Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., (#6512, #3909, #517)
ImGuiHoveredFlags_AllowWhenBlockedByPopup=1<<5,// Return true even if a popup window is normally blocking access to this item/window
//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem=1<<7,// Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
ImGuiHoveredFlags_AllowWhenOverlapped=1<<8,// IsItemHovered() only: Return true even if the position is obstructed or overlapped by another WINDOW.
ImGuiHoveredFlags_AllowWhenDisabled=1<<9,// IsItemHovered() only: Return true even if the item is disabled
ImGuiHoveredFlags_NoNavOverride=1<<10,// IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse
ImGuiHoveredFlags_AllowWhenOverlappedByItem=1<<8,// IsItemHovered() only: Return true even if the item uses AllowOverlap mode and is overlapped by another hoverable item.
ImGuiHoveredFlags_AllowWhenOverlappedByWindow=1<<9,// IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window.
ImGuiHoveredFlags_AllowWhenDisabled=1<<10,// IsItemHovered() only: Return true even if the item is disabled
ImGuiHoveredFlags_NoNavOverride=1<<11,// IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse