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MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT.

pull/7804/head
ocornut 4 months ago
parent
commit
02c31a8dd1
  1. 51
      docs/CHANGELOG.txt
  2. 6
      imgui.h
  3. 4
      imgui_internal.h

51
docs/CHANGELOG.txt

@ -77,6 +77,57 @@ Other changes:
Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem(). Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
(#1379, #1468, #2200, #4936, #5216, #7302, #7573) (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
- This was mostly all previously in imgui_internal.h. - This was mostly all previously in imgui_internal.h.
- Multi-Select: added multi-select API and demos. (#1861)
- This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
items), box-selection with scrolling, and many other details.
- In the spirit of Dear ImGui design, your code owns both items and actual selection data.
This is designed to allow all kinds of selection storage you may use in your application
(e.g. set/map/hash, intrusive selection, interval trees, up to you).
- The supported widgets are Selectable(), Checkbox(). TreeNode() is also technically supported but...
using this correctly is more complicated (you need some sort of linear/random access to your tree,
which is suited to advanced trees setups already implementing filters and clipper.
We will work toward simplifying and demoing this later.
- A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app.
- Documentation:
- Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for API overview.
- Demo code.
- Headers are well commented.
- Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
- Added IsItemToggledSelection() for use if you need latest selection update during currnet iteration.
- Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
- BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO structure, which
is mostly an array of ImGuiSelectionRequest actions (clear, select all, set range, etc.)
- Other fields are helpful when using a clipper, or wanting to handle deletion nicely.
- Added ImGuiSelectionBasicStorage helper to store and maintain a selection (optional):
- This is similar to if you used e.g. a std::set<ID> to store a selection, with all the right
glue to honor ImGuiMultiSelectIO requests. Most applications can use that.
- Added ImGuiSelectionExternalStorage helper to maintain an externally stored selection (optional):
- Helpful to easily bind multi-selection to e.g. an array of checkboxes.
- Added ImGuiMultiSelectFlags options:
- ImGuiMultiSelectFlags_SingleSelect
- ImGuiMultiSelectFlags_NoSelectAll
- ImGuiMultiSelectFlags_NoRangeSelect
- ImGuiMultiSelectFlags_NoAutoSelect
- ImGuiMultiSelectFlags_NoAutoClear
- ImGuiMultiSelectFlags_NoAutoClearOnReselect (#7424)
- ImGuiMultiSelectFlags_BoxSelect1d
- ImGuiMultiSelectFlags_BoxSelect2d
- ImGuiMultiSelectFlags_BoxSelectNoScroll
- ImGuiMultiSelectFlags_ClearOnEscape
- ImGuiMultiSelectFlags_ClearOnClickVoid
- ImGuiMultiSelectFlags_ScopeWindow (default), ImGuiMultiSelectFlags_ScopeRect
- ImGuiMultiSelectFlags_SelectOnClick (default), ImGuiMultiSelectFlags_SelectOnClickRelease
- ImGuiMultiSelectFlags_NavWrapX
- Demo: Added "Examples->Assets Browser" demo.
- Demo: Added "Widgets->Selection State & Multi-Select" section, with:
- Multi-Select
- Multi-Select (with clipper)
- Multi-Select (with deletion)
- Multi-Select (dual list box) (#6648)
- Multi-Select (checkboxes)
- Multi-Select (multiple scopes)
- Multi-Select (advanced)
- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can - Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
can use the clipper without knowing the amount of items beforehand. (#1311) can use the clipper without knowing the amount of items beforehand. (#1311)
In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration

6
imgui.h

@ -28,7 +28,7 @@
// Library Version // Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345') // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.91.0 WIP" #define IMGUI_VERSION "1.91.0 WIP"
#define IMGUI_VERSION_NUM 19095 #define IMGUI_VERSION_NUM 19096
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE
/* /*
@ -2729,8 +2729,6 @@ struct ImColor
// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO, ImGuiSelectionBasicStorage) // [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO, ImGuiSelectionBasicStorage)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
// Multi-selection system // Multi-selection system
// Documentation at: https://github.com/ocornut/imgui/wiki/Multi-Select // Documentation at: https://github.com/ocornut/imgui/wiki/Multi-Select
// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this. // - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
@ -2797,7 +2795,7 @@ struct ImGuiMultiSelectIO
{ {
//------------------------------------------// BeginMultiSelect / EndMultiSelect //------------------------------------------// BeginMultiSelect / EndMultiSelect
ImVector<ImGuiSelectionRequest> Requests; // ms:w, app:r / ms:w app:r // Requests to apply to your selection data. ImVector<ImGuiSelectionRequest> Requests; // ms:w, app:r / ms:w app:r // Requests to apply to your selection data.
ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (generally the first selected item when multi-selecting, which is used as a reference point) must never be clipped! ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (often the first selected item) must never be clipped: use clipper.IncludeItemByIndex() to ensure it is submitted.
ImGuiSelectionUserData NavIdItem; // ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items). ImGuiSelectionUserData NavIdItem; // ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
bool NavIdSelected; // ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items). bool NavIdSelected; // ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection). bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).

4
imgui_internal.h

@ -1741,8 +1741,6 @@ struct ImGuiBoxSelectState
// We always assume that -1 is an invalid value (which works for indices and pointers) // We always assume that -1 is an invalid value (which works for indices and pointers)
#define ImGuiSelectionUserData_Invalid ((ImGuiSelectionUserData)-1) #define ImGuiSelectionUserData_Invalid ((ImGuiSelectionUserData)-1)
#ifdef IMGUI_HAS_MULTI_SELECT
// Temporary storage for multi-select // Temporary storage for multi-select
struct IMGUI_API ImGuiMultiSelectTempData struct IMGUI_API ImGuiMultiSelectTempData
{ {
@ -1783,8 +1781,6 @@ struct IMGUI_API ImGuiMultiSelectState
ImGuiMultiSelectState() { Window = NULL; ID = 0; LastFrameActive = LastSelectionSize = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; } ImGuiMultiSelectState() { Window = NULL; ID = 0; LastFrameActive = LastSelectionSize = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
}; };
#endif // #ifdef IMGUI_HAS_MULTI_SELECT
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// [SECTION] Docking support // [SECTION] Docking support
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

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