#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
ImVector<ImGuiSelectionRequest>Requests;// ms:w, app:r / ms:w app:r // Requests to apply to your selection data.
ImVector<ImGuiSelectionRequest>Requests;// ms:w, app:r / ms:w app:r // Requests to apply to your selection data.
ImGuiSelectionUserDataRangeSrcItem;// ms:w app:r / // (If using clipper) Begin: Source item (generally the first selected item when multi-selecting, which is used as a reference point) must never be clipped!
ImGuiSelectionUserDataRangeSrcItem;// ms:w app:r / // (If using clipper) Begin: Source item (often the first selected item) must never be clipped: use clipper.IncludeItemByIndex() to ensure it is submitted.
ImGuiSelectionUserDataNavIdItem;// ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
ImGuiSelectionUserDataNavIdItem;// ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
boolNavIdSelected;// ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
boolNavIdSelected;// ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
boolRangeSrcReset;// app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
boolRangeSrcReset;// app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).