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@ -6675,8 +6675,8 @@ bool ImFontAtlas::Build() |
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// Pack our extra data rectangle first, so it will be on the upper-left corner of our texture (UV will have small values).
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stbrp_rect extra_rect; |
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extra_rect.w = (int)TEX_ATLAS_SIZE.x; |
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extra_rect.h = (int)TEX_ATLAS_SIZE.y; |
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extra_rect.w = (stbrp_coord)TEX_ATLAS_SIZE.x; |
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extra_rect.h = (stbrp_coord)TEX_ATLAS_SIZE.y; |
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stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rect, 1); |
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TexExtraDataPos = ImVec2(extra_rect.x, extra_rect.y); |
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@ -8745,7 +8745,7 @@ static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, uns |
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buflen -= blocklen; |
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blocklen = 5552; |
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} |
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return (s2 << 16) + s1; |
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return (unsigned int)(s2 << 16) + (unsigned int)s1; |
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} |
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static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length) |
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