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Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
pull/7147/head
Kevin Coghlan
11 months ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
2 additions and
2 deletions
-
imgui.cpp
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@ -11652,8 +11652,8 @@ static void ImGui::NavUpdate() |
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{ |
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const bool activate_down = (nav_keyboard_active && IsKeyDown(ImGuiKey_Space)) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadActivate)); |
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const bool activate_pressed = activate_down && ((nav_keyboard_active && IsKeyPressed(ImGuiKey_Space, false)) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadActivate, false))); |
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const bool input_down = (nav_keyboard_active && (IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_KeyPadEnter))) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadInput)); |
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const bool input_pressed = input_down && ((nav_keyboard_active && (IsKeyPressed(ImGuiKey_Enter, false) || IsKeyPressed(ImGuiKey_KeyPadEnter, false))) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadInput, false))); |
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const bool input_down = (nav_keyboard_active && (IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_KeypadEnter))) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadInput)); |
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const bool input_pressed = input_down && ((nav_keyboard_active && (IsKeyPressed(ImGuiKey_Enter, false) || IsKeyPressed(ImGuiKey_KeypadEnter, false))) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadInput, false))); |
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if (g.ActiveId == 0 && activate_pressed) |
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{ |
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g.NavActivateId = g.NavId; |
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