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@ -77,6 +77,7 @@ CODE |
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// [SECTION] RENDER HELPERS
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// [SECTION] INITIALIZATION, SHUTDOWN
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// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
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// [SECTION] ID STACK
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// [SECTION] INPUTS
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// [SECTION] ERROR CHECKING
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// [SECTION] ITEM SUBMISSION
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@ -7983,6 +7984,22 @@ ImGuiStorage* ImGui::GetStateStorage() |
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return window->DC.StateStorage; |
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} |
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bool ImGui::IsRectVisible(const ImVec2& size) |
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{ |
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ImGuiWindow* window = GImGui->CurrentWindow; |
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); |
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} |
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bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) |
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{ |
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ImGuiWindow* window = GImGui->CurrentWindow; |
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return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); |
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} |
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//-----------------------------------------------------------------------------
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// [SECTION] ID STACK
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//-----------------------------------------------------------------------------
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void ImGui::PushID(const char* str_id) |
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{ |
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ImGuiContext& g = *GImGui; |
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@ -8071,19 +8088,6 @@ ImGuiID ImGui::GetID(const void* ptr_id) |
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return window->GetID(ptr_id); |
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} |
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bool ImGui::IsRectVisible(const ImVec2& size) |
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{ |
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ImGuiWindow* window = GImGui->CurrentWindow; |
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); |
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} |
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bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) |
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{ |
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ImGuiWindow* window = GImGui->CurrentWindow; |
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return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); |
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} |
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//-----------------------------------------------------------------------------
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// [SECTION] INPUTS
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//-----------------------------------------------------------------------------
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