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@ -163,9 +163,10 @@ |
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================== |
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- misc: merge or clarify ImVec4 / ImGuiAabb, they are essentially duplicate containers |
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- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit? |
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- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just clearly discard autofit? |
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- window: add horizontal scroll |
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- window: fix resize grip rendering scaling along with Rounding style setting |
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- window: better helpers to set pos/size/collapsed with different options (first-run, session only, current value) (github issue #89) |
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- widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees |
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- widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay |
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- main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes |
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@ -205,12 +206,14 @@ |
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues. |
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- input: support track pad style scrolling & slider edit. |
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- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen). |
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- clipboard: automatically transform \n into \n\r or equivalent for higher compability on windows |
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- clipboard: automatically transform \n into \n\r or equivalent for higher compatibility on windows |
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- portability: big-endian test/support (github issue #81) |
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL |
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- misc: not thread-safe |
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? |
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- style editor: add a button to output C code. |
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- examples: integrate dx11 example. |
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- examples: integrate opengl 3/4 programmable pipeline example. |
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- optimization/render: use indexed rendering |
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- optimization/render: move clip-rect to vertex data? would allow merging all commands |
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? |
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@ -4011,7 +4014,9 @@ bool ImGui::Checkbox(const char* label, bool* v) |
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RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg)); |
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if (*v) |
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{ |
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window->DrawList->AddRectFilled(check_bb.Min+ImVec2(3,3), check_bb.Max-ImVec2(3,3), window->Color(ImGuiCol_CheckActive)); |
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); |
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const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f; |
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window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckActive)); |
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} |
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if (g.LogEnabled) |
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@ -4067,7 +4072,11 @@ bool ImGui::RadioButton(const char* label, bool active) |
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window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16); |
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if (active) |
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window->DrawList->AddCircleFilled(center, radius-3.0f, window->Color(ImGuiCol_CheckActive), 16); |
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{ |
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); |
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const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f; |
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window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckActive), 16); |
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} |
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if (window->Flags & ImGuiWindowFlags_ShowBorders) |
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{ |
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@ -7297,9 +7306,9 @@ static void ShowExampleAppLongText(bool* open) |
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// SOFTWARE.
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*/ |
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//-----------------------------------------------------------------------------
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// Exported with bmfont (www.angelcode.com/products/bmfont), size 13, no anti-aliasing
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// Fonts exported with BMFont http://www.angelcode.com/products/bmfont
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// We are using bmfont format and you can load your own font from a file by setting up ImGui::GetIO().Font
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// PNG reduced in size with pngout.exe
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// PNG further compressed with pngout.exe http://advsys.net/ken/utils.htm
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// Manually converted to C++ array using the following program:
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/*
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static void binary_to_c(const char* name_in, const char* symbol) |
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