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Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.

pull/2472/head
omar 6 years ago
parent
commit
0034e65c26
  1. 4
      docs/CHANGELOG.txt
  2. 66
      examples/example_glfw_vulkan/main.cpp
  3. 62
      examples/example_sdl_vulkan/main.cpp
  4. 40
      examples/imgui_impl_vulkan.cpp
  5. 41
      examples/imgui_impl_vulkan.h

4
docs/CHANGELOG.txt

@ -36,10 +36,12 @@ HOW TO UPDATE?
Breaking Changes:
- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
(The demo helper ImGui_ImplVulkanH_WindowData structure carries them.) (#2461, #2348, #2378, #2097)
(The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097)
- Examples: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required during
initialization to specify the number of in-flight image requested by swap chains.
(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely
on them but it is possible you have!).
Other Changes:

66
examples/example_glfw_vulkan/main.cpp

@ -30,20 +30,21 @@
#define IMGUI_VULKAN_DEBUG_REPORT
#endif
static VkAllocationCallbacks* g_Allocator = NULL;
static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t)-1;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_WindowData g_WindowData;
static int g_MinImageCount = 2;
static bool g_WantSwapChainRebuild = false;
static int g_ResizeWidth = 0, g_ResizeHeight = 0;
static VkAllocationCallbacks* g_Allocator = NULL;
static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t)-1;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_Window g_WindowData;
static int g_MinImageCount = 2;
static bool g_SwapChainRebuild = false;
static int g_SwapChainResizeWidth = 0;
static int g_SwapChainResizeHeight = 0;
static void check_vk_result(VkResult err)
{
@ -192,7 +193,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
}
}
static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
{
wd->Surface = surface;
@ -220,8 +221,8 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR sur
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
IM_ASSERT(wd->FramesQueueSize >= 2);
IM_ASSERT(g_MinImageCount >= 2);
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
}
static void CleanupVulkan()
@ -240,14 +241,14 @@ static void CleanupVulkan()
static void CleanupVulkanWindow()
{
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_WindowData helpers,
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
}
static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
{
VkResult err;
@ -255,7 +256,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
check_vk_result(err);
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
{
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
check_vk_result(err);
@ -308,9 +309,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
}
}
static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1;
@ -329,14 +330,14 @@ static void glfw_error_callback(int error, const char* description)
static void glfw_resize_callback(GLFWwindow*, int w, int h)
{
g_WantSwapChainRebuild = true;
g_ResizeWidth = w;
g_ResizeHeight = h;
g_SwapChainRebuild = true;
g_SwapChainResizeWidth = w;
g_SwapChainResizeHeight = h;
}
int main(int, char**)
{
// Setup window
// Setup GLFW window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
return 1;
@ -363,7 +364,7 @@ int main(int, char**)
int w, h;
glfwGetFramebufferSize(window, &w, &h);
glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context
@ -450,12 +451,13 @@ int main(int, char**)
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
glfwPollEvents();
if (g_WantSwapChainRebuild)
if (g_SwapChainRebuild)
{
ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
g_SwapChainRebuild = false;
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
g_WindowData.FrameIndex = 0;
g_WantSwapChainRebuild = false;
}
// Start the Dear ImGui frame

62
examples/example_sdl_vulkan/main.cpp

@ -22,19 +22,21 @@
#define IMGUI_VULKAN_DEBUG_REPORT
#endif
static VkAllocationCallbacks* g_Allocator = NULL;
static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t)-1;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_WindowData g_WindowData;
static uint32_t g_MinImageCount = 2;
static bool g_WantSwapChainRebuild = false;
static VkAllocationCallbacks* g_Allocator = NULL;
static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t)-1;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_Window g_WindowData;
static uint32_t g_MinImageCount = 2;
static bool g_SwapChainRebuild = false;
static int g_SwapChainResizeWidth = 0;
static int g_SwapChainResizeHeight = 0;
static void check_vk_result(VkResult err)
{
@ -183,7 +185,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
}
}
static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
{
wd->Surface = surface;
@ -211,8 +213,8 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR sur
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
IM_ASSERT(wd->FramesQueueSize >= 2);
IM_ASSERT(g_MinImageCount >= 2);
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
}
static void CleanupVulkan()
@ -231,14 +233,14 @@ static void CleanupVulkan()
static void CleanupVulkanWindow()
{
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_WindowData helpers,
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
}
static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
{
VkResult err;
@ -246,7 +248,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
check_vk_result(err);
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
{
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
check_vk_result(err);
@ -299,9 +301,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
}
}
static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1;
@ -348,7 +350,7 @@ int main(int, char**)
// Create Framebuffers
int w, h;
SDL_GetWindowSize(window, &w, &h);
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context
@ -441,18 +443,18 @@ int main(int, char**)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
{
g_WindowData.Width = (int)event.window.data1;
g_WindowData.Height = (int)event.window.data2;
g_WantSwapChainRebuild = true;
g_SwapChainResizeWidth = (int)event.window.data1;
g_SwapChainResizeHeight = (int)event.window.data2;
g_SwapChainRebuild = true;
}
}
if (g_WantSwapChainRebuild)
if (g_SwapChainRebuild)
{
ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
g_SwapChainRebuild = false;
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
g_WindowData.FrameIndex = 0;
g_WantSwapChainRebuild = false;
}
// Start the Dear ImGui frame

40
examples/imgui_impl_vulkan.cpp

@ -20,9 +20,9 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_WindowData structure carries them.)
// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.)
// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount().
// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindowData() optional helper.
// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
@ -63,9 +63,9 @@ static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
// Forward Declarations
void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
//-----------------------------------------------------------------------------
// SHADERS
@ -877,7 +877,7 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
return VK_PRESENT_MODE_FIFO_KHR; // Always available
}
void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
{
IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
(void)instance;
@ -888,7 +888,7 @@ void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhy
VkResult err;
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
{
VkCommandPoolCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
@ -937,17 +937,17 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
}
// Also destroy old swap chain and in-flight frames data, if any.
void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
{
VkResult err;
VkSwapchainKHR old_swapchain = wd->Swapchain;
err = vkDeviceWaitIdle(device);
check_vk_result(err);
// We don't use ImGui_ImplVulkanH_DestroyWindowData() because we want to preserve the old swapchain to create the new one.
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
// Destroy old Framebuffer
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
delete[] wd->Frames;
wd->Frames = NULL;
wd->FramesQueueSize = 0;
@ -1003,7 +1003,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
check_vk_result(err);
IM_ASSERT(wd->Frames == NULL);
wd->Frames = new ImGui_ImplVulkanH_FrameData[wd->FramesQueueSize];
wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize];
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
wd->Frames[i].Backbuffer = backbuffers[i];
@ -1062,7 +1062,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
info.subresourceRange = image_range;
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
info.image = fd->Backbuffer;
err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
check_vk_result(err);
@ -1082,7 +1082,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
info.layers = 1;
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
attachment[0] = fd->BackbufferView;
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
check_vk_result(err);
@ -1090,29 +1090,29 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
}
}
void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
{
ImGui_ImplVulkanH_CreateWindowDataSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
ImGui_ImplVulkanH_CreateWindowSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
ImGui_ImplVulkanH_CreateWindowCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
}
void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
{
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
//vkQueueWaitIdle(g_Queue);
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
delete[] wd->Frames;
wd->Frames = NULL;
vkDestroyRenderPass(device, wd->RenderPass, allocator);
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
*wd = ImGui_ImplVulkanH_WindowData();
*wd = ImGui_ImplVulkanH_Window();
}
void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator)
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
{
(void)instance;
vkDestroyFence(device, fd->Fence, allocator);

41
examples/imgui_impl_vulkan.h

@ -26,16 +26,16 @@
// [Please zero-clear before use!]
struct ImGui_ImplVulkan_InitInfo
{
VkInstance Instance;
VkPhysicalDevice PhysicalDevice;
VkDevice Device;
uint32_t QueueFamily;
VkQueue Queue;
VkPipelineCache PipelineCache;
VkDescriptorPool DescriptorPool;
int MinImageCount; // >= 2
const VkAllocationCallbacks* Allocator;
void (*CheckVkResultFn)(VkResult err);
VkInstance Instance;
VkPhysicalDevice PhysicalDevice;
VkDevice Device;
uint32_t QueueFamily;
VkQueue Queue;
VkPipelineCache PipelineCache;
VkDescriptorPool DescriptorPool;
int MinImageCount; // >= 2
const VkAllocationCallbacks* Allocator;
void (*CheckVkResultFn)(VkResult err);
};
// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
@ -83,19 +83,20 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//-------------------------------------------------------------------------
struct ImGui_ImplVulkanH_FrameData;
struct ImGui_ImplVulkanH_WindowData;
struct ImGui_ImplVulkanH_Frame;
struct ImGui_ImplVulkanH_Window;
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
// Helpers
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
// Helper structure to hold the data needed by one rendering frame
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
// [Please zero-clear before use!]
struct ImGui_ImplVulkanH_FrameData
struct ImGui_ImplVulkanH_Frame
{
VkCommandPool CommandPool;
VkCommandBuffer CommandBuffer;
@ -109,8 +110,8 @@ struct ImGui_ImplVulkanH_FrameData
};
// Helper structure to hold the data needed by one rendering context into one OS window
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
struct ImGui_ImplVulkanH_WindowData
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
struct ImGui_ImplVulkanH_Window
{
int Width;
int Height;
@ -123,9 +124,9 @@ struct ImGui_ImplVulkanH_WindowData
VkClearValue ClearValue;
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
ImGui_ImplVulkanH_FrameData* Frames;
ImGui_ImplVulkanH_Frame* Frames;
ImGui_ImplVulkanH_WindowData()
ImGui_ImplVulkanH_Window()
{
memset(this, 0, sizeof(*this));
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;

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