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Refactor moving ID stack functions to their own section.

pull/7465/head
ocornut 7 months ago
parent
commit
0bf134a8e2
  1. 30
      imgui.cpp

30
imgui.cpp

@ -77,6 +77,7 @@ CODE
// [SECTION] RENDER HELPERS
// [SECTION] INITIALIZATION, SHUTDOWN
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
// [SECTION] ID STACK
// [SECTION] INPUTS
// [SECTION] ERROR CHECKING
// [SECTION] ITEM SUBMISSION
@ -7983,6 +7984,22 @@ ImGuiStorage* ImGui::GetStateStorage()
return window->DC.StateStorage;
}
bool ImGui::IsRectVisible(const ImVec2& size)
{
ImGuiWindow* window = GImGui->CurrentWindow;
return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
}
bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
{
ImGuiWindow* window = GImGui->CurrentWindow;
return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
}
//-----------------------------------------------------------------------------
// [SECTION] ID STACK
//-----------------------------------------------------------------------------
void ImGui::PushID(const char* str_id)
{
ImGuiContext& g = *GImGui;
@ -8071,19 +8088,6 @@ ImGuiID ImGui::GetID(const void* ptr_id)
return window->GetID(ptr_id);
}
bool ImGui::IsRectVisible(const ImVec2& size)
{
ImGuiWindow* window = GImGui->CurrentWindow;
return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
}
bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
{
ImGuiWindow* window = GImGui->CurrentWindow;
return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
}
//-----------------------------------------------------------------------------
// [SECTION] INPUTS
//-----------------------------------------------------------------------------

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