// ImGuiTableColumnFlags_WidthStretch, weight < 0 --> init weight == 1.0f
// ImGuiTableColumnFlags_WidthStretch, weight >= 0 --> init weight == custom
// Use a different API?
void ImGui : : TableSetupColumn ( const char * label , ImGuiTableColumnFlags flags , float init_width_or_weight , ImGuiID user_id )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableSetupColumn() after BeginTable()! " ) ;
IM_ASSERT ( ! table - > IsLayoutLocked & & " Need to call call TableSetupColumn() before first row! " ) ;
IM_ASSERT ( table - > DeclColumnsCount > = 0 & & table - > DeclColumnsCount < table - > ColumnsCount & & " Called TableSetupColumn() too many times! " ) ;
ImGuiTableColumn * column = & table - > Columns [ table - > DeclColumnsCount ] ;
table - > DeclColumnsCount + + ;
// When passing a width automatically enforce WidthFixed policy (vs TableFixColumnFlags would default to WidthAlwaysAutoResize)
// (we write down to FlagsIn which is a little misleading, another solution would be to pass init_width_or_weight to TableFixColumnFlags)
if ( ( flags & ImGuiTableColumnFlags_WidthMask_ ) = = 0 )
if ( ( table - > Flags & ImGuiTableFlags_SizingPolicyFixedX ) & & ( init_width_or_weight > 0.0f ) )
flags | = ImGuiTableColumnFlags_WidthFixed ;
column - > UserID = user_id ;
column - > FlagsIn = flags ;
column - > Flags = TableFixColumnFlags ( table , column - > FlagsIn ) ;
flags = column - > Flags ;
// Initialize defaults
// FIXME-TABLE: We don't restore widths/weight so let's avoid using IsSettingsLoaded for now
if ( table - > IsInitializing & & column - > WidthRequested < 0.0f & & column - > ResizeWeight < 0.0f ) // && !table->IsSettingsLoaded)
{
// Init width or weight
// Disable auto-fit if a default fixed width has been specified
if ( ( flags & ImGuiTableColumnFlags_WidthFixed ) & & init_width_or_weight > 0.0f )
{
column - > WidthRequested = init_width_or_weight ;
column - > AutoFitQueue = 0x00 ;
}
if ( flags & ImGuiTableColumnFlags_WidthStretch )
{
IM_ASSERT ( init_width_or_weight < 0.0f | | init_width_or_weight > 0.0f ) ;
column - > ResizeWeight = ( init_width_or_weight < 0.0f ? 1.0f : init_width_or_weight ) ;
}
else
{
column - > ResizeWeight = 1.0f ;
}
}
if ( table - > IsInitializing & & ! table - > IsSettingsLoaded )
{
// Init default visibility/sort state
if ( flags & ImGuiTableColumnFlags_DefaultHide )
column - > IsActive = column - > IsActiveNextFrame = false ;
if ( flags & ImGuiTableColumnFlags_DefaultSort )
{
column - > SortOrder = 0 ; // Multiple columns using _DefaultSort will be reordered when building the sort specs.
column - > SortDirection = ( column - > Flags & ImGuiTableColumnFlags_PreferSortDescending ) ? ( ImS8 ) ImGuiSortDirection_Descending : ( ImU8 ) ( ImGuiSortDirection_Ascending ) ;
}
}
// Store name (append with zero-terminator in contiguous buffer)
IM_ASSERT ( column - > NameOffset = = - 1 ) ;
if ( label ! = NULL )
{
column - > NameOffset = ( ImS16 ) table - > ColumnsNames . size ( ) ;
table - > ColumnsNames . append ( label , label + strlen ( label ) + 1 ) ;
}
}
// Starts into the first cell of a new row
void ImGui : : TableNextRow ( ImGuiTableRowFlags row_flags , float row_min_height )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( table - > CurrentRow = = - 1 )
TableUpdateLayout ( table ) ;
else if ( table - > IsInsideRow )
TableEndRow ( table ) ;
table - > LastRowFlags = table - > RowFlags ;
table - > RowFlags = row_flags ;
table - > RowMinHeight = row_min_height ;
TableBeginRow ( table ) ;
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
// because that would essentially require a unique clipping rectangle per-cell.
table - > RowPosY2 + = table - > CellPaddingY * 2.0f ;
table - > RowPosY2 = ImMax ( table - > RowPosY2 , table - > RowPosY1 + row_min_height ) ;
TableBeginCell ( table , 0 ) ;
}
// [Internal]
void ImGui : : TableBeginRow ( ImGuiTable * table )
{
ImGuiWindow * window = table - > InnerWindow ;
IM_ASSERT ( ! table - > IsInsideRow ) ;
// New row
table - > CurrentRow + + ;
table - > CurrentColumn = - 1 ;
table - > RowBgColor = IM_COL32_DISABLE ;
table - > IsInsideRow = true ;
// Begin frozen rows
float next_y1 = table - > RowPosY2 ;
if ( table - > CurrentRow = = 0 & & table - > FreezeRowsCount > 0 )
next_y1 = window - > DC . CursorPos . y = table - > OuterRect . Min . y ;
table - > RowPosY1 = table - > RowPosY2 = next_y1 ;
table - > RowTextBaseline = 0.0f ;
table - > RowIndentOffsetX = window - > DC . Indent . x - table - > HostIndentX ; // Lock indent
window - > DC . PrevLineTextBaseOffset = 0.0f ;
window - > DC . CursorMaxPos . y = next_y1 ;
// Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
if ( table - > RowFlags & ImGuiTableRowFlags_Headers )
{
table - > RowBgColor = GetColorU32 ( ImGuiCol_TableHeaderBg ) ;
if ( table - > CurrentRow = = 0 )
table - > IsUsingHeaders = true ;
}
}
// [Internal]
void ImGui : : TableEndRow ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( window = = table - > InnerWindow ) ;
IM_ASSERT ( table - > IsInsideRow ) ;
TableEndCell ( table ) ;
// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation.
// However it is likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
window - > DC . CursorPos . y = table - > RowPosY2 ;
// Row background fill
const float bg_y1 = table - > RowPosY1 ;
const float bg_y2 = table - > RowPosY2 ;
if ( table - > CurrentRow = = 0 )
table - > LastFirstRowHeight = bg_y2 - bg_y1 ;
if ( table - > CurrentRow > = 0 & & bg_y2 > = table - > InnerClipRect . Min . y & & bg_y1 < = table - > InnerClipRect . Max . y )
{
// Decide of background color for the row
ImU32 bg_col = 0 ;
if ( table - > RowBgColor ! = IM_COL32_DISABLE )
bg_col = table - > RowBgColor ;
else if ( table - > Flags & ImGuiTableFlags_RowBg )
bg_col = GetColorU32 ( ( table - > RowBgColorCounter & 1 ) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg ) ;
// Decide of top border color
ImU32 border_col = 0 ;
if ( table - > CurrentRow ! = 0 | | table - > InnerWindow = = table - > OuterWindow )
{
if ( table - > Flags & ImGuiTableFlags_BordersHInner )
{
//if (table->CurrentRow == 0 && table->InnerWindow == table->OuterWindow)
// border_col = table->BorderOuterColor;
//else
if ( table - > CurrentRow > 0 ) // && !(table->LastRowFlags & ImGuiTableRowFlags_Headers))
border_col = ( table - > LastRowFlags & ImGuiTableRowFlags_Headers ) ? table - > BorderColorStrong : table - > BorderColorLight ;
}
else
{
//if (table->RowFlags & ImGuiTableRowFlags_Headers)
// border_col = table->BorderOuterColor;
}
}
if ( bg_col ! = 0 | | border_col ! = 0 )
table - > DrawSplitter . SetCurrentChannel ( window - > DrawList , 0 ) ;
// Draw background
// We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
if ( bg_col )
{
ImRect bg_rect ( table - > WorkRect . Min . x , bg_y1 , table - > WorkRect . Max . x , bg_y2 ) ;
bg_rect . ClipWith ( table - > BackgroundClipRect ) ;
if ( bg_rect . Min . y < bg_rect . Max . y )
window - > DrawList - > AddRectFilledMultiColor ( bg_rect . Min , bg_rect . Max , bg_col , bg_col , bg_col , bg_col ) ;
}
// Draw top border
const float border_y = bg_y1 ;
if ( border_col & & border_y > = table - > BackgroundClipRect . Min . y & & border_y < table - > BackgroundClipRect . Max . y )
window - > DrawList - > AddLine ( ImVec2 ( table - > BorderX1 , border_y ) , ImVec2 ( table - > BorderX2 , border_y ) , border_col ) ;
}
const bool unfreeze_rows = ( table - > CurrentRow + 1 = = table - > FreezeRowsCount & & table - > FreezeRowsCount > 0 ) ;
// Draw bottom border (always strong)
const bool draw_separating_border = unfreeze_rows ; // || (table->RowFlags & ImGuiTableRowFlags_Headers);
if ( draw_separating_border )
if ( bg_y2 > = table - > BackgroundClipRect . Min . y & & bg_y2 < table - > BackgroundClipRect . Max . y )
window - > DrawList - > AddLine ( ImVec2 ( table - > BorderX1 , bg_y2 ) , ImVec2 ( table - > BorderX2 , bg_y2 ) , table - > BorderColorStrong ) ;
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and get the new cursor position.
if ( unfreeze_rows )
{
IM_ASSERT ( table - > IsFreezeRowsPassed = = false ) ;
table - > IsFreezeRowsPassed = true ;
table - > DrawSplitter . SetCurrentChannel ( window - > DrawList , 0 ) ;
ImRect r ;
r . Min . x = table - > InnerClipRect . Min . x ;
r . Min . y = ImMax ( table - > RowPosY2 + 1 , window - > InnerClipRect . Min . y ) ;
r . Max . x = table - > InnerClipRect . Max . x ;
r . Max . y = window - > InnerClipRect . Max . y ;
table - > BackgroundClipRect = r ;
float row_height = table - > RowPosY2 - table - > RowPosY1 ;
table - > RowPosY2 = window - > DC . CursorPos . y = table - > WorkRect . Min . y + table - > RowPosY2 - table - > OuterRect . Min . y ;
table - > RowPosY1 = table - > RowPosY2 - row_height ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
column - > DrawChannelCurrent = column - > DrawChannelRowsAfterFreeze ;
column - > ClipRect . Min . y = r . Min . y ;
}
}
if ( ! ( table - > RowFlags & ImGuiTableRowFlags_Headers ) )
table - > RowBgColorCounter + + ;
table - > IsInsideRow = false ;
}
// [Internal] Called by TableNextCell()!
// This is called very frequently, so we need to be mindful of unnecessary overhead.
// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
void ImGui : : TableBeginCell ( ImGuiTable * table , int column_n )
{
table - > CurrentColumn = column_n ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
ImGuiWindow * window = table - > InnerWindow ;
// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
float start_x = ( table - > RowFlags & ImGuiTableRowFlags_Headers ) ? column - > StartXHeaders : column - > StartXRows ;
if ( column - > Flags & ImGuiTableColumnFlags_IndentEnable )
start_x + = table - > RowIndentOffsetX ; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
window - > DC . CursorPos . x = start_x ;
window - > DC . CursorPos . y = table - > RowPosY1 + table - > CellPaddingY ;
window - > DC . CursorMaxPos . x = window - > DC . CursorPos . x ;
window - > DC . ColumnsOffset . x = start_x - window - > Pos . x - window - > DC . Indent . x ; // FIXME-WORKRECT
window - > DC . CurrLineTextBaseOffset = table - > RowTextBaseline ;
window - > DC . LastItemId = 0 ;
window - > WorkRect . Min . y = window - > DC . CursorPos . y ;
window - > WorkRect . Min . x = column - > MinX + table - > CellPaddingX1 ;
window - > WorkRect . Max . x = column - > MaxX - table - > CellPaddingX2 ;
// To allow ImGuiListClipper to function we propagate our row height
if ( ! column - > IsActive )
window - > DC . CursorPos . y = ImMax ( window - > DC . CursorPos . y , table - > RowPosY2 ) ;
window - > SkipItems = column - > SkipItems ;
if ( table - > Flags & ImGuiTableFlags_NoClipX )
{
table - > DrawSplitter . SetCurrentChannel ( window - > DrawList , 1 ) ;
}
else
{
table - > DrawSplitter . SetCurrentChannel ( window - > DrawList , column - > DrawChannelCurrent ) ;
//window->ClipRect = column->ClipRect;
//IM_ASSERT(column->ClipRect.Max.x > column->ClipRect.Min.x && column->ClipRect.Max.y > column->ClipRect.Min.y);
//window->DrawList->_ClipRectStack.back() = ImVec4(column->ClipRect.Min.x, column->ClipRect.Min.y, column->ClipRect.Max.x, column->ClipRect.Max.y);
//window->DrawList->UpdateClipRect();
window - > DrawList - > PopClipRect ( ) ;
window - > DrawList - > PushClipRect ( column - > ClipRect . Min , column - > ClipRect . Max , false ) ;
//IMGUI_DEBUG_LOG("%d (%.0f,%.0f)(%.0f,%.0f)\n", column_n, column->ClipRect.Min.x, column->ClipRect.Min.y, column->ClipRect.Max.x, column->ClipRect.Max.y);
window - > ClipRect = window - > DrawList - > _ClipRectStack . back ( ) ;
}
}
// [Internal] Called by TableNextRow()/TableNextCell()!
void ImGui : : TableEndCell ( ImGuiTable * table )
{
ImGuiTableColumn * column = & table - > Columns [ table - > CurrentColumn ] ;
ImGuiWindow * window = table - > InnerWindow ;
// Report maximum position so we can infer content size per column.
float * p_max_pos_x ;
if ( table - > RowFlags & ImGuiTableRowFlags_Headers )
p_max_pos_x = & column - > ContentMaxPosHeadersUsed ; // Useful in case user submit contents in header row that is not a TableHeader() call
else
p_max_pos_x = table - > IsFreezeRowsPassed ? & column - > ContentMaxPosRowsUnfrozen : & column - > ContentMaxPosRowsFrozen ;
* p_max_pos_x = ImMax ( * p_max_pos_x , window - > DC . CursorMaxPos . x ) ;
table - > RowPosY2 = ImMax ( table - > RowPosY2 , window - > DC . CursorMaxPos . y + table - > CellPaddingY ) ;
// Propagate text baseline for the entire row
// FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
table - > RowTextBaseline = ImMax ( table - > RowTextBaseline , window - > DC . PrevLineTextBaseOffset ) ;
}
// Append into the next cell
// FIXME-TABLE: Wrapping to next row should be optional?
bool ImGui : : TableNextCell ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( table - > CurrentColumn ! = - 1 & & table - > CurrentColumn + 1 < table - > ColumnsCount )
{
TableEndCell ( table ) ;
TableBeginCell ( table , table - > CurrentColumn + 1 ) ;
}
else
{
TableNextRow ( ) ;
}
int column_n = table - > CurrentColumn ;
return ( table - > VisibleMaskByIndex & ( ( ImU64 ) 1 < < column_n ) ) ! = 0 ;
}
const char * ImGui : : TableGetColumnName ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return NULL ;
if ( column_n < 0 )
column_n = table - > CurrentColumn ;
return TableGetColumnName ( table , column_n ) ;
}
bool ImGui : : TableGetColumnIsVisible ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return false ;
if ( column_n < 0 )
column_n = table - > CurrentColumn ;
return ( table - > VisibleMaskByIndex & ( ( ImU64 ) 1 < < column_n ) ) ! = 0 ;
}
int ImGui : : TableGetColumnIndex ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return 0 ;
return table - > CurrentColumn ;
}
bool ImGui : : TableSetColumnIndex ( int column_idx )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return false ;
if ( table - > CurrentColumn ! = column_idx )
{
if ( table - > CurrentColumn ! = - 1 )
TableEndCell ( table ) ;
IM_ASSERT ( column_idx > = 0 & & table - > ColumnsCount ) ;
TableBeginCell ( table , column_idx ) ;
}
return ( table - > VisibleMaskByIndex & ( ( ImU64 ) 1 < < column_idx ) ) ! = 0 ;
}
// Return the cell rectangle based on currently known height.
// Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
ImRect ImGui : : TableGetCellRect ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
ImGuiTableColumn * column = & table - > Columns [ table - > CurrentColumn ] ;
return ImRect ( column - > MinX , table - > RowPosY1 , column - > MaxX , table - > RowPosY2 ) ;
}
const char * ImGui : : TableGetColumnName ( ImGuiTable * table , int column_n )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > NameOffset = = - 1 )
return NULL ;
return & table - > ColumnsNames . Buf [ column - > NameOffset ] ;
}
void ImGui : : TableSetColumnAutofit ( ImGuiTable * table , int column_n )
{
// Disable clipping then auto-fit, will take 2 frames
// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
column - > CannotSkipItemsQueue = ( 1 < < 0 ) ;
column - > AutoFitQueue = ( 1 < < 1 ) ;
}
void ImGui : : PushTableBackground ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiTable * table = g . CurrentTable ;
table - > DrawSplitter . SetCurrentChannel ( window - > DrawList , 0 ) ;
PushClipRect ( table - > HostClipRect . Min , table - > HostClipRect . Max , false ) ;
}
void ImGui : : PopTableBackground ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiTable * table = g . CurrentTable ;
ImGuiTableColumn * column = & table - > Columns [ table - > CurrentColumn ] ;
table - > DrawSplitter . SetCurrentChannel ( window - > DrawList , column - > DrawChannelCurrent ) ;
PopClipRect ( ) ;
}
// Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
void ImGui : : TableDrawContextMenu ( ImGuiTable * table , int selected_column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
if ( window - > SkipItems )
return ;
bool want_separator = false ;
selected_column_n = ImClamp ( selected_column_n , - 1 , table - > ColumnsCount - 1 ) ;
// Sizing
if ( table - > Flags & ImGuiTableFlags_Resizable )
{
if ( ImGuiTableColumn * selected_column = ( selected_column_n ! = - 1 ) ? & table - > Columns [ selected_column_n ] : NULL )
{
const bool can_resize = ! ( selected_column - > Flags & ( ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthStretch ) ) & & selected_column - > IsActive ;
if ( MenuItem ( " Size column to fit " , NULL , false , can_resize ) )
TableSetColumnAutofit ( table , selected_column_n ) ;
}
if ( MenuItem ( " Size all columns to fit " , NULL ) )
{
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > IsActive )
TableSetColumnAutofit ( table , column_n ) ;
}
}
want_separator = true ;
}
// Ordering
if ( table - > Flags & ImGuiTableFlags_Reorderable )
{
if ( MenuItem ( " Reset order " , NULL , false , ! table - > IsDefaultDisplayOrder ) )
table - > IsResetDisplayOrderRequest = true ;
want_separator = true ;
}
// Hiding / Visibility
if ( table - > Flags & ImGuiTableFlags_Hideable )
{
if ( want_separator )
Separator ( ) ;
want_separator = false ;
PushItemFlag ( ImGuiItemFlags_SelectableDontClosePopup , true ) ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
const char * name = TableGetColumnName ( table , column_n ) ;
if ( name = = NULL )
name = " <Unknown> " ;
// Make sure we can't hide the last active column
bool menu_item_active = ( column - > Flags & ImGuiTableColumnFlags_NoHide ) ? false : true ;
if ( column - > IsActive & & table - > ColumnsActiveCount < = 1 )
menu_item_active = false ;
if ( MenuItem ( name , NULL , column - > IsActive , menu_item_active ) )
column - > IsActiveNextFrame = ! column - > IsActive ;
}
PopItemFlag ( ) ;
}
}
// This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
// The intent is that advanced users willing to create customized headers would not need to use this helper and may create their own.
// However presently this function uses too many internal structures/calls.
void ImGui : : TableAutoHeaders ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableAutoHeaders() after BeginTable()! " ) ;
const int columns_count = table - > ColumnsCount ;
// Calculate row height (for the unlikely case that labels may be are multi-line)
float row_height = GetTextLineHeight ( ) ;
for ( int column_n = 0 ; column_n < columns_count ; column_n + + )
if ( TableGetColumnIsVisible ( column_n ) )
row_height = ImMax ( row_height , CalcTextSize ( TableGetColumnName ( column_n ) ) . y ) ;
row_height + = g . Style . CellPadding . y * 2.0f ;
// Open row
TableNextRow ( ImGuiTableRowFlags_Headers , row_height ) ;
if ( table - > HostSkipItems ) // Merely an optimization
return ;
// This for loop is constructed to not make use of internal functions,
// as this is intended to be a base template to copy and build from.
int open_context_popup = INT_MAX ;
for ( int column_n = 0 ; column_n < columns_count ; column_n + + )
{
if ( ! TableSetColumnIndex ( column_n ) )
continue ;
const char * name = TableGetColumnName ( column_n ) ;
// [DEBUG] Test custom user elements
#if 0
if ( column_n < 2 )
{
static bool b [ 2 ] = { } ;
PushID ( column_n ) ;
PushStyleVar ( ImGuiStyleVar_FramePadding , ImVec2 ( 0 , 0 ) ) ;
Checkbox ( " ## " , & b [ column_n ] ) ;
PopStyleVar ( ) ;
PopID ( ) ;
SameLine ( 0.0f , g . Style . ItemInnerSpacing . x ) ;
}
# endif
// [DEBUG]
//if (g.IO.KeyCtrl) { static char buf[32]; name = buf; ImGuiTableColumn* c = &table->Columns[column_n]; if (c->Flags & ImGuiTableColumnFlags_WidthStretch) ImFormatString(buf, 32, "%.3f>%.1f", c->ResizeWeight, c->WidthGiven); else ImFormatString(buf, 32, "%.1f", c->WidthGiven); }
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
PushID ( table - > InstanceNo * table - > ColumnsCount + column_n ) ;
TableHeader ( name ) ;
PopID ( ) ;
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
if ( IsMouseReleased ( 1 ) & & IsItemHovered ( ImGuiHoveredFlags_AllowWhenBlockedByPopup ) )
open_context_popup = column_n ;
}
// FIXME-TABLE: This is not user-land code any more + need to explain WHY this is here!
window - > SkipItems = table - > HostSkipItems ;
// Allow opening popup from the right-most section after the last column
// FIXME-TABLE: This is not user-land code any more... perhaps instead we should expose hovered column.
// and allow some sort of row-centric IsItemHovered() for full flexibility?
float unused_x1 = table - > WorkRect . Min . x ;
if ( table - > RightMostActiveColumn ! = - 1 )
unused_x1 = ImMax ( unused_x1 , table - > Columns [ table - > RightMostActiveColumn ] . MaxX ) ;
if ( unused_x1 < table - > WorkRect . Max . x )
{
// FIXME: We inherit ClipRect/SkipItem from last submitted column (active or not), let's temporarily override it.
// Because we don't perform any rendering here we just overwrite window->ClipRect used by logic.
window - > ClipRect = table - > InnerClipRect ;
ImVec2 backup_cursor_max_pos = window - > DC . CursorMaxPos ;
window - > DC . CursorPos = ImVec2 ( unused_x1 , table - > RowPosY1 ) ;
ImVec2 size = ImVec2 ( table - > WorkRect . Max . x - window - > DC . CursorPos . x , table - > RowPosY2 - table - > RowPosY1 ) ;
if ( size . x > 0.0f & & size . y > 0.0f )
{
InvisibleButton ( " ##RemainingSpace " , size ) ;
window - > DC . CursorPos . y - = g . Style . ItemSpacing . y ;
window - > DC . CursorMaxPos = backup_cursor_max_pos ; // Don't feed back into the width of the Header row
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
if ( IsMouseReleased ( 1 ) & & IsItemHovered ( ImGuiHoveredFlags_AllowWhenBlockedByPopup ) )
open_context_popup = - 1 ;
}
window - > ClipRect = window - > DrawList - > _ClipRectStack . back ( ) ;
}
// Open Context Menu
if ( open_context_popup ! = INT_MAX )
if ( table - > Flags & ( ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable ) )
{
table - > IsContextPopupOpen = true ;
table - > ContextPopupColumn = ( ImS8 ) open_context_popup ;
table - > InstanceInteracted = table - > InstanceNo ;
OpenPopup ( " ##TableContextMenu " ) ;
}
}
// Emit a column header (text + optional sort order)
// We cpu-clip text here so that all columns headers can be merged into a same draw call.
// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
// FIXME-TABLE: Should hold a selection state.
// FIXME-TABLE: Style confusion between CellPadding.y and FramePadding.y
void ImGui : : TableHeader ( const char * label )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
if ( window - > SkipItems )
return ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableAutoHeaders() after BeginTable()! " ) ;
IM_ASSERT ( table - > CurrentColumn ! = - 1 ) ;
const int column_n = table - > CurrentColumn ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
// Label
if ( label = = NULL )
label = " " ;
const char * label_end = FindRenderedTextEnd ( label ) ;
ImVec2 label_size = CalcTextSize ( label , label_end , true ) ;
ImVec2 label_pos = window - > DC . CursorPos ;
// If we already got a row height, there's use that.
ImRect cell_r = TableGetCellRect ( ) ;
float label_height = ImMax ( label_size . y , table - > RowMinHeight - g . Style . CellPadding . y * 2.0f ) ;
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
ImRect work_r = cell_r ;
work_r . Min . x = window - > DC . CursorPos . x ;
work_r . Max . y = work_r . Min . y + label_height ;
float ellipsis_max = work_r . Max . x ;
// Selectable
PushID ( label ) ;
// FIXME-TABLE: Fix when padding are disabled.
//window->DC.CursorPos.x = column->MinX + table->CellPadding.x;
// Keep header highlighted when context menu is open. (FIXME-TABLE: however we cannot assume the ID of said popup if it has been created by the user...)
const bool selected = ( table - > IsContextPopupOpen & & table - > ContextPopupColumn = = column_n & & table - > InstanceInteracted = = table - > InstanceNo ) ;
const bool pressed = Selectable ( " " , selected , ImGuiSelectableFlags_DrawHoveredWhenHeld | ImGuiSelectableFlags_DontClosePopups , ImVec2 ( 0.0f , label_height ) ) ;
const bool held = IsItemActive ( ) ;
if ( held )
table - > HeldHeaderColumn = ( ImS8 ) column_n ;
window - > DC . CursorPos . y - = g . Style . ItemSpacing . y * 0.5f ;
// Drag and drop to re-order columns.
// FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone.
if ( held & & ( table - > Flags & ImGuiTableFlags_Reorderable ) & & IsMouseDragging ( 0 ) & & ! g . DragDropActive )
{
// While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
table - > ReorderColumn = ( ImS8 ) column_n ;
table - > InstanceInteracted = table - > InstanceNo ;
// We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
if ( g . IO . MouseDelta . x < 0.0f & & g . IO . MousePos . x < cell_r . Min . x )
if ( ImGuiTableColumn * prev_column = ( column - > PrevActiveColumn ! = - 1 ) ? & table - > Columns [ column - > PrevActiveColumn ] : NULL )
if ( ! ( ( column - > Flags | prev_column - > Flags ) & ImGuiTableColumnFlags_NoReorder ) )
if ( ( column - > IndexWithinActiveSet < table - > FreezeColumnsRequest ) = = ( prev_column - > IndexWithinActiveSet < table - > FreezeColumnsRequest ) )
table - > ReorderColumnDir = - 1 ;
if ( g . IO . MouseDelta . x > 0.0f & & g . IO . MousePos . x > cell_r . Max . x )
if ( ImGuiTableColumn * next_column = ( column - > NextActiveColumn ! = - 1 ) ? & table - > Columns [ column - > NextActiveColumn ] : NULL )
if ( ! ( ( column - > Flags | next_column - > Flags ) & ImGuiTableColumnFlags_NoReorder ) )
if ( ( column - > IndexWithinActiveSet < table - > FreezeColumnsRequest ) = = ( next_column - > IndexWithinActiveSet < table - > FreezeColumnsRequest ) )
table - > ReorderColumnDir = + 1 ;
}
// Sort order arrow
float w_arrow = 0.0f ;
float w_sort_text = 0.0f ;
if ( ( table - > Flags & ImGuiTableFlags_Sortable ) & & ! ( column - > Flags & ImGuiTableColumnFlags_NoSort ) )
{
const float ARROW_SCALE = 0.65f ;
w_arrow = ImFloor ( g . FontSize * ARROW_SCALE + g . Style . FramePadding . x ) ; // table->CellPadding.x);
if ( column - > SortOrder ! = - 1 )
{
w_sort_text = 0.0f ;
char sort_order_suf [ 8 ] ;
if ( column - > SortOrder > 0 )
{
ImFormatString ( sort_order_suf , IM_ARRAYSIZE ( sort_order_suf ) , " %d " , column - > SortOrder + 1 ) ;
w_sort_text = g . Style . ItemInnerSpacing . x + CalcTextSize ( sort_order_suf ) . x ;
}
float x = ImMax ( cell_r . Min . x , work_r . Max . x - w_arrow - w_sort_text ) ;
ellipsis_max - = w_arrow + w_sort_text ;
float y = label_pos . y ;
ImU32 col = GetColorU32 ( ImGuiCol_Text ) ;
if ( column - > SortOrder > 0 )
{
PushStyleColor ( ImGuiCol_Text , GetColorU32 ( ImGuiCol_Text , 0.70f ) ) ;
RenderText ( ImVec2 ( x + g . Style . ItemInnerSpacing . x , y ) , sort_order_suf ) ;
PopStyleColor ( ) ;
x + = w_sort_text ;
}
RenderArrow ( window - > DrawList , ImVec2 ( x , y ) , col , column - > SortDirection = = ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down , ARROW_SCALE ) ;
}
// Handle clicking on column header to adjust Sort Order
if ( pressed & & table - > ReorderColumn ! = column_n )
TableSortSpecsClickColumn ( table , column , g . IO . KeyShift ) ;
}
// Render clipped label
// Clipping here ensure that in the majority of situations, all our header cells will be merged into a single draw call.
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
RenderTextEllipsis ( window - > DrawList , label_pos , ImVec2 ( ellipsis_max , label_pos . y + label_height + g . Style . FramePadding . y ) , ellipsis_max , ellipsis_max , label , label_end , & label_size ) ;
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
// FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
float max_pos_x = label_pos . x + label_size . x + w_sort_text + w_arrow ;
column - > ContentMaxPosHeadersUsed = ImMax ( column - > ContentMaxPosHeadersUsed , work_r . Max . x ) ; // ImMin(max_pos_x, work_r.Max.x));
column - > ContentMaxPosHeadersDesired = ImMax ( column - > ContentMaxPosHeadersDesired , max_pos_x ) ;
PopID ( ) ;
}
void ImGui : : TableSortSpecsClickColumn ( ImGuiTable * table , ImGuiTableColumn * clicked_column , bool add_to_existing_sort_orders )
{
if ( ! ( table - > Flags & ImGuiTableFlags_MultiSortable ) )
add_to_existing_sort_orders = false ;
ImS8 sort_order_max = 0 ;
if ( add_to_existing_sort_orders )
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
sort_order_max = ImMax ( sort_order_max , table - > Columns [ column_n ] . SortOrder ) ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column = = clicked_column )
{
// Set new sort direction and sort order
// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click.
// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op.
// - Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
if ( column - > SortOrder = = - 1 )
column - > SortDirection = ( column - > Flags & ImGuiTableColumnFlags_PreferSortDescending ) ? ( ImS8 ) ImGuiSortDirection_Descending : ( ImU8 ) ( ImGuiSortDirection_Ascending ) ;
else
column - > SortDirection = ( ImU8 ) ( ( column - > SortDirection = = ImGuiSortDirection_Ascending ) ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending ) ;
if ( column - > SortOrder = = - 1 | | ! add_to_existing_sort_orders )
column - > SortOrder = add_to_existing_sort_orders ? sort_order_max + 1 : 0 ;
}
else
{
if ( ! add_to_existing_sort_orders )
column - > SortOrder = - 1 ;
}
TableFixColumnSortDirection ( column ) ;
}
table - > IsSettingsDirty = true ;
table - > IsSortSpecsDirty = true ;
}
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
const ImGuiTableSortSpecs * ImGui : : TableGetSortSpecs ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL ) ;
if ( ! ( table - > Flags & ImGuiTableFlags_Sortable ) )
return NULL ;
// Flatten sort specs into user facing data
const bool was_dirty = table - > IsSortSpecsDirty ;
if ( was_dirty )
{
TableSortSpecsSanitize ( table ) ;
// Write output
table - > SortSpecsData . resize ( table - > SortSpecsCount ) ;
table - > SortSpecs . ColumnsMask = 0x00 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > SortOrder = = - 1 )
continue ;
ImGuiTableSortSpecsColumn * sort_spec = & table - > SortSpecsData [ column - > SortOrder ] ;
sort_spec - > ColumnUserID = column - > UserID ;
sort_spec - > ColumnIndex = ( ImU8 ) column_n ;
sort_spec - > SortOrder = ( ImU8 ) column - > SortOrder ;
sort_spec - > SortDirection = column - > SortDirection ;
table - > SortSpecs . ColumnsMask | = ( ImU64 ) 1 < < column_n ;
}
}
// User facing data
table - > SortSpecs . Specs = table - > SortSpecsData . Data ;
table - > SortSpecs . SpecsCount = table - > SortSpecsData . Size ;
table - > SortSpecs . SpecsChanged = was_dirty ;
table - > IsSortSpecsDirty = false ;
return table - > SortSpecs . SpecsCount ? & table - > SortSpecs : NULL ;
}
bool ImGui : : TableGetColumnIsSorted ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return false ;
if ( column_n < 0 )
column_n = table - > CurrentColumn ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
return ( column - > SortOrder ! = - 1 ) ;
}
void ImGui : : TableSortSpecsSanitize ( ImGuiTable * table )
{
// Clear SortOrder from hidden column and verify that there's no gap or duplicate.
int sort_order_count = 0 ;
ImU64 sort_order_mask = 0x00 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > SortOrder ! = - 1 & & ! column - > IsActive )
column - > SortOrder = - 1 ;
if ( column - > SortOrder = = - 1 )
continue ;
sort_order_count + + ;
sort_order_mask | = ( ( ImU64 ) 1 < < column - > SortOrder ) ;
IM_ASSERT ( sort_order_count < ( int ) sizeof ( sort_order_mask ) * 8 ) ;
}
const bool need_fix_linearize = ( ( ImU64 ) 1 < < sort_order_count ) ! = ( sort_order_mask + 1 ) ;
const bool need_fix_single_sort_order = ( sort_order_count > 1 ) & & ! ( table - > Flags & ImGuiTableFlags_MultiSortable ) ;
if ( need_fix_linearize | | need_fix_single_sort_order )
{
ImU64 fixed_mask = 0x00 ;
for ( int sort_n = 0 ; sort_n < sort_order_count ; sort_n + + )
{
// Fix: Rewrite sort order fields if needed so they have no gap or duplicate.
// (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1)
int column_with_smallest_sort_order = - 1 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
if ( ( fixed_mask & ( ( ImU64 ) 1 < < ( ImU64 ) column_n ) ) = = 0 & & table - > Columns [ column_n ] . SortOrder ! = - 1 )
if ( column_with_smallest_sort_order = = - 1 | | table - > Columns [ column_n ] . SortOrder < table - > Columns [ column_with_smallest_sort_order ] . SortOrder )
column_with_smallest_sort_order = column_n ;
IM_ASSERT ( column_with_smallest_sort_order ! = - 1 ) ;
fixed_mask | = ( ( ImU64 ) 1 < < column_with_smallest_sort_order ) ;
table - > Columns [ column_with_smallest_sort_order ] . SortOrder = ( ImS8 ) sort_n ;
// Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set.
if ( need_fix_single_sort_order )
{
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
if ( column_n ! = column_with_smallest_sort_order )
table - > Columns [ column_n ] . SortOrder = - 1 ;
break ;
}
}
}
// Fallback default sort order (if no column has the ImGuiTableColumnFlags_DefaultSort flag)
if ( sort_order_count = = 0 & & table - > IsInitializing )
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ! ( column - > Flags & ImGuiTableColumnFlags_NoSort ) & & column - > IsActive )
{
sort_order_count = 1 ;
column - > SortOrder = 0 ;
break ;
}
}
table - > SortSpecsCount = ( ImS8 ) sort_order_count ;
}
//-------------------------------------------------------------------------
// TABLE - .ini settings
//-------------------------------------------------------------------------
// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings.
// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table.
// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty.
// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file.
//-------------------------------------------------------------------------
static ImGuiTableSettings * CreateTableSettings ( ImGuiID id , int columns_count )
{
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = g . SettingsTables . alloc_chunk ( sizeof ( ImGuiTableSettings ) + ( size_t ) columns_count * sizeof ( ImGuiTableColumnSettings ) ) ;
IM_PLACEMENT_NEW ( settings ) ImGuiTableSettings ( ) ;
ImGuiTableColumnSettings * settings_column = settings - > GetColumnSettings ( ) ;
for ( int n = 0 ; n < columns_count ; n + + , settings_column + + )
IM_PLACEMENT_NEW ( settings_column ) ImGuiTableColumnSettings ( ) ;
settings - > ID = id ;
settings - > ColumnsCount = settings - > ColumnsCountMax = ( ImS8 ) columns_count ;
return settings ;
}
static ImGuiTableSettings * FindTableSettingsByID ( ImGuiID id )
{
// FIXME-OPT: Might want to store a lookup map for this?
ImGuiContext & g = * GImGui ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin ( ) ; settings ! = NULL ; settings = g . SettingsTables . next_chunk ( settings ) )
if ( settings - > ID = = id )
return settings ;
return NULL ;
}
ImGuiTableSettings * ImGui : : TableFindSettings ( ImGuiTable * table )
{
if ( table - > SettingsOffset = = - 1 )
return NULL ;
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = g . SettingsTables . ptr_from_offset ( table - > SettingsOffset ) ;
IM_ASSERT ( settings - > ID = = table - > ID ) ;
if ( settings - > ColumnsCountMax < table - > ColumnsCount )
{
settings - > ID = 0 ; // Ditch storage if we won't fit because of a count change
return NULL ;
}
return settings ;
}
void ImGui : : TableSaveSettings ( ImGuiTable * table )
{
table - > IsSettingsDirty = false ;
if ( table - > Flags & ImGuiTableFlags_NoSavedSettings )
return ;
// Bind or create settings data
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = TableFindSettings ( table ) ;
if ( settings = = NULL )
{
settings = CreateTableSettings ( table - > ID , table - > ColumnsCount ) ;
table - > SettingsOffset = g . SettingsTables . offset_from_ptr ( settings ) ;
}
settings - > ColumnsCount = ( ImS8 ) table - > ColumnsCount ;
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings --> ImGuiTable/ImGuiTableColumn
IM_ASSERT ( settings - > ID = = table - > ID ) ;
IM_ASSERT ( settings - > ColumnsCount = = table - > ColumnsCount & & settings - > ColumnsCountMax > = settings - > ColumnsCount ) ;
ImGuiTableColumn * column = table - > Columns . Data ;
ImGuiTableColumnSettings * column_settings = settings - > GetColumnSettings ( ) ;
// FIXME-TABLE: Logic to avoid saving default widths?
settings - > SaveFlags = ImGuiTableFlags_Resizable ;
for ( int n = 0 ; n < table - > ColumnsCount ; n + + , column + + , column_settings + + )
{
//column_settings->WidthOrWeight = column->WidthRequested; // FIXME-WIP
column_settings - > Index = ( ImS8 ) n ;
column_settings - > DisplayOrder = column - > DisplayOrder ;
column_settings - > SortOrder = column - > SortOrder ;
column_settings - > SortDirection = column - > SortDirection ;
column_settings - > Visible = column - > IsActive ;
// We skip saving some data in the .ini file when they are unnecessary to restore our state
// FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet.
if ( column - > DisplayOrder ! = n )
settings - > SaveFlags | = ImGuiTableFlags_Reorderable ;
if ( column_settings - > SortOrder ! = - 1 )
settings - > SaveFlags | = ImGuiTableFlags_Sortable ;
if ( column_settings - > Visible ! = ( ( column - > Flags & ImGuiTableColumnFlags_DefaultHide ) = = 0 ) )
settings - > SaveFlags | = ImGuiTableFlags_Hideable ;
}
settings - > SaveFlags & = table - > Flags ;
MarkIniSettingsDirty ( ) ;
}
void ImGui : : TableLoadSettings ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
table - > IsSettingsRequestLoad = false ;
if ( table - > Flags & ImGuiTableFlags_NoSavedSettings )
return ;
// Bind settings
ImGuiTableSettings * settings ;
if ( table - > SettingsOffset = = - 1 )
{
settings = FindTableSettingsByID ( table - > ID ) ;
if ( settings = = NULL )
return ;
table - > SettingsOffset = g . SettingsTables . offset_from_ptr ( settings ) ;
}
else
{
settings = g . SettingsTables . ptr_from_offset ( table - > SettingsOffset ) ;
}
table - > IsSettingsLoaded = true ;
settings - > SaveFlags = table - > Flags ;
// Serialize ImGuiTable/ImGuiTableColumn --> ImGuiTableSettings/ImGuiTableColumnSettings
ImGuiTableColumnSettings * column_settings = settings - > GetColumnSettings ( ) ;
for ( int data_n = 0 ; data_n < settings - > ColumnsCount ; data_n + + , column_settings + + )
{
int column_n = column_settings - > Index ;
if ( column_n < 0 | | column_n > = table - > ColumnsCount )
continue ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
//column->WidthRequested = column_settings->WidthOrWeight; // FIXME-WIP
if ( column_settings - > DisplayOrder ! = - 1 )
column - > DisplayOrder = column_settings - > DisplayOrder ;
if ( column_settings - > SortOrder ! = - 1 )
{
column - > SortOrder = column_settings - > SortOrder ;
column - > SortDirection = column_settings - > SortDirection ;
}
column - > IsActive = column - > IsActiveNextFrame = column_settings - > Visible ;
}
// FIXME-TABLE: Need to validate .ini data
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
table - > DisplayOrderToIndex [ table - > Columns [ column_n ] . DisplayOrder ] = ( ImS8 ) column_n ;
}
void * ImGui : : TableSettingsHandler_ReadOpen ( ImGuiContext * , ImGuiSettingsHandler * , const char * name )
{
ImGuiID id = 0 ;
int columns_count = 0 ;
if ( sscanf ( name , " 0x%08X,%d " , & id , & columns_count ) < 2 )
return NULL ;
return CreateTableSettings ( id , columns_count ) ;
}
void ImGui : : TableSettingsHandler_ReadLine ( ImGuiContext * , ImGuiSettingsHandler * , void * entry , const char * line )
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
ImGuiTableSettings * settings = ( ImGuiTableSettings * ) entry ;
int column_n = 0 , r = 0 , n = 0 ;
if ( sscanf ( line , " Column %d%n " , & column_n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; } else { return ; }
if ( column_n < 0 | | column_n > = settings - > ColumnsCount )
return ;
char c = 0 ;
ImGuiTableColumnSettings * column = settings - > GetColumnSettings ( ) + column_n ;
column - > Index = ( ImS8 ) column_n ;
if ( sscanf ( line , " UserID=0x%08X%n " , ( ImU32 * ) & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > UserID = ( ImGuiID ) n ; }
if ( sscanf ( line , " Width=%d%n " , & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; /* .. */ settings - > SaveFlags | = ImGuiTableFlags_Resizable ; }
if ( sscanf ( line , " Visible=%d%n " , & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > Visible = ( ImU8 ) n ; settings - > SaveFlags | = ImGuiTableFlags_Hideable ; }
if ( sscanf ( line , " Order=%d%n " , & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > DisplayOrder = ( ImS8 ) n ; settings - > SaveFlags | = ImGuiTableFlags_Reorderable ; }
if ( sscanf ( line , " Sort=%d%c%n " , & n , & c , & r ) = = 2 ) { line = ImStrSkipBlank ( line + r ) ; column - > SortOrder = ( ImS8 ) n ; column - > SortDirection = ( c = = ' ^ ' ) ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending ; settings - > SaveFlags | = ImGuiTableFlags_Sortable ; }
}
void ImGui : : TableSettingsHandler_WriteAll ( ImGuiContext * ctx , ImGuiSettingsHandler * handler , ImGuiTextBuffer * buf )
{
ImGuiContext & g = * ctx ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin ( ) ; settings ! = NULL ; settings = g . SettingsTables . next_chunk ( settings ) )
{
if ( settings - > ID = = 0 ) // Skip ditched settings
continue ;
// TableSaveSettings() may clear some of those flags when we establish that the data can be stripped (e.g. Order was unchanged)
const bool save_size = ( settings - > SaveFlags & ImGuiTableFlags_Resizable ) ! = 0 ;
const bool save_visible = ( settings - > SaveFlags & ImGuiTableFlags_Hideable ) ! = 0 ;
const bool save_order = ( settings - > SaveFlags & ImGuiTableFlags_Reorderable ) ! = 0 ;
const bool save_sort = ( settings - > SaveFlags & ImGuiTableFlags_Sortable ) ! = 0 ;
if ( ! save_size & & ! save_visible & & ! save_order & & ! save_sort )
continue ;
buf - > reserve ( buf - > size ( ) + 30 + settings - > ColumnsCount * 50 ) ; // ballpark reserve
buf - > appendf ( " [%s][0x%08X,%d] \n " , handler - > TypeName , settings - > ID , settings - > ColumnsCount ) ;
ImGuiTableColumnSettings * column = settings - > GetColumnSettings ( ) ;
for ( int column_n = 0 ; column_n < settings - > ColumnsCount ; column_n + + , column + + )
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
if ( column - > UserID ! = 0 )
buf - > appendf ( " Column %-2d UserID=%08X " , column_n , column - > UserID ) ;
else
buf - > appendf ( " Column %-2d " , column_n ) ;
if ( save_size ) buf - > appendf ( " Width=%d " , 0 ) ; // (int)settings_column->WidthOrWeight); // FIXME-TABLE
if ( save_visible ) buf - > appendf ( " Visible=%d " , column - > Visible ) ;
if ( save_order ) buf - > appendf ( " Order=%d " , column - > DisplayOrder ) ;
if ( save_sort & & column - > SortOrder ! = - 1 ) buf - > appendf ( " Sort=%d%c " , column - > SortOrder , ( column - > SortDirection = = ImGuiSortDirection_Ascending ) ? ' v ' : ' ^ ' ) ;
buf - > append ( " \n " ) ;
}
buf - > append ( " \n " ) ;
}
}
//-------------------------------------------------------------------------
// TABLE - Debugging
//-------------------------------------------------------------------------
// - DebugNodeTable() [Internal]
//-------------------------------------------------------------------------
# ifndef IMGUI_DISABLE_METRICS_WINDOW
void ImGui : : DebugNodeTable ( ImGuiTable * table )
{
char buf [ 256 ] ;
char * p = buf ;
const char * buf_end = buf + IM_ARRAYSIZE ( buf ) ;
ImFormatString ( p , buf_end - p , " Table 0x%08X (%d columns, in '%s') " , table - > ID , table - > ColumnsCount , table - > OuterWindow - > Name ) ;
bool open = TreeNode ( table , " %s " , buf ) ;
if ( IsItemHovered ( ) )
GetForegroundDrawList ( ) - > AddRect ( table - > OuterRect . Min , table - > OuterRect . Max , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
if ( open )
{
for ( int n = 0 ; n < table - > ColumnsCount ; n + + )
{
ImGuiTableColumn * column = & table - > Columns [ n ] ;
const char * name = TableGetColumnName ( table , n ) ;
BulletText ( " Column %d order %d name '%s': +%.1f to +%.1f \n "
" Active: %d, Clipped: %d, DrawChannels: %d,%d \n "
" WidthGiven/Requested: %.1f/%.1f, Weight: %.2f \n "
" ContentWidth: RowsFrozen %d, RowsUnfrozen %d, HeadersUsed/Desired %d/%d \n "
" SortOrder: %d, SortDir: %s \n "
" UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s.. " ,
n , column - > DisplayOrder , name ? name : " NULL " , column - > MinX - table - > WorkRect . Min . x , column - > MaxX - table - > WorkRect . Min . x ,
column - > IsActive , column - > IsClipped , column - > DrawChannelRowsBeforeFreeze , column - > DrawChannelRowsAfterFreeze ,
column - > WidthGiven , column - > WidthRequested , column - > ResizeWeight ,
column - > ContentWidthRowsFrozen , column - > ContentWidthRowsUnfrozen , column - > ContentWidthHeadersUsed , column - > ContentWidthHeadersDesired ,
column - > SortOrder , ( column - > SortDirection = = ImGuiSortDirection_Ascending ) ? " Ascending " : ( column - > SortDirection = = ImGuiSortDirection_Descending ) ? " Descending " : " None " ,
column - > UserID , column - > Flags ,
( column - > Flags & ImGuiTableColumnFlags_WidthFixed ) ? " WidthFixed " : " " ,
( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) ? " WidthStretch " : " " ,
( column - > Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize ) ? " WidthAlwaysAutoResize " : " " ,
( column - > Flags & ImGuiTableColumnFlags_NoResize ) ? " NoResize " : " " ) ;
}
ImGuiTableSettings * settings = TableFindSettings ( table ) ;
if ( settings & & TreeNode ( " Settings " ) )
{
BulletText ( " SaveFlags: 0x%08X " , settings - > SaveFlags ) ;
BulletText ( " ColumnsCount: %d (max %d) " , settings - > ColumnsCount , settings - > ColumnsCountMax ) ;
for ( int n = 0 ; n < settings - > ColumnsCount ; n + + )
{
ImGuiTableColumnSettings * column_settings = & settings - > GetColumnSettings ( ) [ n ] ;
ImGuiSortDirection sort_dir = ( column_settings - > SortOrder ! = - 1 ) ? ( ImGuiSortDirection ) column_settings - > SortDirection : ImGuiSortDirection_None ;
BulletText ( " Column %d Order %d SortOrder %d %s Visible %d UserID 0x%08X WidthOrWeight %.3f " ,
n , column_settings - > DisplayOrder , column_settings - > SortOrder ,
( sort_dir = = ImGuiSortDirection_Ascending ) ? " Asc " : ( sort_dir = = ImGuiSortDirection_Descending ) ? " Des " : " --- " ,
column_settings - > Visible , column_settings - > UserID , column_settings - > WidthOrWeight ) ;
}
TreePop ( ) ;
}
TreePop ( ) ;
}
}
# endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc.
// (This is a legacy API, prefer using BeginTable/EndTable!)
//-------------------------------------------------------------------------
// - SetWindowClipRectBeforeSetChannel() [Internal]
// - GetColumnIndex()
// - GetColumnsCount()
// - GetColumnOffset()
// - GetColumnWidth()
// - SetColumnOffset()
// - SetColumnWidth()
// - PushColumnClipRect() [Internal]
// - PushColumnsBackground() [Internal]
// - PopColumnsBackground() [Internal]
// - FindOrCreateColumns() [Internal]
// - GetColumnsID() [Internal]
// - BeginColumns()
// - NextColumn()
// - EndColumns()
// - Columns()
//-------------------------------------------------------------------------
// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
// they would meddle many times with the underlying ImDrawCmd.
// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
// the subsequent single call to SetCurrentChannel() does it things once.
void ImGui : : SetWindowClipRectBeforeSetChannel ( ImGuiWindow * window , const ImRect & clip_rect )
{
ImVec4 clip_rect_vec4 = clip_rect . ToVec4 ( ) ;
window - > ClipRect = clip_rect ;
window - > DrawList - > _CmdHeader . ClipRect = clip_rect_vec4 ;
window - > DrawList - > _ClipRectStack . Data [ window - > DrawList - > _ClipRectStack . Size - 1 ] = clip_rect_vec4 ;
}
int ImGui : : GetColumnIndex ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
return window - > DC . CurrentColumns ? window - > DC . CurrentColumns - > Current : 0 ;
}
int ImGui : : GetColumnsCount ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
return window - > DC . CurrentColumns ? window - > DC . CurrentColumns - > Count : 1 ;
}
float ImGui : : GetColumnOffsetFromNorm ( const ImGuiOldColumns * columns , float offset_norm )
{
return offset_norm * ( columns - > OffMaxX - columns - > OffMinX ) ;
}
float ImGui : : GetColumnNormFromOffset ( const ImGuiOldColumns * columns , float offset )
{
return offset / ( columns - > OffMaxX - columns - > OffMinX ) ;
}
static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f ;
static float GetDraggedColumnOffset ( ImGuiOldColumns * columns , int column_index )
{
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( column_index > 0 ) ; // We are not supposed to drag column 0.
IM_ASSERT ( g . ActiveId = = columns - > ID + ImGuiID ( column_index ) ) ;
float x = g . IO . MousePos . x - g . ActiveIdClickOffset . x + COLUMNS_HIT_RECT_HALF_WIDTH - window - > Pos . x ;
x = ImMax ( x , ImGui : : GetColumnOffset ( column_index - 1 ) + g . Style . ColumnsMinSpacing ) ;
if ( ( columns - > Flags & ImGuiOldColumnFlags_NoPreserveWidths ) )
x = ImMin ( x , ImGui : : GetColumnOffset ( column_index + 1 ) - g . Style . ColumnsMinSpacing ) ;
return x ;
}
float ImGui : : GetColumnOffset ( int column_index )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns = = NULL )
return 0.0f ;
if ( column_index < 0 )
column_index = columns - > Current ;
IM_ASSERT ( column_index < columns - > Columns . Size ) ;
const float t = columns - > Columns [ column_index ] . OffsetNorm ;
const float x_offset = ImLerp ( columns - > OffMinX , columns - > OffMaxX , t ) ;
return x_offset ;
}
static float GetColumnWidthEx ( ImGuiOldColumns * columns , int column_index , bool before_resize = false )
{
if ( column_index < 0 )
column_index = columns - > Current ;
float offset_norm ;
if ( before_resize )
offset_norm = columns - > Columns [ column_index + 1 ] . OffsetNormBeforeResize - columns - > Columns [ column_index ] . OffsetNormBeforeResize ;
else
offset_norm = columns - > Columns [ column_index + 1 ] . OffsetNorm - columns - > Columns [ column_index ] . OffsetNorm ;
return ImGui : : GetColumnOffsetFromNorm ( columns , offset_norm ) ;
}
float ImGui : : GetColumnWidth ( int column_index )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns = = NULL )
return GetContentRegionAvail ( ) . x ;
if ( column_index < 0 )
column_index = columns - > Current ;
return GetColumnOffsetFromNorm ( columns , columns - > Columns [ column_index + 1 ] . OffsetNorm - columns - > Columns [ column_index ] . OffsetNorm ) ;
}
void ImGui : : SetColumnOffset ( int column_index , float offset )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
IM_ASSERT ( columns ! = NULL ) ;
if ( column_index < 0 )
column_index = columns - > Current ;
IM_ASSERT ( column_index < columns - > Columns . Size ) ;
const bool preserve_width = ! ( columns - > Flags & ImGuiOldColumnFlags_NoPreserveWidths ) & & ( column_index < columns - > Count - 1 ) ;
const float width = preserve_width ? GetColumnWidthEx ( columns , column_index , columns - > IsBeingResized ) : 0.0f ;
if ( ! ( columns - > Flags & ImGuiOldColumnFlags_NoForceWithinWindow ) )
offset = ImMin ( offset , columns - > OffMaxX - g . Style . ColumnsMinSpacing * ( columns - > Count - column_index ) ) ;
columns - > Columns [ column_index ] . OffsetNorm = GetColumnNormFromOffset ( columns , offset - columns - > OffMinX ) ;
if ( preserve_width )
SetColumnOffset ( column_index + 1 , offset + ImMax ( g . Style . ColumnsMinSpacing , width ) ) ;
}
void ImGui : : SetColumnWidth ( int column_index , float width )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
IM_ASSERT ( columns ! = NULL ) ;
if ( column_index < 0 )
column_index = columns - > Current ;
SetColumnOffset ( column_index + 1 , GetColumnOffset ( column_index ) + width ) ;
}
void ImGui : : PushColumnClipRect ( int column_index )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( column_index < 0 )
column_index = columns - > Current ;
ImGuiOldColumnData * column = & columns - > Columns [ column_index ] ;
PushClipRect ( column - > ClipRect . Min , column - > ClipRect . Max , false ) ;
}
// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
void ImGui : : PushColumnsBackground ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns - > Count = = 1 )
return ;
// Optimization: avoid SetCurrentChannel() + PushClipRect()
columns - > HostBackupClipRect = window - > ClipRect ;
SetWindowClipRectBeforeSetChannel ( window , columns - > HostInitialClipRect ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , 0 ) ;
}
void ImGui : : PopColumnsBackground ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns - > Count = = 1 )
return ;
// Optimization: avoid PopClipRect() + SetCurrentChannel()
SetWindowClipRectBeforeSetChannel ( window , columns - > HostBackupClipRect ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , columns - > Current + 1 ) ;
}
ImGuiOldColumns * ImGui : : FindOrCreateColumns ( ImGuiWindow * window , ImGuiID id )
{
// We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
for ( int n = 0 ; n < window - > ColumnsStorage . Size ; n + + )
if ( window - > ColumnsStorage [ n ] . ID = = id )
return & window - > ColumnsStorage [ n ] ;
window - > ColumnsStorage . push_back ( ImGuiOldColumns ( ) ) ;
ImGuiOldColumns * columns = & window - > ColumnsStorage . back ( ) ;
columns - > ID = id ;
return columns ;
}
ImGuiID ImGui : : GetColumnsID ( const char * str_id , int columns_count )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
// In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
PushID ( 0x11223347 + ( str_id ? 0 : columns_count ) ) ;
ImGuiID id = window - > GetID ( str_id ? str_id : " columns " ) ;
PopID ( ) ;
return id ;
}
void ImGui : : BeginColumns ( const char * str_id , int columns_count , ImGuiOldColumnFlags flags )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = GetCurrentWindow ( ) ;
IM_ASSERT ( columns_count > = 1 ) ;
IM_ASSERT ( window - > DC . CurrentColumns = = NULL ) ; // Nested columns are currently not supported
// Acquire storage for the columns set
ImGuiID id = GetColumnsID ( str_id , columns_count ) ;
ImGuiOldColumns * columns = FindOrCreateColumns ( window , id ) ;
IM_ASSERT ( columns - > ID = = id ) ;
columns - > Current = 0 ;
columns - > Count = columns_count ;
columns - > Flags = flags ;
window - > DC . CurrentColumns = columns ;
columns - > HostCursorPosY = window - > DC . CursorPos . y ;
columns - > HostCursorMaxPosX = window - > DC . CursorMaxPos . x ;
columns - > HostInitialClipRect = window - > ClipRect ;
columns - > HostBackupParentWorkRect = window - > ParentWorkRect ;
window - > ParentWorkRect = window - > WorkRect ;
// Set state for first column
// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
const float column_padding = g . Style . ItemSpacing . x ;
const float half_clip_extend_x = ImFloor ( ImMax ( window - > WindowPadding . x * 0.5f , window - > WindowBorderSize ) ) ;
const float max_1 = window - > WorkRect . Max . x + column_padding - ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
const float max_2 = window - > WorkRect . Max . x + half_clip_extend_x ;
columns - > OffMinX = window - > DC . Indent . x - column_padding + ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
columns - > OffMaxX = ImMax ( ImMin ( max_1 , max_2 ) - window - > Pos . x , columns - > OffMinX + 1.0f ) ;
columns - > LineMinY = columns - > LineMaxY = window - > DC . CursorPos . y ;
// Clear data if columns count changed
if ( columns - > Columns . Size ! = 0 & & columns - > Columns . Size ! = columns_count + 1 )
columns - > Columns . resize ( 0 ) ;
// Initialize default widths
columns - > IsFirstFrame = ( columns - > Columns . Size = = 0 ) ;
if ( columns - > Columns . Size = = 0 )
{
columns - > Columns . reserve ( columns_count + 1 ) ;
for ( int n = 0 ; n < columns_count + 1 ; n + + )
{
ImGuiOldColumnData column ;
column . OffsetNorm = n / ( float ) columns_count ;
columns - > Columns . push_back ( column ) ;
}
}
for ( int n = 0 ; n < columns_count ; n + + )
{
// Compute clipping rectangle
ImGuiOldColumnData * column = & columns - > Columns [ n ] ;
float clip_x1 = IM_ROUND ( window - > Pos . x + GetColumnOffset ( n ) ) ;
float clip_x2 = IM_ROUND ( window - > Pos . x + GetColumnOffset ( n + 1 ) - 1.0f ) ;
column - > ClipRect = ImRect ( clip_x1 , - FLT_MAX , clip_x2 , + FLT_MAX ) ;
column - > ClipRect . ClipWithFull ( window - > ClipRect ) ;
}
if ( columns - > Count > 1 )
{
columns - > Splitter . Split ( window - > DrawList , 1 + columns - > Count ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , 1 ) ;
PushColumnClipRect ( 0 ) ;
}
// We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
float offset_0 = GetColumnOffset ( columns - > Current ) ;
float offset_1 = GetColumnOffset ( columns - > Current + 1 ) ;
float width = offset_1 - offset_0 ;
PushItemWidth ( width * 0.65f ) ;
window - > DC . ColumnsOffset . x = ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
window - > DC . CursorPos . x = IM_FLOOR ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
window - > WorkRect . Max . x = window - > Pos . x + offset_1 - column_padding ;
}
void ImGui : : NextColumn ( )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
if ( window - > SkipItems | | window - > DC . CurrentColumns = = NULL )
return ;
ImGuiContext & g = * GImGui ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns - > Count = = 1 )
{
window - > DC . CursorPos . x = IM_FLOOR ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
IM_ASSERT ( columns - > Current = = 0 ) ;
return ;
}
// Next column
if ( + + columns - > Current = = columns - > Count )
columns - > Current = 0 ;
PopItemWidth ( ) ;
// Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
// (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
ImGuiOldColumnData * column = & columns - > Columns [ columns - > Current ] ;
SetWindowClipRectBeforeSetChannel ( window , column - > ClipRect ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , columns - > Current + 1 ) ;
const float column_padding = g . Style . ItemSpacing . x ;
columns - > LineMaxY = ImMax ( columns - > LineMaxY , window - > DC . CursorPos . y ) ;
if ( columns - > Current > 0 )
{
// Columns 1+ ignore IndentX (by canceling it out)
// FIXME-COLUMNS: Unnecessary, could be locked?
window - > DC . ColumnsOffset . x = GetColumnOffset ( columns - > Current ) - window - > DC . Indent . x + column_padding ;
}
else
{
// New row/line: column 0 honor IndentX.
window - > DC . ColumnsOffset . x = ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
columns - > LineMinY = columns - > LineMaxY ;
}
window - > DC . CursorPos . x = IM_FLOOR ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
window - > DC . CursorPos . y = columns - > LineMinY ;
window - > DC . CurrLineSize = ImVec2 ( 0.0f , 0.0f ) ;
window - > DC . CurrLineTextBaseOffset = 0.0f ;
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
float offset_0 = GetColumnOffset ( columns - > Current ) ;
float offset_1 = GetColumnOffset ( columns - > Current + 1 ) ;
float width = offset_1 - offset_0 ;
PushItemWidth ( width * 0.65f ) ;
window - > WorkRect . Max . x = window - > Pos . x + offset_1 - column_padding ;
}
void ImGui : : EndColumns ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = GetCurrentWindow ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
IM_ASSERT ( columns ! = NULL ) ;
PopItemWidth ( ) ;
if ( columns - > Count > 1 )
{
PopClipRect ( ) ;
columns - > Splitter . Merge ( window - > DrawList ) ;
}
const ImGuiOldColumnFlags flags = columns - > Flags ;
columns - > LineMaxY = ImMax ( columns - > LineMaxY , window - > DC . CursorPos . y ) ;
window - > DC . CursorPos . y = columns - > LineMaxY ;
if ( ! ( flags & ImGuiOldColumnFlags_GrowParentContentsSize ) )
window - > DC . CursorMaxPos . x = columns - > HostCursorMaxPosX ; // Restore cursor max pos, as columns don't grow parent
// Draw columns borders and handle resize
// The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
bool is_being_resized = false ;
if ( ! ( flags & ImGuiOldColumnFlags_NoBorder ) & & ! window - > SkipItems )
{
// We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
const float y1 = ImMax ( columns - > HostCursorPosY , window - > ClipRect . Min . y ) ;
const float y2 = ImMin ( window - > DC . CursorPos . y , window - > ClipRect . Max . y ) ;
int dragging_column = - 1 ;
for ( int n = 1 ; n < columns - > Count ; n + + )
{
ImGuiOldColumnData * column = & columns - > Columns [ n ] ;
float x = window - > Pos . x + GetColumnOffset ( n ) ;
const ImGuiID column_id = columns - > ID + ImGuiID ( n ) ;
const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH ;
const ImRect column_hit_rect ( ImVec2 ( x - column_hit_hw , y1 ) , ImVec2 ( x + column_hit_hw , y2 ) ) ;
KeepAliveID ( column_id ) ;
if ( IsClippedEx ( column_hit_rect , column_id , false ) )
continue ;
bool hovered = false , held = false ;
if ( ! ( flags & ImGuiOldColumnFlags_NoResize ) )
{
ButtonBehavior ( column_hit_rect , column_id , & hovered , & held ) ;
if ( hovered | | held )
g . MouseCursor = ImGuiMouseCursor_ResizeEW ;
if ( held & & ! ( column - > Flags & ImGuiOldColumnFlags_NoResize ) )
dragging_column = n ;
}
// Draw column
const ImU32 col = GetColorU32 ( held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator ) ;
const float xi = IM_FLOOR ( x ) ;
window - > DrawList - > AddLine ( ImVec2 ( xi , y1 + 1.0f ) , ImVec2 ( xi , y2 ) , col ) ;
}
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
if ( dragging_column ! = - 1 )
{
if ( ! columns - > IsBeingResized )
for ( int n = 0 ; n < columns - > Count + 1 ; n + + )
columns - > Columns [ n ] . OffsetNormBeforeResize = columns - > Columns [ n ] . OffsetNorm ;
columns - > IsBeingResized = is_being_resized = true ;
float x = GetDraggedColumnOffset ( columns , dragging_column ) ;
SetColumnOffset ( dragging_column , x ) ;
}
}
columns - > IsBeingResized = is_being_resized ;
window - > WorkRect = window - > ParentWorkRect ;
window - > ParentWorkRect = columns - > HostBackupParentWorkRect ;
window - > DC . CurrentColumns = NULL ;
window - > DC . ColumnsOffset . x = 0.0f ;
window - > DC . CursorPos . x = IM_FLOOR ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
}
void ImGui : : Columns ( int columns_count , const char * id , bool border )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
IM_ASSERT ( columns_count > = 1 ) ;
ImGuiOldColumnFlags flags = ( border ? 0 : ImGuiOldColumnFlags_NoBorder ) ;
//flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns ! = NULL & & columns - > Count = = columns_count & & columns - > Flags = = flags )
return ;
if ( columns ! = NULL )
EndColumns ( ) ;
if ( columns_count ! = 1 )
BeginColumns ( id , columns_count , flags ) ;
}
//-------------------------------------------------------------------------
# endif // #ifndef IMGUI_DISABLE