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Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)

+ referenced in #8057, #3882, #3411, #2155, #3351, #4722, #1658, #4050.
features/premake5
ocornut 3 weeks ago
parent
commit
0536ace2b6
  1. 14
      imgui.cpp
  2. 23
      imgui_internal.h
  3. 2
      imgui_tables.cpp
  4. 46
      imgui_widgets.cpp

14
imgui.cpp

@ -3696,12 +3696,12 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
} }
} }
void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (id != g.NavId) if (id != g.NavId)
return; return;
if (!g.NavCursorVisible && !(flags & ImGuiNavHighlightFlags_AlwaysDraw)) if (!g.NavCursorVisible && !(flags & ImGuiNavRenderCursorFlags_AlwaysDraw))
return; return;
if (id == g.LastItemData.ID && (g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav)) if (id == g.LastItemData.ID && (g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav))
return; return;
@ -3709,11 +3709,11 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
if (window->DC.NavHideHighlightOneFrame) if (window->DC.NavHideHighlightOneFrame)
return; return;
float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; float rounding = (flags & ImGuiNavRenderCursorFlags_NoRounding) ? 0.0f : g.Style.FrameRounding;
ImRect display_rect = bb; ImRect display_rect = bb;
display_rect.ClipWith(window->ClipRect); display_rect.ClipWith(window->ClipRect);
const float thickness = 2.0f; const float thickness = 2.0f;
if (flags & ImGuiNavHighlightFlags_Compact) if (flags & ImGuiNavRenderCursorFlags_Compact)
{ {
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, thickness); window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, thickness);
} }
@ -6067,11 +6067,11 @@ void ImGui::EndChild()
if ((child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavWindowHasScrollY) && !nav_flattened) if ((child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavWindowHasScrollY) && !nav_flattened)
{ {
ItemAdd(bb, child_window->ChildId); ItemAdd(bb, child_window->ChildId);
RenderNavHighlight(bb, child_window->ChildId); RenderNavCursor(bb, child_window->ChildId);
// When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying) // When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying)
if (child_window->DC.NavLayersActiveMask == 0 && child_window == g.NavWindow) if (child_window->DC.NavLayersActiveMask == 0 && child_window == g.NavWindow)
RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_Compact); RenderNavCursor(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavRenderCursorFlags_Compact);
} }
else else
{ {
@ -15950,7 +15950,7 @@ bool ImGui::DebugBreakButton(const char* label, const char* description_of_locat
ColorConvertRGBtoHSV(col4f.x, col4f.y, col4f.z, hsv.x, hsv.y, hsv.z); ColorConvertRGBtoHSV(col4f.x, col4f.y, col4f.z, hsv.x, hsv.y, hsv.z);
ColorConvertHSVtoRGB(hsv.x + 0.20f, hsv.y, hsv.z, col4f.x, col4f.y, col4f.z); ColorConvertHSVtoRGB(hsv.x + 0.20f, hsv.y, hsv.z, col4f.x, col4f.y, col4f.z);
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
RenderFrame(bb.Min, bb.Max, GetColorU32(col4f), true, g.Style.FrameRounding); RenderFrame(bb.Min, bb.Max, GetColorU32(col4f), true, g.Style.FrameRounding);
RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, g.Style.ButtonTextAlign, &bb); RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, g.Style.ButtonTextAlign, &bb);

23
imgui_internal.h

@ -177,7 +177,7 @@ typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // F
typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow() typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow()
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags
typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns() typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() typedef int ImGuiNavRenderCursorFlags; // -> enum ImGuiNavRenderCursorFlags_//Flags: for RenderNavCursor()
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
@ -1546,12 +1546,18 @@ enum ImGuiScrollFlags_
ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY, ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY,
}; };
enum ImGuiNavHighlightFlags_ enum ImGuiNavRenderCursorFlags_
{ {
ImGuiNavHighlightFlags_None = 0, ImGuiNavRenderCursorFlags_None = 0,
ImGuiNavHighlightFlags_Compact = 1 << 1, // Compact highlight, no padding ImGuiNavRenderCursorFlags_Compact = 1 << 1, // Compact highlight, no padding/distance from focused item
ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. ImGuiNavRenderCursorFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) even when g.NavCursorVisible == false, aka even when using the mouse.
ImGuiNavHighlightFlags_NoRounding = 1 << 3, ImGuiNavRenderCursorFlags_NoRounding = 1 << 3,
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiNavHighlightFlags_None = ImGuiNavRenderCursorFlags_None, // Renamed in 1.91.4
ImGuiNavHighlightFlags_Compact = ImGuiNavRenderCursorFlags_Compact, // Renamed in 1.91.4
ImGuiNavHighlightFlags_AlwaysDraw = ImGuiNavRenderCursorFlags_AlwaysDraw, // Renamed in 1.91.4
ImGuiNavHighlightFlags_NoRounding = ImGuiNavRenderCursorFlags_NoRounding, // Renamed in 1.91.4
#endif
}; };
enum ImGuiNavMoveFlags_ enum ImGuiNavMoveFlags_
@ -3343,7 +3349,10 @@ namespace ImGui
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f); IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0); IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_None); // Navigation highlight IMGUI_API void RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None); // Navigation highlight
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None) { RenderNavCursor(bb, id, flags); } // Renamed in 1.91.4
#endif
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow); IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);

2
imgui_tables.cpp

@ -3139,7 +3139,7 @@ void ImGui::TableHeader(const char* label)
if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
} }
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact | ImGuiNavHighlightFlags_NoRounding); RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags_Compact | ImGuiNavRenderCursorFlags_NoRounding);
if (held) if (held)
table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;

46
imgui_widgets.cpp

@ -739,7 +739,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
// Render // Render
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
if (g.LogEnabled) if (g.LogEnabled)
@ -791,7 +791,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiBut
bool hovered, held; bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags); IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags);
return pressed; return pressed;
@ -817,7 +817,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
// Render // Render
const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
const ImU32 text_col = GetColorU32(ImGuiCol_Text); const ImU32 text_col = GetColorU32(ImGuiCol_Text);
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding);
RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir);
@ -858,7 +858,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)
ImU32 bg_col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); ImU32 bg_col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
if (hovered) if (hovered)
window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col); window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col);
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact); RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags_Compact);
ImU32 cross_col = GetColorU32(ImGuiCol_Text); ImU32 cross_col = GetColorU32(ImGuiCol_Text);
ImVec2 cross_center = bb.GetCenter() - ImVec2(0.5f, 0.5f); ImVec2 cross_center = bb.GetCenter() - ImVec2(0.5f, 0.5f);
float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
@ -885,7 +885,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
ImU32 text_col = GetColorU32(ImGuiCol_Text); ImU32 text_col = GetColorU32(ImGuiCol_Text);
if (hovered || held) if (hovered || held)
window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col); window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col);
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact); RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags_Compact);
RenderArrow(window->DrawList, bb.Min, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); RenderArrow(window->DrawList, bb.Min, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
// Switch to moving the window after mouse is moved beyond the initial drag threshold // Switch to moving the window after mouse is moved beyond the initial drag threshold
@ -1092,7 +1092,7 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& imag
// Render // Render
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
if (bg_col.w > 0.0f) if (bg_col.w > 0.0f)
window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col));
@ -1183,7 +1183,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
const bool mixed_value = (g.LastItemData.ItemFlags & ImGuiItemFlags_MixedValue) != 0; const bool mixed_value = (g.LastItemData.ItemFlags & ImGuiItemFlags_MixedValue) != 0;
if (is_visible) if (is_visible)
{ {
RenderNavHighlight(total_bb, id); RenderNavCursor(total_bb, id);
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
if (mixed_value) if (mixed_value)
@ -1285,7 +1285,7 @@ bool ImGui::RadioButton(const char* label, bool active)
if (pressed) if (pressed)
MarkItemEdited(id); MarkItemEdited(id);
RenderNavHighlight(total_bb, id); RenderNavCursor(total_bb, id);
const int num_segment = window->DrawList->_CalcCircleAutoSegmentCount(radius); const int num_segment = window->DrawList->_CalcCircleAutoSegmentCount(radius);
window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), num_segment); window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), num_segment);
if (active) if (active)
@ -1425,7 +1425,7 @@ bool ImGui::TextLink(const char* label)
bool hovered, held; bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held); bool pressed = ButtonBehavior(bb, id, &hovered, &held);
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_None); RenderNavCursor(bb, id);
if (hovered) if (hovered)
SetMouseCursor(ImGuiMouseCursor_Hand); SetMouseCursor(ImGuiMouseCursor_Hand);
@ -1856,7 +1856,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
// Render shape // Render shape
const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size); const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size);
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
if (!(flags & ImGuiComboFlags_NoPreview)) if (!(flags & ImGuiComboFlags_NoPreview))
window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft);
if (!(flags & ImGuiComboFlags_NoArrowButton)) if (!(flags & ImGuiComboFlags_NoArrowButton))
@ -2658,7 +2658,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
// Draw frame // Draw frame
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
RenderNavHighlight(frame_bb, id); RenderNavCursor(frame_bb, id);
RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
// Drag behavior // Drag behavior
@ -3240,7 +3240,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
// Draw frame // Draw frame
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
RenderNavHighlight(frame_bb, id); RenderNavCursor(frame_bb, id);
RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
// Slider behavior // Slider behavior
@ -3389,7 +3389,7 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
// Draw frame // Draw frame
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
RenderNavHighlight(frame_bb, id); RenderNavCursor(frame_bb, id);
RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
// Slider behavior // Slider behavior
@ -5102,7 +5102,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// Render frame // Render frame
if (!is_multiline) if (!is_multiline)
{ {
RenderNavHighlight(frame_bb, id); RenderNavCursor(frame_bb, id);
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
} }
@ -6113,7 +6113,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
else else
window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding); window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding);
} }
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
if ((flags & ImGuiColorEditFlags_NoBorder) == 0) if ((flags & ImGuiColorEditFlags_NoBorder) == 0)
{ {
if (g.Style.FrameBorderSize > 0.0f) if (g.Style.FrameBorderSize > 0.0f)
@ -6677,15 +6677,15 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// Render // Render
{ {
const ImU32 text_col = GetColorU32(ImGuiCol_Text); const ImU32 text_col = GetColorU32(ImGuiCol_Text);
ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_Compact; ImGuiNavRenderCursorFlags nav_render_cursor_flags = ImGuiNavRenderCursorFlags_Compact;
if (is_multi_select) if (is_multi_select)
nav_highlight_flags |= ImGuiNavHighlightFlags_AlwaysDraw; // Always show the nav rectangle nav_render_cursor_flags |= ImGuiNavRenderCursorFlags_AlwaysDraw; // Always show the nav rectangle
if (display_frame) if (display_frame)
{ {
// Framed type // Framed type
const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding);
RenderNavHighlight(frame_bb, id, nav_highlight_flags); RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
if (flags & ImGuiTreeNodeFlags_Bullet) if (flags & ImGuiTreeNodeFlags_Bullet)
RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col);
else if (!is_leaf) else if (!is_leaf)
@ -6705,7 +6705,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false); RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
} }
RenderNavHighlight(frame_bb, id, nav_highlight_flags); RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
if (flags & ImGuiTreeNodeFlags_Bullet) if (flags & ImGuiTreeNodeFlags_Bullet)
RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col); RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col);
else if (!is_leaf) else if (!is_leaf)
@ -7026,10 +7026,10 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
} }
if (g.NavId == id) if (g.NavId == id)
{ {
ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_Compact | ImGuiNavHighlightFlags_NoRounding; ImGuiNavRenderCursorFlags nav_render_cursor_flags = ImGuiNavRenderCursorFlags_Compact | ImGuiNavRenderCursorFlags_NoRounding;
if (is_multi_select) if (is_multi_select)
nav_highlight_flags |= ImGuiNavHighlightFlags_AlwaysDraw; // Always show the nav rectangle nav_render_cursor_flags |= ImGuiNavRenderCursorFlags_AlwaysDraw; // Always show the nav rectangle
RenderNavHighlight(bb, id, nav_highlight_flags); RenderNavCursor(bb, id, nav_render_cursor_flags);
} }
} }
@ -10109,7 +10109,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
float y_offset = 1.0f * g.CurrentDpiScale; float y_offset = 1.0f * g.CurrentDpiScale;
display_draw_list->AddLine(bb.GetTL() + ImVec2(x_offset, y_offset), bb.GetTR() + ImVec2(-x_offset, y_offset), GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline), style.TabBarOverlineSize); display_draw_list->AddLine(bb.GetTL() + ImVec2(x_offset, y_offset), bb.GetTR() + ImVec2(-x_offset, y_offset), GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline), style.TabBarOverlineSize);
} }
RenderNavHighlight(bb, id); RenderNavCursor(bb, id);
// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget. // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);

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