// [ImGui] this is a slightly modified version of stb_textedit.h 1.12. Those changes would need to be pushed into nothings/stb
// [ImGui] - 2018-06: fixed undo/redo after pasting large amount of text (over 32 kb). Redo will still fail when undo buffers are exhausted, but text won't be corrupted (see nothings/stb issue #620)
// [ImGui] - 2018-06: fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
// [ImGui] - fixed some minor warnings
// stb_textedit.h - v1.12 - public domain - Sean Barrett
// Development of this library was sponsored by RAD Game Tools
//
// This C header file implements the guts of a multi-line text-editing
// widget; you implement display, word-wrapping, and low-level string
// insertion/deletion, and stb_textedit will map user inputs into
// insertions & deletions, plus updates to the cursor position,
// selection state, and undo state.
//
// It is intended for use in games and other systems that need to build
// their own custom widgets and which do not have heavy text-editing
// requirements (this library is not recommended for use for editing large
// texts, as its performance does not scale and it has limited undo).
//
// Non-trivial behaviors are modelled after Windows text controls.
//
//
// LICENSE
//
// See end of file for license information.
//
//
// DEPENDENCIES
//
// Uses the C runtime function 'memmove', which you can override
// by defining STB_TEXTEDIT_memmove before the implementation.
// Uses no other functions. Performs no runtime allocations.
//
//
// VERSION HISTORY
//
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield
// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual
// 1.9 (2016-08-27) customizable move-by-word
// 1.8 (2016-04-02) better keyboard handling when mouse button is down
// 1.7 (2015-09-13) change y range handling in case baseline is non-0
// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove
// 1.5 (2014-09-10) add support for secondary keys for OS X
// 1.4 (2014-08-17) fix signed/unsigned warnings
// 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary
// 1.2 (2014-05-27) fix some RAD types that had crept into the new code
// 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE )
// 1.0 (2012-07-26) improve documentation, initial public release
// 0.3 (2012-02-24) bugfixes, single-line mode; insert mode
// 0.2 (2011-11-28) fixes to undo/redo
// 0.1 (2010-07-08) initial version
//
// ADDITIONAL CONTRIBUTORS
//
// Ulf Winklemann: move-by-word in 1.1
// Fabian Giesen: secondary key inputs in 1.5
// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6
//
// Bugfixes:
// Scott Graham
// Daniel Keller
// Omar Cornut
// Dan Thompson
//
// USAGE
//
// This file behaves differently depending on what symbols you define
// before including it.
//
//
// Header-file mode:
//
// If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this,
// it will operate in "header file" mode. In this mode, it declares a
// single public symbol, STB_TexteditState, which encapsulates the current
// state of a text widget (except for the string, which you will store
// separately).
//
// To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a
// primitive type that defines a single character (e.g. char, wchar_t, etc).
//
// To save space or increase undo-ability, you can optionally define the
// following things that are used by the undo system:
//
// STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position
// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow
// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer
//
// If you don't define these, they are set to permissive types and
// moderate sizes. The undo system does no memory allocations, so
// it grows STB_TexteditState by the worst-case storage which is (in bytes):
//
// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT
// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT
//
//
// Implementation mode:
//
// If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it
// will compile the implementation of the text edit widget, depending
// on a large number of symbols which must be defined before the include.
//
// The implementation is defined only as static functions. You will then
// need to provide your own APIs in the same file which will access the
// static functions.
//
// The basic concept is that you provide a "string" object which
// behaves like an array of characters. stb_textedit uses indices to
// refer to positions in the string, implicitly representing positions
// in the displayed textedit. This is true for both plain text and
// rich text; even with rich text stb_truetype interacts with your
// code as if there was an array of all the displayed characters.
//
// Symbols that must be the same in header-file and implementation mode:
//
// STB_TEXTEDIT_CHARTYPE the character type
// STB_TEXTEDIT_POSITIONTYPE small type that is a valid cursor position
// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow
// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer
//
// Symbols you must define for implementation mode:
//
// STB_TEXTEDIT_STRING the type of object representing a string being edited,
// typically this is a wrapper object with other data you need
//
// STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1))
// STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters
// starting from character #n (see discussion below)
// STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character
// to the xpos of the i+1'th char for a line of characters
// starting at character #n (i.e. accounts for kerning
// with previous char)
// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character
// (return type is int, -1 means not valid to insert)
// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based
// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize
// as manually wordwrapping for end-of-line positioning
//
// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
//
// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key
//
// STB_TEXTEDIT_K_LEFT keyboard input to move cursor left
// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right
// STB_TEXTEDIT_K_UP keyboard input to move cursor up
// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down
// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME
// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END
// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME
// STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END
// STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor
// STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor
// STB_TEXTEDIT_K_UNDO keyboard input to perform undo
// STB_TEXTEDIT_K_REDO keyboard input to perform redo
//
// Optional:
// STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode
// STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'),
// required for default WORDLEFT/WORDRIGHT handlers
// STB_TEXTEDIT_MOVEWORDLEFT(obj,i) custom handler for WORDLEFT, returns index to move cursor to
// STB_TEXTEDIT_MOVEWORDRIGHT(obj,i) custom handler for WORDRIGHT, returns index to move cursor to
// STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT
// STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT
// STB_TEXTEDIT_K_LINESTART2 secondary keyboard input to move cursor to start of line
// STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
//
// Todo:
// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page
// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page
//
// Keyboard input must be encoded as a single integer value; e.g. a character code
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
//
// You can encode other things, such as CONTROL or ALT, in additional bits, and
// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example,
// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN
// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit,
// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the
// API below. The control keys will only match WM_KEYDOWN events because of the
// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN
// bit so it only decodes WM_CHAR events.
//
// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed
// row of characters assuming they start on the i'th character--the width and
// the height and the number of characters consumed. This allows this library
// to traverse the entire layout incrementally. You need to compute word-wrapping
// here.
//
// Each textfield keeps its own insert mode state, which is not how normal
// applications work. To keep an app-wide insert mode, update/copy the
// "insert_mode" field of STB_TexteditState before/after calling API functions.
//
// API
//
// void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line)
//
// void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
// void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
// int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
// int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len)
// void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key)
//
// Each of these functions potentially updates the string and updates the
// state.
//
// initialize_state:
// set the textedit state to a known good default state when initially
// constructing the textedit.
//
// click:
// call this with the mouse x,y on a mouse down; it will update the cursor
// and reset the selection start/end to the cursor point. the x,y must
// be relative to the text widget, with (0,0) being the top left.
//
// drag:
// call this with the mouse x,y on a mouse drag/up; it will update the
// cursor and the selection end point
//
// cut:
// call this to delete the current selection; returns true if there was
// one. you should FIRST copy the current selection to the system paste buffer.
// (To copy, just copy the current selection out of the string yourself.)
//
// paste:
// call this to paste text at the current cursor point or over the current
// selection if there is one.
//
// key:
// call this for keyboard inputs sent to the textfield. you can use it
// for "key down" events or for "translated" key events. if you need to
// do both (as in Win32), or distinguish Unicode characters from control
// inputs, set a high bit to distinguish the two; then you can define the
// various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit
// set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is
// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to
// anything other type you wante before including.
//
//
// When rendering, you can read the cursor position and selection state from
// the STB_TexteditState.
//
//
// Notes:
//
// This is designed to be usable in IMGUI, so it allows for the possibility of
// running in an IMGUI that has NOT cached the multi-line layout. For this
// reason, it provides an interface that is compatible with computing the
// layout incrementally--we try to make sure we make as few passes through
// as possible. (For example, to locate the mouse pointer in the text, we
// could define functions that return the X and Y positions of characters
// and binary search Y and then X, but if we're doing dynamic layout this
// will run the layout algorithm many times, so instead we manually search
// forward in one pass. Similar logic applies to e.g. up-arrow and
// down-arrow movement.)
//
// If it's run in a widget that *has* cached the layout, then this is less
// efficient, but it's not horrible on modern computers. But you wouldn't
// want to edit million-line files with it.
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////
//// Header-file mode
////
////
# ifndef INCLUDE_STB_TEXTEDIT_H
# define INCLUDE_STB_TEXTEDIT_H
////////////////////////////////////////////////////////////////////////
//
// STB_TexteditState
//
// Definition of STB_TexteditState which you should store
// per-textfield; it includes cursor position, selection state,
// and undo state.
//
# ifndef STB_TEXTEDIT_UNDOSTATECOUNT
# define STB_TEXTEDIT_UNDOSTATECOUNT 99
# endif
# ifndef STB_TEXTEDIT_UNDOCHARCOUNT
# define STB_TEXTEDIT_UNDOCHARCOUNT 999
# endif
# ifndef STB_TEXTEDIT_CHARTYPE
# define STB_TEXTEDIT_CHARTYPE int
# endif
# ifndef STB_TEXTEDIT_POSITIONTYPE
# define STB_TEXTEDIT_POSITIONTYPE int
# endif
typedef struct
{
// private data
STB_TEXTEDIT_POSITIONTYPE where ;
STB_TEXTEDIT_POSITIONTYPE insert_length ;
STB_TEXTEDIT_POSITIONTYPE delete_length ;
int char_storage ;
} StbUndoRecord ;
typedef struct
{
// private data
StbUndoRecord undo_rec [ STB_TEXTEDIT_UNDOSTATECOUNT ] ;
STB_TEXTEDIT_CHARTYPE undo_char [ STB_TEXTEDIT_UNDOCHARCOUNT ] ;
short undo_point , redo_point ;
int undo_char_point , redo_char_point ;
} StbUndoState ;
typedef struct
{
/////////////////////
//
// public data
//
int cursor ;
// position of the text cursor within the string
int select_start ; // selection start point
int select_end ;
// selection start and end point in characters; if equal, no selection.
// note that start may be less than or greater than end (e.g. when
// dragging the mouse, start is where the initial click was, and you
// can drag in either direction)
unsigned char insert_mode ;
// each textfield keeps its own insert mode state. to keep an app-wide
// insert mode, copy this value in/out of the app state
/////////////////////
//
// private data
//
unsigned char cursor_at_end_of_line ; // not implemented yet
unsigned char initialized ;
unsigned char has_preferred_x ;
unsigned char single_line ;
unsigned char padding1 , padding2 , padding3 ;
float preferred_x ; // this determines where the cursor up/down tries to seek to along x
StbUndoState undostate ;
} STB_TexteditState ;
////////////////////////////////////////////////////////////////////////
//
// StbTexteditRow
//
// Result of layout query, used by stb_textedit to determine where
// the text in each row is.
// result of layout query
typedef struct
{
float x0 , x1 ; // starting x location, end x location (allows for align=right, etc)
float baseline_y_delta ; // position of baseline relative to previous row's baseline
float ymin , ymax ; // height of row above and below baseline
int num_chars ;
} StbTexteditRow ;
# endif //INCLUDE_STB_TEXTEDIT_H
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////
//// Implementation mode
////
////
// implementation isn't include-guarded, since it might have indirectly
// included just the "header" portion
# ifdef STB_TEXTEDIT_IMPLEMENTATION
# ifndef STB_TEXTEDIT_memmove
# include <string.h>
# define STB_TEXTEDIT_memmove memmove
# endif
/////////////////////////////////////////////////////////////////////////////
//
// Mouse input handling
//
// traverse the layout to locate the nearest character to a display position
static int stb_text_locate_coord ( STB_TEXTEDIT_STRING * str , float x , float y )
{
StbTexteditRow r ;
int n = STB_TEXTEDIT_STRINGLEN ( str ) ;
float base_y = 0 , prev_x ;
int i = 0 , k ;
r . x0 = r . x1 = 0 ;
r . ymin = r . ymax = 0 ;
r . num_chars = 0 ;
// search rows to find one that straddles 'y'
while ( i < n ) {
STB_TEXTEDIT_LAYOUTROW ( & r , str , i ) ;
if ( r . num_chars < = 0 )
return n ;
if ( i = = 0 & & y < base_y + r . ymin )
return 0 ;
if ( y < base_y + r . ymax )
break ;
i + = r . num_chars ;
base_y + = r . baseline_y_delta ;
}
// below all text, return 'after' last character
if ( i > = n )
return n ;
// check if it's before the beginning of the line
if ( x < r . x0 )
return i ;
// check if it's before the end of the line
if ( x < r . x1 ) {
// search characters in row for one that straddles 'x'
prev_x = r . x0 ;
for ( k = 0 ; k < r . num_chars ; + + k ) {
float w = STB_TEXTEDIT_GETWIDTH ( str , i , k ) ;
if ( x < prev_x + w ) {
if ( x < prev_x + w / 2 )
return k + i ;
else
return k + i + 1 ;
}
prev_x + = w ;
}
// shouldn't happen, but if it does, fall through to end-of-line case
}
// if the last character is a newline, return that. otherwise return 'after' the last character
if ( STB_TEXTEDIT_GETCHAR ( str , i + r . num_chars - 1 ) = = STB_TEXTEDIT_NEWLINE )
return i + r . num_chars - 1 ;
else
return i + r . num_chars ;
}
// API click: on mouse down, move the cursor to the clicked location, and reset the selection
static void stb_textedit_click ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , float x , float y )
{
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
// goes off the top or bottom of the text
if ( state - > single_line )
{
StbTexteditRow r ;
STB_TEXTEDIT_LAYOUTROW ( & r , str , 0 ) ;
y = r . ymin ;
}
state - > cursor = stb_text_locate_coord ( str , x , y ) ;
state - > select_start = state - > cursor ;
state - > select_end = state - > cursor ;
state - > has_preferred_x = 0 ;
}
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
static void stb_textedit_drag ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , float x , float y )
{
int p = 0 ;
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
// goes off the top or bottom of the text
if ( state - > single_line )
{
StbTexteditRow r ;
STB_TEXTEDIT_LAYOUTROW ( & r , str , 0 ) ;
y = r . ymin ;
}
if ( state - > select_start = = state - > select_end )
state - > select_start = state - > cursor ;
p = stb_text_locate_coord ( str , x , y ) ;
state - > cursor = state - > select_end = p ;
}
/////////////////////////////////////////////////////////////////////////////
//
// Keyboard input handling
//
// forward declarations
static void stb_text_undo ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state ) ;
static void stb_text_redo ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state ) ;
static void stb_text_makeundo_delete ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , int where , int length ) ;
static void stb_text_makeundo_insert ( STB_TexteditState * state , int where , int length ) ;
static void stb_text_makeundo_replace ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , int where , int old_length , int new_length ) ;
typedef struct
{
float x , y ; // position of n'th character
float height ; // height of line
int first_char , length ; // first char of row, and length
int prev_first ; // first char of previous row
} StbFindState ;
// find the x/y location of a character, and remember info about the previous row in
// case we get a move-up event (for page up, we'll have to rescan)
static void stb_textedit_find_charpos ( StbFindState * find , STB_TEXTEDIT_STRING * str , int n , int single_line )
{
StbTexteditRow r ;
int prev_start = 0 ;
int z = STB_TEXTEDIT_STRINGLEN ( str ) ;
int i = 0 , first ;
if ( n = = z ) {
// if it's at the end, then find the last line -- simpler than trying to
// explicitly handle this case in the regular code
if ( single_line ) {
STB_TEXTEDIT_LAYOUTROW ( & r , str , 0 ) ;
find - > y = 0 ;
find - > first_char = 0 ;
find - > length = z ;
find - > height = r . ymax - r . ymin ;
find - > x = r . x1 ;
} else {
find - > y = 0 ;
find - > x = 0 ;
find - > height = 1 ;
while ( i < z ) {
STB_TEXTEDIT_LAYOUTROW ( & r , str , i ) ;
prev_start = i ;
i + = r . num_chars ;
}
find - > first_char = i ;
find - > length = 0 ;
find - > prev_first = prev_start ;
}
return ;
}
// search rows to find the one that straddles character n
find - > y = 0 ;
for ( ; ; ) {
STB_TEXTEDIT_LAYOUTROW ( & r , str , i ) ;
if ( n < i + r . num_chars )
break ;
prev_start = i ;
i + = r . num_chars ;
find - > y + = r . baseline_y_delta ;
}
find - > first_char = first = i ;
find - > length = r . num_chars ;
find - > height = r . ymax - r . ymin ;
find - > prev_first = prev_start ;
// now scan to find xpos
find - > x = r . x0 ;
i = 0 ;
for ( i = 0 ; first + i < n ; + + i )
find - > x + = STB_TEXTEDIT_GETWIDTH ( str , first , i ) ;
}
# define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end)
// make the selection/cursor state valid if client altered the string
static void stb_textedit_clamp ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state )
{
int n = STB_TEXTEDIT_STRINGLEN ( str ) ;
if ( STB_TEXT_HAS_SELECTION ( state ) ) {
if ( state - > select_start > n ) state - > select_start = n ;
if ( state - > select_end > n ) state - > select_end = n ;
// if clamping forced them to be equal, move the cursor to match
if ( state - > select_start = = state - > select_end )
state - > cursor = state - > select_start ;
}
if ( state - > cursor > n ) state - > cursor = n ;
}
// delete characters while updating undo
static void stb_textedit_delete ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , int where , int len )
{
stb_text_makeundo_delete ( str , state , where , len ) ;
STB_TEXTEDIT_DELETECHARS ( str , where , len ) ;
state - > has_preferred_x = 0 ;
}
// delete the section
static void stb_textedit_delete_selection ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state )
{
stb_textedit_clamp ( str , state ) ;
if ( STB_TEXT_HAS_SELECTION ( state ) ) {
if ( state - > select_start < state - > select_end ) {
stb_textedit_delete ( str , state , state - > select_start , state - > select_end - state - > select_start ) ;
state - > select_end = state - > cursor = state - > select_start ;
} else {
stb_textedit_delete ( str , state , state - > select_end , state - > select_start - state - > select_end ) ;
state - > select_start = state - > cursor = state - > select_end ;
}
state - > has_preferred_x = 0 ;
}
}
// canoncialize the selection so start <= end
static void stb_textedit_sortselection ( STB_TexteditState * state )
{
if ( state - > select_end < state - > select_start ) {
int temp = state - > select_end ;
state - > select_end = state - > select_start ;
state - > select_start = temp ;
}
}
// move cursor to first character of selection
static void stb_textedit_move_to_first ( STB_TexteditState * state )
{
if ( STB_TEXT_HAS_SELECTION ( state ) ) {
stb_textedit_sortselection ( state ) ;
state - > cursor = state - > select_start ;
state - > select_end = state - > select_start ;
state - > has_preferred_x = 0 ;
}
}
// move cursor to last character of selection
static void stb_textedit_move_to_last ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state )
{
if ( STB_TEXT_HAS_SELECTION ( state ) ) {
stb_textedit_sortselection ( state ) ;
stb_textedit_clamp ( str , state ) ;
state - > cursor = state - > select_end ;
state - > select_start = state - > select_end ;
state - > has_preferred_x = 0 ;
}
}
# ifdef STB_TEXTEDIT_IS_SPACE
static int is_word_boundary ( STB_TEXTEDIT_STRING * str , int idx )
{
return idx > 0 ? ( STB_TEXTEDIT_IS_SPACE ( STB_TEXTEDIT_GETCHAR ( str , idx - 1 ) ) & & ! STB_TEXTEDIT_IS_SPACE ( STB_TEXTEDIT_GETCHAR ( str , idx ) ) ) : 1 ;
}
# ifndef STB_TEXTEDIT_MOVEWORDLEFT
static int stb_textedit_move_to_word_previous ( STB_TEXTEDIT_STRING * str , int c )
{
- - c ; // always move at least one character
while ( c > = 0 & & ! is_word_boundary ( str , c ) )
- - c ;
if ( c < 0 )
c = 0 ;
return c ;
}
# define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous
# endif
# ifndef STB_TEXTEDIT_MOVEWORDRIGHT
static int stb_textedit_move_to_word_next ( STB_TEXTEDIT_STRING * str , int c )
{
const int len = STB_TEXTEDIT_STRINGLEN ( str ) ;
+ + c ; // always move at least one character
while ( c < len & & ! is_word_boundary ( str , c ) )
+ + c ;
if ( c > len )
c = len ;
return c ;
}
# define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next
# endif
# endif
// update selection and cursor to match each other
static void stb_textedit_prep_selection_at_cursor ( STB_TexteditState * state )
{
if ( ! STB_TEXT_HAS_SELECTION ( state ) )
state - > select_start = state - > select_end = state - > cursor ;
else
state - > cursor = state - > select_end ;
}
// API cut: delete selection
static int stb_textedit_cut ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state )
{
if ( STB_TEXT_HAS_SELECTION ( state ) ) {
stb_textedit_delete_selection ( str , state ) ; // implicity clamps
state - > has_preferred_x = 0 ;
return 1 ;
}
return 0 ;
}
// API paste: replace existing selection with passed-in text
static int stb_textedit_paste_internal ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , STB_TEXTEDIT_CHARTYPE * text , int len )
{
// if there's a selection, the paste should delete it
stb_textedit_clamp ( str , state ) ;
stb_textedit_delete_selection ( str , state ) ;
// try to insert the characters
if ( STB_TEXTEDIT_INSERTCHARS ( str , state - > cursor , text , len ) ) {
stb_text_makeundo_insert ( state , state - > cursor , len ) ;
state - > cursor + = len ;
state - > has_preferred_x = 0 ;
return 1 ;
}
// remove the undo since we didn't actually insert the characters
if ( state - > undostate . undo_point )
- - state - > undostate . undo_point ;
return 0 ;
}
# ifndef STB_TEXTEDIT_KEYTYPE
# define STB_TEXTEDIT_KEYTYPE int
# endif
// API key: process a keyboard input
static void stb_textedit_key ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , STB_TEXTEDIT_KEYTYPE key )
{
retry :
switch ( key ) {
default : {
int c = STB_TEXTEDIT_KEYTOTEXT ( key ) ;
if ( c > 0 ) {
STB_TEXTEDIT_CHARTYPE ch = ( STB_TEXTEDIT_CHARTYPE ) c ;
// can't add newline in single-line mode
if ( c = = ' \n ' & & state - > single_line )
break ;
if ( state - > insert_mode & & ! STB_TEXT_HAS_SELECTION ( state ) & & state - > cursor < STB_TEXTEDIT_STRINGLEN ( str ) ) {
stb_text_makeundo_replace ( str , state , state - > cursor , 1 , 1 ) ;
STB_TEXTEDIT_DELETECHARS ( str , state - > cursor , 1 ) ;
if ( STB_TEXTEDIT_INSERTCHARS ( str , state - > cursor , & ch , 1 ) ) {
+ + state - > cursor ;
state - > has_preferred_x = 0 ;
}
} else {
stb_textedit_delete_selection ( str , state ) ; // implicity clamps
if ( STB_TEXTEDIT_INSERTCHARS ( str , state - > cursor , & ch , 1 ) ) {
stb_text_makeundo_insert ( state , state - > cursor , 1 ) ;
+ + state - > cursor ;
state - > has_preferred_x = 0 ;
}
}
}
break ;
}
# ifdef STB_TEXTEDIT_K_INSERT
case STB_TEXTEDIT_K_INSERT :
state - > insert_mode = ! state - > insert_mode ;
break ;
# endif
case STB_TEXTEDIT_K_UNDO :
stb_text_undo ( str , state ) ;
state - > has_preferred_x = 0 ;
break ;
case STB_TEXTEDIT_K_REDO :
stb_text_redo ( str , state ) ;
state - > has_preferred_x = 0 ;
break ;
case STB_TEXTEDIT_K_LEFT :
// if currently there's a selection, move cursor to start of selection
if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_move_to_first ( state ) ;
else
if ( state - > cursor > 0 )
- - state - > cursor ;
state - > has_preferred_x = 0 ;
break ;
case STB_TEXTEDIT_K_RIGHT :
// if currently there's a selection, move cursor to end of selection
if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_move_to_last ( str , state ) ;
else
+ + state - > cursor ;
stb_textedit_clamp ( str , state ) ;
state - > has_preferred_x = 0 ;
break ;
case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT :
stb_textedit_clamp ( str , state ) ;
stb_textedit_prep_selection_at_cursor ( state ) ;
// move selection left
if ( state - > select_end > 0 )
- - state - > select_end ;
state - > cursor = state - > select_end ;
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_MOVEWORDLEFT
case STB_TEXTEDIT_K_WORDLEFT :
if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_move_to_first ( state ) ;
else {
state - > cursor = STB_TEXTEDIT_MOVEWORDLEFT ( str , state - > cursor ) ;
stb_textedit_clamp ( str , state ) ;
}
break ;
case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT :
if ( ! STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_prep_selection_at_cursor ( state ) ;
state - > cursor = STB_TEXTEDIT_MOVEWORDLEFT ( str , state - > cursor ) ;
state - > select_end = state - > cursor ;
stb_textedit_clamp ( str , state ) ;
break ;
# endif
# ifdef STB_TEXTEDIT_MOVEWORDRIGHT
case STB_TEXTEDIT_K_WORDRIGHT :
if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_move_to_last ( str , state ) ;
else {
state - > cursor = STB_TEXTEDIT_MOVEWORDRIGHT ( str , state - > cursor ) ;
stb_textedit_clamp ( str , state ) ;
}
break ;
case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT :
if ( ! STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_prep_selection_at_cursor ( state ) ;
state - > cursor = STB_TEXTEDIT_MOVEWORDRIGHT ( str , state - > cursor ) ;
state - > select_end = state - > cursor ;
stb_textedit_clamp ( str , state ) ;
break ;
# endif
case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT :
stb_textedit_prep_selection_at_cursor ( state ) ;
// move selection right
+ + state - > select_end ;
stb_textedit_clamp ( str , state ) ;
state - > cursor = state - > select_end ;
state - > has_preferred_x = 0 ;
break ;
case STB_TEXTEDIT_K_DOWN :
case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT : {
StbFindState find ;
StbTexteditRow row ;
int i , sel = ( key & STB_TEXTEDIT_K_SHIFT ) ! = 0 ;
if ( state - > single_line ) {
// on windows, up&down in single-line behave like left&right
key = STB_TEXTEDIT_K_RIGHT | ( key & STB_TEXTEDIT_K_SHIFT ) ;
goto retry ;
}
if ( sel )
stb_textedit_prep_selection_at_cursor ( state ) ;
else if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_move_to_last ( str , state ) ;
// compute current position of cursor point
stb_textedit_clamp ( str , state ) ;
stb_textedit_find_charpos ( & find , str , state - > cursor , state - > single_line ) ;
// now find character position down a row
if ( find . length ) {
float goal_x = state - > has_preferred_x ? state - > preferred_x : find . x ;
float x ;
int start = find . first_char + find . length ;
state - > cursor = start ;
STB_TEXTEDIT_LAYOUTROW ( & row , str , state - > cursor ) ;
x = row . x0 ;
for ( i = 0 ; i < row . num_chars ; + + i ) {
float dx = STB_TEXTEDIT_GETWIDTH ( str , start , i ) ;
# ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
if ( dx = = STB_TEXTEDIT_GETWIDTH_NEWLINE )
break ;
# endif
x + = dx ;
if ( x > goal_x )
break ;
+ + state - > cursor ;
}
stb_textedit_clamp ( str , state ) ;
state - > has_preferred_x = 1 ;
state - > preferred_x = goal_x ;
if ( sel )
state - > select_end = state - > cursor ;
}
break ;
}
case STB_TEXTEDIT_K_UP :
case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT : {
StbFindState find ;
StbTexteditRow row ;
int i , sel = ( key & STB_TEXTEDIT_K_SHIFT ) ! = 0 ;
if ( state - > single_line ) {
// on windows, up&down become left&right
key = STB_TEXTEDIT_K_LEFT | ( key & STB_TEXTEDIT_K_SHIFT ) ;
goto retry ;
}
if ( sel )
stb_textedit_prep_selection_at_cursor ( state ) ;
else if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_move_to_first ( state ) ;
// compute current position of cursor point
stb_textedit_clamp ( str , state ) ;
stb_textedit_find_charpos ( & find , str , state - > cursor , state - > single_line ) ;
// can only go up if there's a previous row
if ( find . prev_first ! = find . first_char ) {
// now find character position up a row
float goal_x = state - > has_preferred_x ? state - > preferred_x : find . x ;
float x ;
state - > cursor = find . prev_first ;
STB_TEXTEDIT_LAYOUTROW ( & row , str , state - > cursor ) ;
x = row . x0 ;
for ( i = 0 ; i < row . num_chars ; + + i ) {
float dx = STB_TEXTEDIT_GETWIDTH ( str , find . prev_first , i ) ;
# ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
if ( dx = = STB_TEXTEDIT_GETWIDTH_NEWLINE )
break ;
# endif
x + = dx ;
if ( x > goal_x )
break ;
+ + state - > cursor ;
}
stb_textedit_clamp ( str , state ) ;
state - > has_preferred_x = 1 ;
state - > preferred_x = goal_x ;
if ( sel )
state - > select_end = state - > cursor ;
}
break ;
}
case STB_TEXTEDIT_K_DELETE :
case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT :
if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_delete_selection ( str , state ) ;
else {
int n = STB_TEXTEDIT_STRINGLEN ( str ) ;
if ( state - > cursor < n )
stb_textedit_delete ( str , state , state - > cursor , 1 ) ;
}
state - > has_preferred_x = 0 ;
break ;
case STB_TEXTEDIT_K_BACKSPACE :
case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT :
if ( STB_TEXT_HAS_SELECTION ( state ) )
stb_textedit_delete_selection ( str , state ) ;
else {
stb_textedit_clamp ( str , state ) ;
if ( state - > cursor > 0 ) {
stb_textedit_delete ( str , state , state - > cursor - 1 , 1 ) ;
- - state - > cursor ;
}
}
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_K_TEXTSTART2
case STB_TEXTEDIT_K_TEXTSTART2 :
# endif
case STB_TEXTEDIT_K_TEXTSTART :
state - > cursor = state - > select_start = state - > select_end = 0 ;
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_K_TEXTEND2
case STB_TEXTEDIT_K_TEXTEND2 :
# endif
case STB_TEXTEDIT_K_TEXTEND :
state - > cursor = STB_TEXTEDIT_STRINGLEN ( str ) ;
state - > select_start = state - > select_end = 0 ;
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_K_TEXTSTART2
case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT :
# endif
case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT :
stb_textedit_prep_selection_at_cursor ( state ) ;
state - > cursor = state - > select_end = 0 ;
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_K_TEXTEND2
case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT :
# endif
case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT :
stb_textedit_prep_selection_at_cursor ( state ) ;
state - > cursor = state - > select_end = STB_TEXTEDIT_STRINGLEN ( str ) ;
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_K_LINESTART2
case STB_TEXTEDIT_K_LINESTART2 :
# endif
case STB_TEXTEDIT_K_LINESTART :
stb_textedit_clamp ( str , state ) ;
stb_textedit_move_to_first ( state ) ;
if ( state - > single_line )
state - > cursor = 0 ;
else while ( state - > cursor > 0 & & STB_TEXTEDIT_GETCHAR ( str , state - > cursor - 1 ) ! = STB_TEXTEDIT_NEWLINE )
- - state - > cursor ;
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_K_LINEEND2
case STB_TEXTEDIT_K_LINEEND2 :
# endif
case STB_TEXTEDIT_K_LINEEND : {
int n = STB_TEXTEDIT_STRINGLEN ( str ) ;
stb_textedit_clamp ( str , state ) ;
stb_textedit_move_to_first ( state ) ;
if ( state - > single_line )
state - > cursor = n ;
else while ( state - > cursor < n & & STB_TEXTEDIT_GETCHAR ( str , state - > cursor ) ! = STB_TEXTEDIT_NEWLINE )
+ + state - > cursor ;
state - > has_preferred_x = 0 ;
break ;
}
# ifdef STB_TEXTEDIT_K_LINESTART2
case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT :
# endif
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT :
stb_textedit_clamp ( str , state ) ;
stb_textedit_prep_selection_at_cursor ( state ) ;
if ( state - > single_line )
state - > cursor = 0 ;
else while ( state - > cursor > 0 & & STB_TEXTEDIT_GETCHAR ( str , state - > cursor - 1 ) ! = STB_TEXTEDIT_NEWLINE )
- - state - > cursor ;
state - > select_end = state - > cursor ;
state - > has_preferred_x = 0 ;
break ;
# ifdef STB_TEXTEDIT_K_LINEEND2
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT :
# endif
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT : {
int n = STB_TEXTEDIT_STRINGLEN ( str ) ;
stb_textedit_clamp ( str , state ) ;
stb_textedit_prep_selection_at_cursor ( state ) ;
if ( state - > single_line )
state - > cursor = n ;
else while ( state - > cursor < n & & STB_TEXTEDIT_GETCHAR ( str , state - > cursor ) ! = STB_TEXTEDIT_NEWLINE )
+ + state - > cursor ;
state - > select_end = state - > cursor ;
state - > has_preferred_x = 0 ;
break ;
}
// @TODO:
// STB_TEXTEDIT_K_PGUP - move cursor up a page
// STB_TEXTEDIT_K_PGDOWN - move cursor down a page
}
}
/////////////////////////////////////////////////////////////////////////////
//
// Undo processing
//
// @OPTIMIZE: the undo/redo buffer should be circular
static void stb_textedit_flush_redo ( StbUndoState * state )
{
state - > redo_point = STB_TEXTEDIT_UNDOSTATECOUNT ;
state - > redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT ;
}
// discard the oldest entry in the undo list
static void stb_textedit_discard_undo ( StbUndoState * state )
{
if ( state - > undo_point > 0 ) {
// if the 0th undo state has characters, clean those up
if ( state - > undo_rec [ 0 ] . char_storage > = 0 ) {
int n = state - > undo_rec [ 0 ] . insert_length , i ;
// delete n characters from all other records
state - > undo_char_point - = n ;
STB_TEXTEDIT_memmove ( state - > undo_char , state - > undo_char + n , ( size_t ) ( state - > undo_char_point * sizeof ( STB_TEXTEDIT_CHARTYPE ) ) ) ;
for ( i = 0 ; i < state - > undo_point ; + + i )
if ( state - > undo_rec [ i ] . char_storage > = 0 )
state - > undo_rec [ i ] . char_storage - = n ; // @OPTIMIZE: get rid of char_storage and infer it
}
- - state - > undo_point ;
STB_TEXTEDIT_memmove ( state - > undo_rec , state - > undo_rec + 1 , ( size_t ) ( state - > undo_point * sizeof ( state - > undo_rec [ 0 ] ) ) ) ;
}
}
// discard the oldest entry in the redo list--it's bad if this
// ever happens, but because undo & redo have to store the actual
// characters in different cases, the redo character buffer can
// fill up even though the undo buffer didn't
static void stb_textedit_discard_redo ( StbUndoState * state )
{
int k = STB_TEXTEDIT_UNDOSTATECOUNT - 1 ;
if ( state - > redo_point < = k ) {
// if the k'th undo state has characters, clean those up
if ( state - > undo_rec [ k ] . char_storage > = 0 ) {
int n = state - > undo_rec [ k ] . insert_length , i ;
// move the remaining redo character data to the end of the buffer
state - > redo_char_point + = n ;
STB_TEXTEDIT_memmove ( state - > undo_char + state - > redo_char_point , state - > undo_char + state - > redo_char_point - n , ( size_t ) ( ( STB_TEXTEDIT_UNDOCHARCOUNT - state - > redo_char_point ) * sizeof ( STB_TEXTEDIT_CHARTYPE ) ) ) ;
// adjust the position of all the other records to account for above memmove
for ( i = state - > redo_point ; i < k ; + + i )
if ( state - > undo_rec [ i ] . char_storage > = 0 )
state - > undo_rec [ i ] . char_storage + = n ;
}
// now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
STB_TEXTEDIT_memmove ( state - > undo_rec + state - > redo_point + 1 , state - > undo_rec + state - > redo_point , ( size_t ) ( ( STB_TEXTEDIT_UNDOSTATECOUNT - state - > redo_point ) * sizeof ( state - > undo_rec [ 0 ] ) ) ) ;
// now move redo_point to point to the new one
+ + state - > redo_point ;
}
}
static StbUndoRecord * stb_text_create_undo_record ( StbUndoState * state , int numchars )
{
// any time we create a new undo record, we discard redo
stb_textedit_flush_redo ( state ) ;
// if we have no free records, we have to make room, by sliding the
// existing records down
if ( state - > undo_point = = STB_TEXTEDIT_UNDOSTATECOUNT )
stb_textedit_discard_undo ( state ) ;
// if the characters to store won't possibly fit in the buffer, we can't undo
if ( numchars > STB_TEXTEDIT_UNDOCHARCOUNT ) {
state - > undo_point = 0 ;
state - > undo_char_point = 0 ;
return NULL ;
}
// if we don't have enough free characters in the buffer, we have to make room
while ( state - > undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT )
stb_textedit_discard_undo ( state ) ;
return & state - > undo_rec [ state - > undo_point + + ] ;
}
static STB_TEXTEDIT_CHARTYPE * stb_text_createundo ( StbUndoState * state , int pos , int insert_len , int delete_len )
{
StbUndoRecord * r = stb_text_create_undo_record ( state , insert_len ) ;
if ( r = = NULL )
return NULL ;
r - > where = pos ;
r - > insert_length = ( STB_TEXTEDIT_POSITIONTYPE ) insert_len ;
r - > delete_length = ( STB_TEXTEDIT_POSITIONTYPE ) delete_len ;
if ( insert_len = = 0 ) {
r - > char_storage = - 1 ;
return NULL ;
} else {
r - > char_storage = state - > undo_char_point ;
state - > undo_char_point + = insert_len ;
return & state - > undo_char [ r - > char_storage ] ;
}
}
static void stb_text_undo ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state )
{
StbUndoState * s = & state - > undostate ;
StbUndoRecord u , * r ;
if ( s - > undo_point = = 0 )
return ;
// we need to do two things: apply the undo record, and create a redo record
u = s - > undo_rec [ s - > undo_point - 1 ] ;
r = & s - > undo_rec [ s - > redo_point - 1 ] ;
r - > char_storage = - 1 ;
r - > insert_length = u . delete_length ;
r - > delete_length = u . insert_length ;
r - > where = u . where ;
if ( u . delete_length ) {
// if the undo record says to delete characters, then the redo record will
// need to re-insert the characters that get deleted, so we need to store
// them.
// there are three cases:
// there's enough room to store the characters
// characters stored for *redoing* don't leave room for redo
// characters stored for *undoing* don't leave room for redo
// if the last is true, we have to bail
if ( s - > undo_char_point + u . delete_length > = STB_TEXTEDIT_UNDOCHARCOUNT ) {
// the undo records take up too much character space; there's no space to store the redo characters
r - > insert_length = 0 ;
} else {
int i ;
// there's definitely room to store the characters eventually
while ( s - > undo_char_point + u . delete_length > s - > redo_char_point ) {
// should never happen:
if ( s - > redo_point = = STB_TEXTEDIT_UNDOSTATECOUNT )
return ;
// there's currently not enough room, so discard a redo record
stb_textedit_discard_redo ( s ) ;
}
r = & s - > undo_rec [ s - > redo_point - 1 ] ;
r - > char_storage = s - > redo_char_point - u . delete_length ;
s - > redo_char_point = s - > redo_char_point - u . delete_length ;
// now save the characters
for ( i = 0 ; i < u . delete_length ; + + i )
s - > undo_char [ r - > char_storage + i ] = STB_TEXTEDIT_GETCHAR ( str , u . where + i ) ;
}
// now we can carry out the deletion
STB_TEXTEDIT_DELETECHARS ( str , u . where , u . delete_length ) ;
}
// check type of recorded action:
if ( u . insert_length ) {
// easy case: was a deletion, so we need to insert n characters
STB_TEXTEDIT_INSERTCHARS ( str , u . where , & s - > undo_char [ u . char_storage ] , u . insert_length ) ;
s - > undo_char_point - = u . insert_length ;
}
state - > cursor = u . where + u . insert_length ;
s - > undo_point - - ;
s - > redo_point - - ;
}
static void stb_text_redo ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state )
{
StbUndoState * s = & state - > undostate ;
StbUndoRecord * u , r ;
if ( s - > redo_point = = STB_TEXTEDIT_UNDOSTATECOUNT )
return ;
// we need to do two things: apply the redo record, and create an undo record
u = & s - > undo_rec [ s - > undo_point ] ;
r = s - > undo_rec [ s - > redo_point ] ;
// we KNOW there must be room for the undo record, because the redo record
// was derived from an undo record
u - > delete_length = r . insert_length ;
u - > insert_length = r . delete_length ;
u - > where = r . where ;
u - > char_storage = - 1 ;
if ( r . delete_length ) {
// the redo record requires us to delete characters, so the undo record
// needs to store the characters
if ( s - > undo_char_point + u - > insert_length > s - > redo_char_point ) {
u - > insert_length = 0 ;
u - > delete_length = 0 ;
} else {
int i ;
u - > char_storage = s - > undo_char_point ;
s - > undo_char_point = s - > undo_char_point + u - > insert_length ;
// now save the characters
for ( i = 0 ; i < u - > insert_length ; + + i )
s - > undo_char [ u - > char_storage + i ] = STB_TEXTEDIT_GETCHAR ( str , u - > where + i ) ;
}
STB_TEXTEDIT_DELETECHARS ( str , r . where , r . delete_length ) ;
}
if ( r . insert_length ) {
// easy case: need to insert n characters
STB_TEXTEDIT_INSERTCHARS ( str , r . where , & s - > undo_char [ r . char_storage ] , r . insert_length ) ;
s - > redo_char_point + = r . insert_length ;
}
state - > cursor = r . where + r . insert_length ;
s - > undo_point + + ;
s - > redo_point + + ;
}
static void stb_text_makeundo_insert ( STB_TexteditState * state , int where , int length )
{
stb_text_createundo ( & state - > undostate , where , 0 , length ) ;
}
static void stb_text_makeundo_delete ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , int where , int length )
{
int i ;
STB_TEXTEDIT_CHARTYPE * p = stb_text_createundo ( & state - > undostate , where , length , 0 ) ;
if ( p ) {
for ( i = 0 ; i < length ; + + i )
p [ i ] = STB_TEXTEDIT_GETCHAR ( str , where + i ) ;
}
}
static void stb_text_makeundo_replace ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , int where , int old_length , int new_length )
{
int i ;
STB_TEXTEDIT_CHARTYPE * p = stb_text_createundo ( & state - > undostate , where , old_length , new_length ) ;
if ( p ) {
for ( i = 0 ; i < old_length ; + + i )
p [ i ] = STB_TEXTEDIT_GETCHAR ( str , where + i ) ;
}
}
// reset the state to default
static void stb_textedit_clear_state ( STB_TexteditState * state , int is_single_line )
{
state - > undostate . undo_point = 0 ;
state - > undostate . undo_char_point = 0 ;
state - > undostate . redo_point = STB_TEXTEDIT_UNDOSTATECOUNT ;
state - > undostate . redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT ;
state - > select_end = state - > select_start = 0 ;
state - > cursor = 0 ;
state - > has_preferred_x = 0 ;
state - > preferred_x = 0 ;
state - > cursor_at_end_of_line = 0 ;
state - > initialized = 1 ;
state - > single_line = ( unsigned char ) is_single_line ;
state - > insert_mode = 0 ;
}
// API initialize
static void stb_textedit_initialize_state ( STB_TexteditState * state , int is_single_line )
{
stb_textedit_clear_state ( state , is_single_line ) ;
}
# if defined(__GNUC__) || defined(__clang__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-qual"
# endif
static int stb_textedit_paste ( STB_TEXTEDIT_STRING * str , STB_TexteditState * state , STB_TEXTEDIT_CHARTYPE const * ctext , int len )
{
return stb_textedit_paste_internal ( str , state , ( STB_TEXTEDIT_CHARTYPE * ) ctext , len ) ;
}
# if defined(__GNUC__) || defined(__clang__)
# pragma GCC diagnostic pop
# endif
# endif //STB_TEXTEDIT_IMPLEMENTATION
/*
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This software is available under 2 licenses - - choose whichever you prefer .
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ALTERNATIVE A - MIT License
Copyright ( c ) 2017 Sean Barrett
Permission is hereby granted , free of charge , to any person obtaining a copy of
this software and associated documentation files ( the " Software " ) , to deal in
the Software without restriction , including without limitation the rights to
use , copy , modify , merge , publish , distribute , sublicense , and / or sell copies
of the Software , and to permit persons to whom the Software is furnished to do
so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE .
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ALTERNATIVE B - Public Domain ( www . unlicense . org )
This is free and unencumbered software released into the public domain .
Anyone is free to copy , modify , publish , use , compile , sell , or distribute this
software , either in source code form or as a compiled binary , for any purpose ,
commercial or non - commercial , and by any means .
In jurisdictions that recognize copyright laws , the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain . We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors . We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER LIABILITY , WHETHER IN AN
ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM , OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE .
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*/