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@ -391,10 +391,13 @@ struct ImGuiIO |
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
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char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs for the rest of your application
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
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bool WantCaptureMouse; // ImGui is using your mouse input (= window is being hovered or widget is active).
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bool WantCaptureKeyboard; // imGui is using your keyboard input (= widget is active).
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// Function
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void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
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// [Internal] ImGui will maintain those fields for you
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ImVec2 MousePosPrev; |
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ImVec2 MouseDelta; |
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@ -406,7 +409,6 @@ struct ImGuiIO |
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float KeysDownTime[512]; |
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ImGuiIO(); |
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void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
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}; |
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//-----------------------------------------------------------------------------
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