|
|
|
Those are standalone ready-to-build applications to demonstrate ImGui.
|
|
|
|
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files.
|
|
|
|
I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
|
|
|
|
Please let me know if they don't work with your setup!
|
|
|
|
You can probably just import the .cpp files into your own system and figure out the linkage from there.
|
|
|
|
|
|
|
|
opengl_example/
|
|
|
|
OpenGL example, using GLFW + fixed pipeline.
|
|
|
|
This is simple and should work for all OpenGL enabled applications.
|
|
|
|
Prefer following this example to learn how ImGui works, because it is the simplest shortest one!
|
|
|
|
|
|
|
|
opengl3_example/
|
|
|
|
OpenGL example, using GLFW/GL3W + programmable pipeline.
|
|
|
|
This uses more modern calls and custom shaders.
|
|
|
|
I don't think there is an advantage using this over the simpler example, but it is provided for reference.
|
|
|
|
|
|
|
|
directx9_example/
|
|
|
|
DirectX9 example, Windows only.
|
|
|
|
|
|
|
|
directx11_example/
|
|
|
|
DirectX11 example, Windows only.
|
|
|
|
This is quite long and tedious, because: DirectX11.
|
|
|
|
|
|
|
|
ios_example/
|
|
|
|
iOS example.
|
|
|
|
Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky.
|
|
|
|
|
|
|
|
sdl_opengl_example/
|
|
|
|
SDL2 + OpenGL example.
|
|
|
|
|
|
|
|
allegro5_example/
|
|
|
|
Allegro 5 example.
|