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# imgui_freetype
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Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer).
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<br>by @vuhdo, @mikesart, @ocornut.
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### Usage
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1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`).
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2. Add imgui_freetype.h/cpp alongside your project files.
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3. Add `#define IMGUI_ENABLE_FREETYPE` in your [imconfig.h](https://github.com/ocornut/imgui/blob/master/imconfig.h) file
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### About Gamma Correct Blending
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FreeType assumes blending in linear space rather than gamma space.
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See FreeType note for [FT_Render_Glyph](https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph).
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For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
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The default Dear ImGui styles will be impacted by this change (alpha values will need tweaking).
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### Testbed for toying with settings (for developers)
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See https://gist.github.com/ocornut/b3a9ecf13502fd818799a452969649ad
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### Known issues
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- `cfg.OversampleH`, `OversampleV` are ignored (but perhaps not so necessary with this rasterizer).
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