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Internals: Routing recoverable user errors via IMGUI_USER_ERROR() macro. (#1651)

pull/2895/head
omar 5 years ago
parent
commit
03852470de
  1. 11
      imgui.cpp
  2. 5
      imgui_internal.h
  3. 8
      imgui_widgets.cpp

11
imgui.cpp

@ -5820,17 +5820,16 @@ void ImGui::End()
ImGuiWindow* window = g.CurrentWindow;
// Error checking: verify that user hasn't called End() too many times!
// FIXME-ERRORHANDLING
if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
{
IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
IMGUI_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
return;
}
IM_ASSERT(g.CurrentWindowStack.Size > 0);
// Error checking: verify that user doesn't directly call End() on a child window.
if (window->Flags & ImGuiWindowFlags_ChildWindow)
IM_ASSERT(g.WithinEndChild && "Must call EndChild() and not End()!");
IMGUI_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
// Close anything that is open
if (window->DC.CurrentColumns)
@ -7004,13 +7003,13 @@ static void ImGui::ErrorCheckEndFrame()
{
if (g.CurrentWindowStack.Size > 1)
{
IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING
IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
while (g.CurrentWindowStack.Size > 1)
End();
}
else
{
IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
}
}

5
imgui_internal.h

@ -161,6 +161,11 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
// Error handling
#ifndef IMGUI_USER_ERROR
#define IMGUI_USER_ERROR(_EXPR, _MSG) IM_ASSERT((_EXPR) && (_MSG)) // Recoverable User Error
#endif
// Debug Logging
#ifndef IMGUI_DEBUG_LOG
#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)

8
imgui_widgets.cpp

@ -6472,8 +6472,8 @@ void ImGui::EndTabBar()
ImGuiTabBar* tab_bar = g.CurrentTabBar;
if (tab_bar == NULL)
{
IM_ASSERT(tab_bar != NULL && "Mismatched BeginTabBar()/EndTabBar()!");
return; // FIXME-ERRORHANDLING
IMGUI_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!");
return;
}
if (tab_bar->WantLayout)
TabBarLayout(tab_bar);
@ -6869,8 +6869,8 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
ImGuiTabBar* tab_bar = g.CurrentTabBar;
if (tab_bar == NULL)
{
IM_ASSERT(tab_bar && "Needs to be called between BeginTabBar() and EndTabBar()!");
return false; // FIXME-ERRORHANDLING
IMGUI_USER_ERROR(tab_bar, "BeginTabItem() Needs to be called between BeginTabBar() and EndTabBar()!");
return false;
}
bool ret = TabItemEx(tab_bar, label, p_open, flags);
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))

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