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@ -14689,6 +14689,38 @@ void ImGui::ShowDebugLogWindow(bool* p_open) |
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// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
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//-----------------------------------------------------------------------------
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// Draw a small cross at current CursorPos in current window's DrawList
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void ImGui::DebugDrawCursorPos(ImU32 col) |
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{ |
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ImGuiContext& g = *GImGui; |
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ImGuiWindow* window = g.CurrentWindow; |
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ImVec2 pos = window->DC.CursorPos; |
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window->DrawList->AddLine(ImVec2(pos.x, pos.y - 3.0f), ImVec2(pos.x, pos.y + 4.0f), col, 1.0f); |
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window->DrawList->AddLine(ImVec2(pos.x - 3.0f, pos.y), ImVec2(pos.x + 4.0f, pos.y), col, 1.0f); |
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} |
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// Draw a 10px wide rectangle around CurposPos.x using Line Y1/Y2 in current window's DrawList
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void ImGui::DebugDrawLineExtents(ImU32 col) |
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{ |
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ImGuiContext& g = *GImGui; |
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ImGuiWindow* window = g.CurrentWindow; |
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float curr_x = window->DC.CursorPos.x; |
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float line_y1 = (window->DC.IsSameLine ? window->DC.CursorPosPrevLine.y : window->DC.CursorPos.y); |
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float line_y2 = line_y1 + (window->DC.IsSameLine ? window->DC.PrevLineSize.y : window->DC.CurrLineSize.y); |
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window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y1), ImVec2(curr_x + 5.0f, line_y1), col, 1.0f); |
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window->DrawList->AddLine(ImVec2(curr_x - 0.5f, line_y1), ImVec2(curr_x - 0.5f, line_y2), col, 1.0f); |
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window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y2), ImVec2(curr_x + 5.0f, line_y2), col, 1.0f); |
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} |
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// Draw last item rect in ForegroundDrawList (so it is always visible)
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void ImGui::DebugDrawItemRect(ImU32 col) |
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{ |
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ImGuiContext& g = *GImGui; |
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ImGuiWindow* window = g.CurrentWindow; |
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GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); |
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} |
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// [DEBUG] Locate item position/rectangle given an ID.
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static const ImU32 DEBUG_LOCATE_ITEM_COLOR = IM_COL32(0, 255, 0, 255); // Green
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void ImGui::DebugLocateItem(ImGuiID target_id) |
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