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@ -49,7 +49,7 @@ Other Changes: |
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clipping, more than 16 KB characters are visible in the same low-level ImDrawList::RenderText |
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clipping, more than 16 KB characters are visible in the same low-level ImDrawList::RenderText |
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call. ImGui-level functions such as TextUnformatted() are not affected. This is quite rare |
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call. ImGui-level functions such as TextUnformatted() are not affected. This is quite rare |
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but it will be addressed later). (#3349) |
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but it will be addressed later). (#3349) |
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- Selectable: Fixed highlight/hit extent when used with horizontal scrolling (in or outside columns). |
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- Selectable: Fixed highlight/hit extent when used with horizontal scrolling (in or outside columns). |
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Also fixed related text clipping when used in a column after the first one. (#3187, #3386) |
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Also fixed related text clipping when used in a column after the first one. (#3187, #3386) |
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- Scrolling: Avoid SetScroll, SetScrollFromPos functions from snapping on the edge of scroll |
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- Scrolling: Avoid SetScroll, SetScrollFromPos functions from snapping on the edge of scroll |
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limits when close-enough by (WindowPadding - ItemPadding), which was a tweak with too many |
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limits when close-enough by (WindowPadding - ItemPadding), which was a tweak with too many |
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@ -80,6 +80,8 @@ Other Changes: |
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- Demo: Improved "Layout & Scrolling" -> "Child Windows" section. |
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- Demo: Improved "Layout & Scrolling" -> "Child Windows" section. |
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- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value. |
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- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value. |
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- Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h] |
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- Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h] |
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- Backends: Allegro 5: Fixed horizontal scrolling direction with mouse wheel / touch pads (it seems |
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like Allegro 5 reports it differently from GLFW and SDL). (#3394, #2424, #1463) [@nobody-special666] |
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- Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. (#3390) [@RoryO] |
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- Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. (#3390) [@RoryO] |
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