ImGui::SameLine();HelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n");
ImGui::SameLine();HelpMarker(
"Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, "
// Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
// Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
ImGui::TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages.");
ImGui::TextWrapped(
"This text should automatically wrap on the edge of the window. The current implementation "
"for text wrapping follows simple rules suitable for English and possibly other languages.");
ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!");
ImGui::TextWrapped(
"Below we are displaying the font texture (which is the only texture we have access to in this demo). "
"Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. "
"Hover the texture for a zoomed view!");
// Below we are displaying the font texture because it is the only texture we have access to inside the demo!
// Below we are displaying the font texture because it is the only texture we have access to inside the demo!
// Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that
// Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that
ImGui::Checkbox("Clamp integers to 0..50",&drag_clamp);ImGui::SameLine();HelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value.");
ImGui::Checkbox("Clamp integers to 0..50",&drag_clamp);
ImGui::SameLine();HelpMarker(
"As with every widgets in dear imgui, we never modify values unless there is a user interaction.\n"
"You can override the clamping limits by using CTRL+Click to input a value.");
if(ImGui::SmallButton("Add Debug Text")){AddLog("%d some text",Items.Size);AddLog("some more text");AddLog("display very important message here!");}ImGui::SameLine();
if(ImGui::SmallButton("Add Debug Text")){AddLog("%d some text",Items.Size);AddLog("some more text");AddLog("display very important message here!");}
if(ImGui::SmallButton("Add Debug Error")){AddLog("[error] something went wrong");}ImGui::SameLine();
// Use object uid as identifier. Most commonly you could also use the object pointer as a base ID.
// Use object uid as identifier. Most commonly you could also use the object pointer as a base ID.
ImGui::PushID(uid);
ImGui::PushID(uid);
ImGui::AlignTextToFramePadding();// Text and Tree nodes are less high than framed widgets, here we add vertical spacing to make the tree lines equal high.
// Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high.
// The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf.
// The standard mandate that programs starts in the "C" locale where the decimal point is '.'.
// We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point.