ImGui::TextWrapped("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. You can also set io.MouseDrawCursor to ask ImGui to render the cursor for you in software.");
ImGui::TextWrapped("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. You can also set io.MouseDrawCursor to ask ImGui to render the cursor for you in software.");
IMGUI_APIboolIsRootWindowFocused();// is current root window focused (top parent window in case of child windows)
IMGUI_APIboolIsRootWindowFocused();// is current root window focused (top parent window in case of child windows)
IMGUI_APIboolIsRootWindowOrAnyChildFocused();// is current root window or any of its child (including current window) focused
IMGUI_APIboolIsRootWindowOrAnyChildFocused();// is current root window or any of its child (including current window) focused
IMGUI_APIboolIsRectVisible(constImVec2&size);// test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
IMGUI_APIboolIsRectVisible(constImVec2&size);// test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
IMGUI_APIboolIsKeyDown(intkey_index);// key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
IMGUI_APIboolIsKeyDown(intkey_index);// key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry, uses your own indices!
boolMouseDoubleClicked[5];// Has mouse button been double-clicked?
boolMouseDoubleClicked[5];// Has mouse button been double-clicked?
boolMouseReleased[5];// Mouse button went from !Down to Down
boolMouseReleased[5];// Mouse button went from !Down to Down
boolMouseDownOwned[5];// Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
boolMouseDownOwned[5];// Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
floatMouseDownDuration[5];// Time the mouse button has been down
floatMouseDownDuration[5];// Duration the mouse button has been down (0.0f == just clicked)
floatMouseDownDurationPrev[5];// Previous time the mouse button has been down
floatMouseDownDurationPrev[5];// Previous time the mouse button has been down
floatMouseDragMaxDistanceSqr[5];// Squared maximum distance of how much mouse has traveled from the click point
floatMouseDragMaxDistanceSqr[5];// Squared maximum distance of how much mouse has traveled from the click point
floatKeysDownTime[512];// Time the keyboard key has been down
floatKeysDownDuration[512];// Duration the keyboard key has been down (0.0f == just pressed)
floatKeysDownDurationPrev[512];// Previous duration the key has been down