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//-----------------------------------------------------------------------------
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// USER IMPLEMENTATION
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//-----------------------------------------------------------------------------
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#pragma once
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//---- Define your own malloc/free/realloc functions if you want to override internal memory allocations for ImGui
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//#define IM_MALLOC(_SIZE) MyMalloc(_SIZE) // void* MyMalloc(size_t size);
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//#define IM_FREE(_PTR) MyFree(_PTR) // void MyFree(void *ptr);
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//#define IM_REALLOC(_PTR, _SIZE) MyRealloc(_PTR, _SIZE) // void* MyRealloc(void *ptr, size_t size);
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//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
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//#include <vector>
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//#define ImVector std::vector
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//#define ImVector MyVector
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//---- Define assertion handler. Defaults to calling assert().
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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//---- Include imgui_user.cpp at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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//#define IMGUI_INCLUDE_IMGUI_USER_CPP
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//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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/*
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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operator MyVec2() const { return MyVec2(x,y); }
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#define IM_VEC4_CLASS_EXTRA \
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ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//---- Freely implement extra functions within the ImGui:: namespace.
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//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
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/*
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namespace ImGui
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{
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void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
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void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
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};
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*/
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