Browse Source

Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.

Amend 8b8a61b
pull/1713/merge
ocornut 2 years ago
parent
commit
105bb3ef8a
  1. 35
      imgui.cpp
  2. 3
      imgui.h
  3. 1
      imgui_internal.h

35
imgui.cpp

@ -4414,6 +4414,20 @@ void ImGui::NewFrame()
g.ActiveIdUsingKeyInputMask.ClearAllBits();
}
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
if (g.ActiveId == 0)
g.ActiveIdUsingNavInputMask = 0;
else if (g.ActiveIdUsingNavInputMask != 0)
{
// If your custom widget code used: { g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); }
// Since IMGUI_VERSION_NUM >= 18804 it should be: { SetActiveIdUsingKey(ImGuiKey_Escape); SetActiveIdUsingKey(ImGuiKey_NavGamepadCancel); }
if (g.ActiveIdUsingNavInputMask & (1 << ImGuiNavInput_Cancel))
SetActiveIdUsingKey(ImGuiKey_Escape);
if (g.ActiveIdUsingNavInputMask & ~(1 << ImGuiNavInput_Cancel))
IM_ASSERT(0); // Other values unsupported
}
#endif
// Drag and drop
g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
g.DragDropAcceptIdCurr = 0;
@ -7674,6 +7688,18 @@ const char* ImGui::GetKeyName(ImGuiKey key)
return GKeyNames[key - ImGuiKey_NamedKey_BEGIN];
}
void ImGui::GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size)
{
ImGuiContext& g = *GImGui;
IM_ASSERT((mods & ~ImGuiModFlags_All) == 0 && "Passing invalid ImGuiModFlags value!"); // A frequent mistake is to pass ImGuiKey_ModXXX instead of ImGuiModFlags_XXX
ImFormatString(out_buf, (size_t)out_buf_size, "%s%s%s%s%s",
(mods & ImGuiModFlags_Ctrl) ? "Ctrl+" : "",
(mods & ImGuiModFlags_Shift) ? "Shift+" : "",
(mods & ImGuiModFlags_Alt) ? "Alt+" : "",
(mods & ImGuiModFlags_Super) ? (g.IO.ConfigMacOSXBehaviors ? "Cmd+" : "Super+") : "",
GetKeyName(key));
}
// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime)
// t1 = current time (e.g.: g.Time)
// An event is triggered at:
@ -10614,15 +10640,6 @@ static void ImGui::NavUpdateCancelRequest()
if (!IsKeyPressed(ImGuiKey_Escape, false) && !IsKeyPressed(ImGuiKey_NavGamepadCancel, false))
return;
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
// If your custom widget code used: { g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); }
// Since IMGUI_VERSION_NUM >= 18804 it should be: { SetActiveIdUsingKey(ImGuiKey_Escape); SetActiveIdUsingKey(ImGuiKey_NavGamepadCancel); }
if (g.ActiveIdUsingNavInputMask & (1 << ImGuiNavInput_Cancel))
SetActiveIdUsingKey(ImGuiKey_Escape);
if (g.ActiveIdUsingNavInputMask & ~(1 << ImGuiNavInput_Cancel))
IM_ASSERT(0); // Other values unsupported
#endif
IMGUI_DEBUG_LOG_NAV("[nav] NavUpdateCancelRequest()\n");
if (g.ActiveId != 0)
{

3
imgui.h

@ -1459,8 +1459,9 @@ enum ImGuiModFlags_
ImGuiModFlags_None = 0,
ImGuiModFlags_Ctrl = 1 << 0,
ImGuiModFlags_Shift = 1 << 1,
ImGuiModFlags_Alt = 1 << 2, // Menu
ImGuiModFlags_Alt = 1 << 2, // Option/Menu key
ImGuiModFlags_Super = 1 << 3, // Cmd/Super/Windows key
ImGuiModFlags_All = 0x0F
};
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO

1
imgui_internal.h

@ -2701,6 +2701,7 @@ namespace ImGui
inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key);
IMGUI_API void GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size);
IMGUI_API void SetItemUsingMouseWheel();
IMGUI_API void SetActiveIdUsingNavAndKeys();
inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }

Loading…
Cancel
Save