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RenderRectFilledRangeH() can't use cheap acosf() approximation for now. (#1296)

pull/1307/head
omar 7 years ago
parent
commit
0ba3cadb88
  1. 3
      imgui_draw.cpp

3
imgui_draw.cpp

@ -2337,7 +2337,8 @@ static inline float ImAcos01(float x)
{
if (x <= 0.0f) return IM_PI * 0.5f;
if (x >= 1.0f) return 0.0f;
return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, enough for what we do.
return acosf(x);
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
}
// FIXME: Cleanup and move code to ImDrawList.

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