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# How to Build
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## Windows with Visual Studio's IDE
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Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
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## Windows with Visual Studio's CLI
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Use build_win32.bat or directly:
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```
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set SDL2_DIR=path_to_your_sdl3_folder
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cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console
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# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
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# or for 64-bit:
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cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console
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```
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## Linux and similar Unixes
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Use our Makefile or directly:
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```
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c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
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main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
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`sdl3-config --libs` -lGL -ldl
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```
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## macOS
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Use our Makefile or directly:
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```
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brew install sdl3
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c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
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main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
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`sdl3-config --libs` -framework OpenGl -framework CoreFoundation
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```
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## Emscripten
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As of 2023-05-30 Emscripten doesn't support SDL3 yet.
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