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Merge branch 'master' into docking

# Conflicts:
#	imgui_demo.cpp
pull/7814/head
ocornut 4 months ago
parent
commit
02cc7d451c
  1. 14
      docs/CHANGELOG.txt
  2. 5
      imgui.cpp
  3. 14
      imgui.h
  4. 463
      imgui_demo.cpp
  5. 2
      imgui_internal.h
  6. 7
      imgui_widgets.cpp

14
docs/CHANGELOG.txt

@ -77,7 +77,14 @@ Other changes:
Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
- This was mostly all previously in imgui_internal.h.
- Multi-Select: added multi-select API and demos. (#1861)
- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. This is a simplified version of a more
complete set of function available in imgui_internal.h. One common use-case for this is to allow
your items to disable standard inputs behaviors such as Tab or Alt handling, Mouse Wheel scrolling,
etc. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
// Hovering or activating the button will disable mouse wheel default behavior to scroll
InvisibleButton(...);
SetItemKeyOwner(ImGuiKey_MouseWheelY);
- Multi-Select: added multi-select API and demos. (#1861, #6518)
- This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
items), box-selection with scrolling, and many other details.
@ -154,6 +161,11 @@ Other changes:
- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
"Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
Docking+Viewports Branch:
- Backends: SDL3: Fixed a bug preventing ImGuiViewportFlags_NoFocusOnAppearing support from
working (Windows only).
-----------------------------------------------------------------------
VERSION 1.90.9 (Released 2024-07-01)

5
imgui.cpp

@ -10442,6 +10442,11 @@ void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
}
}
void ImGui::SetItemKeyOwner(ImGuiKey key)
{
SetItemKeyOwner(key, ImGuiInputFlags_None);
}
// This is the only public API until we expose owner_id versions of the API as replacements.
bool ImGui::IsKeyChordPressed(ImGuiKeyChord key_chord)
{

14
imgui.h

@ -28,7 +28,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.91.0 WIP"
#define IMGUI_VERSION_NUM 19096
#define IMGUI_VERSION_NUM 19097
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
@ -1013,6 +1013,14 @@ namespace ImGui
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
// Inputs Utilities: Key/Input Ownership [BETA]
// - One common use case would be to allow your items to disable standard inputs behaviors such
// as Tab or Alt key handling, Mouse Wheel scrolling, etc.
// e.g. Button(...); SetItemKeyOwner(ImGuiKey_MouseWheelY); to make hovering/activating a button disable wheel for scrolling.
// - Reminder ImGuiKey enum include access to mouse buttons and gamepad, so key ownership can apply to them.
// - Many related features are still in imgui_internal.h. For instance, most IsKeyXXX()/IsMouseXXX() functions have an owner-id-aware version.
IMGUI_API void SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
// Inputs Utilities: Mouse specific
// - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
// - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle.
@ -2877,6 +2885,8 @@ struct ImColor
// SetRange requests will give you two end-points and you will need to iterate/interpolate between them to update your selection.
// - However it is perfectly possible to store a POINTER or another IDENTIFIER inside ImGuiSelectionUserData.
// Our system never assume that you identify items by indices, it never attempts to interpolate between two values.
// - If you enable ImGuiMultiSelectFlags_NoRangeSelect then it is guaranteed that you will never have to interpolate
// between two ImGuiSelectionUserData, which may be a convenient way to use part of the feature with less code work.
// - As most users will want to store an index, for convenience and to reduce confusion we use ImS64 instead of void*,
// being syntactically easier to downcast. Feel free to reinterpret_cast and store a pointer inside.
@ -2886,7 +2896,7 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_None = 0,
ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection).
ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection). With BoxSelect is also ensure contiguous SetRange requests are not combined into one. This allows not handling interpolation in SetRange requests.
ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item

463
imgui_demo.cpp

@ -11,7 +11,7 @@
// Get the latest version at https://github.com/ocornut/imgui
// How to easily locate code?
// - Use the Item Picker to debug break in code by clicking any widgets: https://github.com/ocornut/imgui/wiki/Debug-Tools
// - Use Tools->Item Picker to debug break in code by clicking any widgets: https://github.com/ocornut/imgui/wiki/Debug-Tools
// - Browse an online version the demo with code linked to hovered widgets: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html
// - Find a visible string and search for it in the code!
@ -62,6 +62,7 @@
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
// - You can search/grep for all sections listed in the index to find the section.
/*
@ -69,14 +70,15 @@ Index of this file:
// [SECTION] Forward Declarations
// [SECTION] Helpers
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor & Multi-Select demos)
// [SECTION] Demo Window / ShowDemoWindow()
// - ShowDemoWindow()
// - sub section: ShowDemoWindowWidgets()
// - sub section: ShowDemoWindowMultiSelect()
// - sub section: ShowDemoWindowLayout()
// - sub section: ShowDemoWindowPopups()
// - sub section: ShowDemoWindowTables()
// - sub section: ShowDemoWindowInputs()
// [SECTION] ShowDemoWindowMenuBar()
// [SECTION] ShowDemoWindowWidgets()
// [SECTION] ShowDemoWindowMultiSelect()
// [SECTION] ShowDemoWindowLayout()
// [SECTION] ShowDemoWindowPopups()
// [SECTION] ShowDemoWindowTables()
// [SECTION] ShowDemoWindowInputs()
// [SECTION] About Window / ShowAboutWindow()
// [SECTION] Style Editor / ShowStyleEditor()
// [SECTION] User Guide / ShowUserGuide()
@ -84,7 +86,6 @@ Index of this file:
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor etc.)
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
// [SECTION] Example App: Long Text / ShowExampleAppLongText()
// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
@ -193,7 +194,7 @@ Index of this file:
#endif
//-----------------------------------------------------------------------------
// [SECTION] Forward Declarations, Helpers
// [SECTION] Forward Declarations
//-----------------------------------------------------------------------------
#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
@ -217,9 +218,11 @@ static void ShowExampleAppWindowTitles(bool* p_open);
static void ShowExampleMenuFile();
// We split the contents of the big ShowDemoWindow() function into smaller functions
// (because the link time of very large functions grow non-linearly)
static void ShowDemoWindowWidgets();
static void ShowDemoWindowMultiSelect();
// (because the link time of very large functions tends to grow non-linearly)
struct DemoWindowData;
static void ShowDemoWindowMenuBar(DemoWindowData* demo_data);
static void ShowDemoWindowWidgets(DemoWindowData* demo_data);
static void ShowDemoWindowMultiSelect(DemoWindowData* demo_data);
static void ShowDemoWindowLayout();
static void ShowDemoWindowPopups();
static void ShowDemoWindowTables();
@ -263,18 +266,114 @@ void* GImGuiDemoMarkerCallbackUserData = NULL;
#define IMGUI_DEMO_MARKER(section) do { if (GImGuiDemoMarkerCallback != NULL) GImGuiDemoMarkerCallback(__FILE__, __LINE__, section, GImGuiDemoMarkerCallbackUserData); } while (0)
//-----------------------------------------------------------------------------
// [SECTION] Demo Window / ShowDemoWindow()
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor etc.)
//-----------------------------------------------------------------------------
// Simple representation for a tree
// (this is designed to be simple to understand for our demos, not to be fancy or efficient etc.)
struct ExampleTreeNode
{
// Tree structure
char Name[28];
int UID = 0;
ExampleTreeNode* Parent = NULL;
ImVector<ExampleTreeNode*> Childs;
// Leaf Data
bool HasData = false; // All leaves have data
bool DataMyBool = false;
int DataMyInt = 128;
ImVec2 DataMyVec2 = ImVec2(0.0f, 3.141592f);
};
// Simple representation of struct metadata/serialization data.
// (this is a minimal version of what a typical advanced application may provide)
struct ExampleMemberInfo
{
const char* Name; // Member name
ImGuiDataType DataType; // Member type
int DataCount; // Member count (1 when scalar)
int Offset; // Offset inside parent structure
};
// Metadata description of ExampleTreeNode struct.
static const ExampleMemberInfo ExampleTreeNodeMemberInfos[]
{
{ "MyBool", ImGuiDataType_Bool, 1, offsetof(ExampleTreeNode, DataMyBool) },
{ "MyInt", ImGuiDataType_S32, 1, offsetof(ExampleTreeNode, DataMyInt) },
{ "MyVec2", ImGuiDataType_Float, 2, offsetof(ExampleTreeNode, DataMyVec2) },
};
static ExampleTreeNode* ExampleTree_CreateNode(const char* name, int uid, ExampleTreeNode* parent)
{
ExampleTreeNode* node = IM_NEW(ExampleTreeNode);
snprintf(node->Name, IM_ARRAYSIZE(node->Name), "%s", name);
node->UID = uid;
node->Parent = parent;
if (parent)
parent->Childs.push_back(node);
return node;
}
// Create example tree data
static ExampleTreeNode* ExampleTree_CreateDemoTree()
{
static const char* root_names[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
char name_buf[32];
int uid = 0;
ExampleTreeNode* node_L0 = ExampleTree_CreateNode("<ROOT>", ++uid, NULL);
for (int idx_L0 = 0; idx_L0 < IM_ARRAYSIZE(root_names) * 2; idx_L0++)
{
snprintf(name_buf, 32, "%s %d", root_names[idx_L0 / 2], idx_L0 % 2);
ExampleTreeNode* node_L1 = ExampleTree_CreateNode(name_buf, ++uid, node_L0);
const int number_of_childs = (int)strlen(node_L1->Name);
for (int idx_L1 = 0; idx_L1 < number_of_childs; idx_L1++)
{
snprintf(name_buf, 32, "Child %d", idx_L1);
ExampleTreeNode* node_L2 = ExampleTree_CreateNode(name_buf, ++uid, node_L1);
node_L2->HasData = true;
if (idx_L1 == 0)
{
snprintf(name_buf, 32, "Sub-child %d", 0);
ExampleTreeNode* node_L3 = ExampleTree_CreateNode(name_buf, ++uid, node_L2);
node_L3->HasData = true;
}
}
}
return node_L0;
}
//-----------------------------------------------------------------------------
// - ShowDemoWindow()
// - ShowDemoWindowWidgets()
// - ShowDemoWindowMultiSelect()
// - ShowDemoWindowLayout()
// - ShowDemoWindowPopups()
// - ShowDemoWindowTables()
// - ShowDemoWindowColumns()
// - ShowDemoWindowInputs()
// [SECTION] Demo Window / ShowDemoWindow()
//-----------------------------------------------------------------------------
struct DemoWindowData
{
// Examples Apps (accessible from the "Examples" menu)
bool ShowMainMenuBar = false;
bool ShowAppAssetsBrowser = false;
bool ShowAppConsole = false;
bool ShowAppCustomRendering = false;
bool ShowAppDocuments = false;
bool ShowAppDockSpace = false;
bool ShowAppLog = false;
bool ShowAppLayout = false;
bool ShowAppPropertyEditor = false;
bool ShowAppSimpleOverlay = false;
bool ShowAppAutoResize = false;
bool ShowAppConstrainedResize = false;
bool ShowAppFullscreen = false;
bool ShowAppLongText = false;
bool ShowAppWindowTitles = false;
// Dear ImGui Tools (accessible from the "Tools" menu)
bool ShowMetrics = false;
bool ShowDebugLog = false;
bool ShowIDStackTool = false;
bool ShowStyleEditor = false;
bool ShowAbout = false;
};
// Demonstrate most Dear ImGui features (this is big function!)
// You may execute this function to experiment with the UI and understand what it does.
// You may then search for keywords in the code when you are interested by a specific feature.
@ -287,60 +386,37 @@ void ImGui::ShowDemoWindow(bool* p_open)
// Verify ABI compatibility between caller code and compiled version of Dear ImGui. This helps detects some build issues.
IMGUI_CHECKVERSION();
// Stored data
static DemoWindowData demo;
// Examples Apps (accessible from the "Examples" menu)
static bool show_app_main_menu_bar = false;
static bool show_app_assets_browser = false;
static bool show_app_console = false;
static bool show_app_custom_rendering = false;
static bool show_app_dockspace = false;
static bool show_app_documents = false;
static bool show_app_log = false;
static bool show_app_layout = false;
static bool show_app_property_editor = false;
static bool show_app_simple_overlay = false;
static bool show_app_auto_resize = false;
static bool show_app_constrained_resize = false;
static bool show_app_fullscreen = false;
static bool show_app_long_text = false;
static bool show_app_window_titles = false;
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
if (show_app_dockspace) ShowExampleAppDockSpace(&show_app_dockspace); // Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace()
if (show_app_assets_browser) ShowExampleAppAssetsBrowser(&show_app_assets_browser);
if (show_app_console) ShowExampleAppConsole(&show_app_console);
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
if (show_app_log) ShowExampleAppLog(&show_app_log);
if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay);
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen);
if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
if (demo.ShowMainMenuBar) { ShowExampleAppMainMenuBar(); }
if (demo.ShowAppDockSpace) { ShowExampleAppDockSpace(&demo.ShowAppDockSpace); } // Important: Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
if (demo.ShowAppDocuments) { ShowExampleAppDocuments(&demo.ShowAppDocuments); } // ...Process the Document app next, as it may also use a DockSpace()
if (demo.ShowAppAssetsBrowser) { ShowExampleAppAssetsBrowser(&demo.ShowAppAssetsBrowser); }
if (demo.ShowAppConsole) { ShowExampleAppConsole(&demo.ShowAppConsole); }
if (demo.ShowAppCustomRendering) { ShowExampleAppCustomRendering(&demo.ShowAppCustomRendering); }
if (demo.ShowAppLog) { ShowExampleAppLog(&demo.ShowAppLog); }
if (demo.ShowAppLayout) { ShowExampleAppLayout(&demo.ShowAppLayout); }
if (demo.ShowAppPropertyEditor) { ShowExampleAppPropertyEditor(&demo.ShowAppPropertyEditor); }
if (demo.ShowAppSimpleOverlay) { ShowExampleAppSimpleOverlay(&demo.ShowAppSimpleOverlay); }
if (demo.ShowAppAutoResize) { ShowExampleAppAutoResize(&demo.ShowAppAutoResize); }
if (demo.ShowAppConstrainedResize) { ShowExampleAppConstrainedResize(&demo.ShowAppConstrainedResize); }
if (demo.ShowAppFullscreen) { ShowExampleAppFullscreen(&demo.ShowAppFullscreen); }
if (demo.ShowAppLongText) { ShowExampleAppLongText(&demo.ShowAppLongText); }
if (demo.ShowAppWindowTitles) { ShowExampleAppWindowTitles(&demo.ShowAppWindowTitles); }
// Dear ImGui Tools (accessible from the "Tools" menu)
static bool show_tool_metrics = false;
static bool show_tool_debug_log = false;
static bool show_tool_id_stack_tool = false;
static bool show_tool_style_editor = false;
static bool show_tool_about = false;
if (show_tool_metrics)
ImGui::ShowMetricsWindow(&show_tool_metrics);
if (show_tool_debug_log)
ImGui::ShowDebugLogWindow(&show_tool_debug_log);
if (show_tool_id_stack_tool)
ImGui::ShowIDStackToolWindow(&show_tool_id_stack_tool);
if (show_tool_style_editor)
{
ImGui::Begin("Dear ImGui Style Editor", &show_tool_style_editor);
if (demo.ShowMetrics) { ImGui::ShowMetricsWindow(&demo.ShowMetrics); }
if (demo.ShowDebugLog) { ImGui::ShowDebugLogWindow(&demo.ShowDebugLog); }
if (demo.ShowIDStackTool) { ImGui::ShowIDStackToolWindow(&demo.ShowIDStackTool); }
if (demo.ShowAbout) { ImGui::ShowAboutWindow(&demo.ShowAbout); }
if (demo.ShowStyleEditor)
{
ImGui::Begin("Dear ImGui Style Editor", &demo.ShowStyleEditor);
ImGui::ShowStyleEditor();
ImGui::End();
}
if (show_tool_about)
ImGui::ShowAboutWindow(&show_tool_about);
// Demonstrate the various window flags. Typically you would just use the default!
static bool no_titlebar = false;
@ -385,69 +461,11 @@ void ImGui::ShowDemoWindow(bool* p_open)
}
// Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details.
// e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align)
//ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f);
// e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets.
ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets.
//ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align)
// Menu Bar
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
IMGUI_DEMO_MARKER("Menu/File");
ShowExampleMenuFile();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Examples"))
{
IMGUI_DEMO_MARKER("Menu/Examples");
ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar);
ImGui::SeparatorText("Mini apps");
ImGui::MenuItem("Assets Browser", NULL, &show_app_assets_browser);
ImGui::MenuItem("Console", NULL, &show_app_console);
ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
ImGui::MenuItem("Dockspace", NULL, &show_app_dockspace);
ImGui::MenuItem("Documents", NULL, &show_app_documents);
ImGui::MenuItem("Log", NULL, &show_app_log);
ImGui::MenuItem("Property editor", NULL, &show_app_property_editor);
ImGui::MenuItem("Simple layout", NULL, &show_app_layout);
ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay);
ImGui::SeparatorText("Concepts");
ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen);
ImGui::MenuItem("Long text display", NULL, &show_app_long_text);
ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
ImGui::EndMenu();
}
//if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar!
if (ImGui::BeginMenu("Tools"))
{
IMGUI_DEMO_MARKER("Menu/Tools");
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
const bool has_debug_tools = true;
#else
const bool has_debug_tools = false;
#endif
ImGui::MenuItem("Metrics/Debugger", NULL, &show_tool_metrics, has_debug_tools);
ImGui::MenuItem("Debug Log", NULL, &show_tool_debug_log, has_debug_tools);
ImGui::MenuItem("ID Stack Tool", NULL, &show_tool_id_stack_tool, has_debug_tools);
ImGui::MenuItem("Style Editor", NULL, &show_tool_style_editor);
bool is_debugger_present = ImGui::GetIO().ConfigDebugIsDebuggerPresent;
if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools && is_debugger_present))
ImGui::DebugStartItemPicker();
if (!is_debugger_present)
ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable the menu option to avoid casual users crashing the application.\n\nYou can however always access the Item Picker in Metrics->Tools.");
ImGui::Separator();
ImGui::MenuItem("About Dear ImGui", NULL, &show_tool_about);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ShowDemoWindowMenuBar(&demo);
ImGui::Text("dear imgui says hello! (%s) (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
ImGui::Spacing();
@ -610,7 +628,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
IMGUI_DEMO_MARKER("Configuration/Style");
if (ImGui::TreeNode("Style"))
{
ImGui::Checkbox("Style Editor", &show_tool_style_editor);
ImGui::Checkbox("Style Editor", &demo.ShowStyleEditor);
ImGui::SameLine();
HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.");
ImGui::TreePop();
@ -659,7 +677,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
}
// All demo contents
ShowDemoWindowWidgets();
ShowDemoWindowWidgets(&demo);
ShowDemoWindowLayout();
ShowDemoWindowPopups();
ShowDemoWindowTables();
@ -670,7 +688,77 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::End();
}
static void ShowDemoWindowWidgets()
//-----------------------------------------------------------------------------
// [SECTION] ShowDemoWindowMenuBar()
//-----------------------------------------------------------------------------
static void ShowDemoWindowMenuBar(DemoWindowData* demo_data)
{
IMGUI_DEMO_MARKER("Menu");
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
IMGUI_DEMO_MARKER("Menu/File");
ShowExampleMenuFile();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Examples"))
{
IMGUI_DEMO_MARKER("Menu/Examples");
ImGui::MenuItem("Main menu bar", NULL, &demo_data->ShowMainMenuBar);
ImGui::SeparatorText("Mini apps");
ImGui::MenuItem("Assets Browser", NULL, &demo_data->ShowAppAssetsBrowser);
ImGui::MenuItem("Console", NULL, &demo_data->ShowAppConsole);
ImGui::MenuItem("Custom rendering", NULL, &demo_data->ShowAppCustomRendering);
ImGui::MenuItem("Documents", NULL, &demo_data->ShowAppDocuments);
ImGui::MenuItem("Dockspace", NULL, &demo_data->ShowAppDockSpace);
ImGui::MenuItem("Log", NULL, &demo_data->ShowAppLog);
ImGui::MenuItem("Property editor", NULL, &demo_data->ShowAppPropertyEditor);
ImGui::MenuItem("Simple layout", NULL, &demo_data->ShowAppLayout);
ImGui::MenuItem("Simple overlay", NULL, &demo_data->ShowAppSimpleOverlay);
ImGui::SeparatorText("Concepts");
ImGui::MenuItem("Auto-resizing window", NULL, &demo_data->ShowAppAutoResize);
ImGui::MenuItem("Constrained-resizing window", NULL, &demo_data->ShowAppConstrainedResize);
ImGui::MenuItem("Fullscreen window", NULL, &demo_data->ShowAppFullscreen);
ImGui::MenuItem("Long text display", NULL, &demo_data->ShowAppLongText);
ImGui::MenuItem("Manipulating window titles", NULL, &demo_data->ShowAppWindowTitles);
ImGui::EndMenu();
}
//if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar!
if (ImGui::BeginMenu("Tools"))
{
IMGUI_DEMO_MARKER("Menu/Tools");
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
const bool has_debug_tools = true;
#else
const bool has_debug_tools = false;
#endif
ImGui::MenuItem("Metrics/Debugger", NULL, &demo_data->ShowMetrics, has_debug_tools);
ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
ImGui::MenuItem("ID Stack Tool", NULL, &demo_data->ShowIDStackTool, has_debug_tools);
ImGui::MenuItem("Style Editor", NULL, &demo_data->ShowStyleEditor);
bool is_debugger_present = ImGui::GetIO().ConfigDebugIsDebuggerPresent;
if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools && is_debugger_present))
ImGui::DebugStartItemPicker();
if (!is_debugger_present)
ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable the menu option to avoid casual users crashing the application.\n\nYou can however always access the Item Picker in Metrics->Tools.");
ImGui::Separator();
ImGui::MenuItem("About Dear ImGui", NULL, &demo_data->ShowAbout);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
}
//-----------------------------------------------------------------------------
// [SECTION] ShowDemoWindowWidgets()
//-----------------------------------------------------------------------------
static void ShowDemoWindowWidgets(DemoWindowData* demo_data)
{
IMGUI_DEMO_MARKER("Widgets");
//ImGui::SetNextItemOpen(true, ImGuiCond_Once);
@ -1548,7 +1636,7 @@ static void ShowDemoWindowWidgets()
ImGui::TreePop();
}
ShowDemoWindowMultiSelect();
ShowDemoWindowMultiSelect(demo_data);
// To wire InputText() with std::string or any other custom string type,
// see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file.
@ -3066,9 +3154,14 @@ struct ExampleDualListBox
}
};
//-----------------------------------------------------------------------------
// [SECTION] ShowDemoWindowMultiSelect()
//-----------------------------------------------------------------------------
// Multi-selection demos
// Also read: https://github.com/ocornut/imgui/wiki/Multi-Select
static void ShowDemoWindowMultiSelect()
//-----------------------------------------------------------------------------
static void ShowDemoWindowMultiSelect(DemoWindowData* demo_data)
{
IMGUI_DEMO_MARKER("Widgets/Selection State & Multi-Select");
if (ImGui::TreeNode("Selection State & Multi-Select"))
@ -3363,7 +3456,8 @@ static void ShowDemoWindowMultiSelect()
// See ShowExampleAppAssetsBrowser()
if (ImGui::TreeNode("Multi-Select (tiled assets browser)"))
{
ImGui::BulletText("See 'Examples->Assets Browser' in menu");
ImGui::Checkbox("Assets Browser", &demo_data->ShowAppAssetsBrowser);
ImGui::Text("(also access from 'Examples->Assets Browser' in menu)");
ImGui::TreePop();
}
@ -3600,6 +3694,10 @@ static void ShowDemoWindowMultiSelect()
}
}
//-----------------------------------------------------------------------------
// [SECTION] ShowDemoWindowLayout()
//-----------------------------------------------------------------------------
static void ShowDemoWindowLayout()
{
IMGUI_DEMO_MARKER("Layout");
@ -4459,6 +4557,10 @@ static void ShowDemoWindowLayout()
}
}
//-----------------------------------------------------------------------------
// [SECTION] ShowDemoWindowPopups()
//-----------------------------------------------------------------------------
static void ShowDemoWindowPopups()
{
IMGUI_DEMO_MARKER("Popups");
@ -4919,6 +5021,10 @@ static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags)
ImGui::CheckboxFlags("_IsHovered", &flags, ImGuiTableColumnFlags_IsHovered);
}
//-----------------------------------------------------------------------------
// [SECTION] ShowDemoWindowTables()
//-----------------------------------------------------------------------------
static void ShowDemoWindowTables()
{
//ImGui::SetNextItemOpen(true, ImGuiCond_Once);
@ -7012,6 +7118,10 @@ static void ShowDemoWindowColumns()
ImGui::TreePop();
}
//-----------------------------------------------------------------------------
// [SECTION] ShowDemoWindowInputs()
//-----------------------------------------------------------------------------
static void ShowDemoWindowInputs()
{
IMGUI_DEMO_MARKER("Inputs & Focus");
@ -8583,83 +8693,6 @@ static void ShowExampleAppLayout(bool* p_open)
ImGui::End();
}
//-----------------------------------------------------------------------------
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor etc.)
//-----------------------------------------------------------------------------
// Simple representation for a tree
// (this is designed to be simple to understand for our demos, not to be efficient etc.)
struct ExampleTreeNode
{
char Name[28];
ImGuiID UID = 0;
ExampleTreeNode* Parent = NULL;
ImVector<ExampleTreeNode*> Childs;
// Data
bool HasData = false; // All leaves have data
bool DataIsEnabled = false;
int DataInt = 128;
ImVec2 DataVec2 = ImVec2(0.0f, 3.141592f);
};
// Simple representation of struct metadata/serialization data.
// (this is a minimal version of what a typical advanced application may provide)
struct ExampleMemberInfo
{
const char* Name;
ImGuiDataType DataType;
int DataCount;
int Offset;
};
// Metadata description of ExampleTreeNode struct.
static const ExampleMemberInfo ExampleTreeNodeMemberInfos[]
{
{ "Enabled", ImGuiDataType_Bool, 1, offsetof(ExampleTreeNode, DataIsEnabled) },
{ "MyInt", ImGuiDataType_S32, 1, offsetof(ExampleTreeNode, DataInt) },
{ "MyVec2", ImGuiDataType_Float, 2, offsetof(ExampleTreeNode, DataVec2) },
};
static ExampleTreeNode* ExampleTree_CreateNode(const char* name, const ImGuiID uid, ExampleTreeNode* parent)
{
ExampleTreeNode* node = IM_NEW(ExampleTreeNode);
snprintf(node->Name, IM_ARRAYSIZE(node->Name), "%s", name);
node->UID = uid;
node->Parent = parent;
if (parent)
parent->Childs.push_back(node);
return node;
}
// Create example tree data
static ExampleTreeNode* ExampleTree_CreateDemoTree()
{
static const char* root_names[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
char name_buf[32];
ImGuiID uid = 0;
ExampleTreeNode* node_L0 = ExampleTree_CreateNode("<ROOT>", ++uid, NULL);
for (int idx_L0 = 0; idx_L0 < IM_ARRAYSIZE(root_names) * 2; idx_L0++)
{
snprintf(name_buf, 32, "%s %d", root_names[idx_L0 / 2], idx_L0 % 2);
ExampleTreeNode* node_L1 = ExampleTree_CreateNode(name_buf, ++uid, node_L0);
const int number_of_childs = (int)strlen(node_L1->Name);
for (int idx_L1 = 0; idx_L1 < number_of_childs; idx_L1++)
{
snprintf(name_buf, 32, "Child %d", idx_L1);
ExampleTreeNode* node_L2 = ExampleTree_CreateNode(name_buf, ++uid, node_L1);
node_L2->HasData = true;
if (idx_L1 == 0)
{
snprintf(name_buf, 32, "Sub-child %d", 0);
ExampleTreeNode* node_L3 = ExampleTree_CreateNode(name_buf, ++uid, node_L2);
node_L3->HasData = true;
}
}
}
return node_L0;
}
//-----------------------------------------------------------------------------
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
//-----------------------------------------------------------------------------
@ -8700,7 +8733,7 @@ struct ExampleAppPropertyEditor
void DrawTreeNode(ExampleTreeNode* node)
{
// Object tree node
ImGui::PushID((int)node->UID);
ImGui::PushID(node->UID);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();

2
imgui_internal.h

@ -3590,7 +3590,7 @@ namespace ImGui
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags = 0); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }

7
imgui_widgets.cpp

@ -7687,9 +7687,10 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
{
selected = !selected;
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, +1, item_data, item_data };
ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->Selected == selected)
prev_req->RangeLastItem = item_data; // Merge span into same request
// Merge continuous ranges (unless NoRangeSelect is set)
ImGuiSelectionRequest* prev = ms->IO.Requests.Size > 0 ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
if (prev && prev->Type == ImGuiSelectionRequestType_SetRange && prev->RangeLastItem == ms->BoxSelectLastitem && prev->Selected == selected && (ms->Flags & ImGuiMultiSelectFlags_NoRangeSelect) == 0)
prev->RangeLastItem = item_data; // Merge span into same request
else
ms->IO.Requests.push_back(req);
}

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