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Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window. (#8036)

pull/3761/merge
ocornut 1 month ago
parent
commit
014b722963
  1. 3
      docs/CHANGELOG.txt
  2. 28
      imgui.cpp
  3. 2
      imgui.h
  4. 1
      imgui_internal.h

3
docs/CHANGELOG.txt

@ -73,6 +73,9 @@ Other changes:
Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location.
- Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip
appeared during drag and drop release.
- Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window so that
transitioning from an item tooltip to a drag tooltip doesn't leak window auto-sizing
info from one to the other. (#8036)
- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
(#8009, #8010) [@blitz-research]

28
imgui.cpp

@ -3964,6 +3964,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
DisabledStackSize = 0;
LockMarkEdited = 0;
TooltipOverrideCount = 0;
TooltipPreviousWindow = NULL;
PlatformImeData.InputPos = ImVec2(0.0f, 0.0f);
PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission
@ -5152,6 +5153,7 @@ void ImGui::NewFrame()
g.DragDropWithinSource = false;
g.DragDropWithinTarget = false;
g.DragDropHoldJustPressedId = 0;
g.TooltipPreviousWindow = NULL;
// Close popups on focus lost (currently wip/opt-in)
//if (g.IO.AppFocusLost)
@ -7549,6 +7551,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Clear hit test shape every frame
window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0;
if (flags & ImGuiWindowFlags_Tooltip)
g.TooltipPreviousWindow = window;
// Pressing CTRL+C while holding on a window copy its content to the clipboard
// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
// Maybe we can support CTRL+C on every element?
@ -11504,7 +11509,8 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
{
ImGuiContext& g = *GImGui;
if (g.DragDropWithinSource || g.DragDropWithinTarget)
const bool is_dragdrop_tooltip = g.DragDropWithinSource || g.DragDropWithinTarget;
if (is_dragdrop_tooltip)
{
// Drag and Drop tooltips are positioning differently than other tooltips:
// - offset visibility to increase visibility around mouse.
@ -11520,16 +11526,16 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
tooltip_flags |= ImGuiTooltipFlags_OverridePrevious;
}
char window_name[16];
ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
if (tooltip_flags & ImGuiTooltipFlags_OverridePrevious)
if (ImGuiWindow* window = FindWindowByName(window_name))
if (window->Active)
{
// Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
SetWindowHiddenAndSkipItemsForCurrentFrame(window);
ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
}
const char* window_name_template = is_dragdrop_tooltip ? "##Tooltip_DragDrop_%02d" : "##Tooltip_%02d";
char window_name[32];
ImFormatString(window_name, IM_ARRAYSIZE(window_name), window_name_template, g.TooltipOverrideCount);
if ((tooltip_flags & ImGuiTooltipFlags_OverridePrevious) && g.TooltipPreviousWindow != NULL && g.TooltipPreviousWindow->Active)
{
// Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
//IMGUI_DEBUG_LOG("[tooltip] '%s' already active, using +1 for this frame\n", window_name);
SetWindowHiddenAndSkipItemsForCurrentFrame(g.TooltipPreviousWindow);
ImFormatString(window_name, IM_ARRAYSIZE(window_name), window_name_template, ++g.TooltipOverrideCount);
}
ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
Begin(window_name, NULL, flags | extra_window_flags);
// 2023-03-09: Added bool return value to the API, but currently always returning true.

2
imgui.h

@ -29,7 +29,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.91.3 WIP"
#define IMGUI_VERSION_NUM 19123
#define IMGUI_VERSION_NUM 19124
#define IMGUI_HAS_TABLE
/*

1
imgui_internal.h

@ -2283,6 +2283,7 @@ struct ImGuiContext
short DisabledStackSize;
short LockMarkEdited;
short TooltipOverrideCount;
ImGuiWindow* TooltipPreviousWindow; // Window of last tooltip submitted during the frame
ImVector<char> ClipboardHandlerData; // If no custom clipboard handler is defined
ImVector<ImGuiID> MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once
ImGuiTypingSelectState TypingSelectState; // State for GetTypingSelectRequest()

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