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MultiSelect: Added ImGuiMultiSelectFlags_ClearOnEscape (unsure of best design), expose IsFocused for custom shortcuts.

pull/7804/head
ocornut 2 years ago
parent
commit
19086c1c48
  1. 5
      imgui.h
  2. 5
      imgui_demo.cpp
  3. 30
      imgui_widgets.cpp

5
imgui.h

@ -2725,7 +2725,7 @@ struct ImColor
#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
// Flags for BeginMultiSelect().
// This system is designed to allow mouse/keyboard multi-selection, including support for range-selection (SHIFT + click),
// This system is designed to allow mouse/keyboard multi-selection, including support for range-selection (SHIFT+click and SHIFT+keyboard),
// which is difficult to re-implement manually. If you disable multi-selection with ImGuiMultiSelectFlags_NoMultiSelect
// (which is provided for consistency and flexibility), the whole BeginMultiSelect() system becomes largely overkill as
// you can handle single-selection in a simpler manner by just calling Selectable() and reacting on clicks yourself.
@ -2735,6 +2735,7 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
ImGuiMultiSelectFlags_NoSelectAll = 1 << 2, // Disable CTRL+A shortcut to set RequestSelectAll
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 3, // Enable ESC shortcut to clear selection
};
// Abstract:
@ -2773,6 +2774,7 @@ enum ImGuiMultiSelectFlags_
// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable() on a per-item basis.
struct ImGuiMultiSelectData
{
bool IsFocused; // Begin // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
bool RequestClear; // Begin, End // Request user to clear selection
bool RequestSelectAll; // Begin, End // Request user to select all
bool RequestSetRange; // End // Request user to set or clear selection in the [RangeSrc..RangeDst] range
@ -2785,6 +2787,7 @@ struct ImGuiMultiSelectData
ImGuiMultiSelectData() { Clear(); }
void Clear()
{
IsFocused = false;
RequestClear = RequestSelectAll = RequestSetRange = RangeSrcPassedBy = RangeValue = false;
RangeSrc = RangeDst = NULL;
RangeDirection = 0;

5
imgui_demo.cpp

@ -2862,7 +2862,8 @@ static void ShowDemoWindowMultiSelect()
ImGui::Text("Selection size: %d", selection.GetSelectionSize());
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
{
ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None, (void*)(intptr_t)selection.RangeRef, selection.GetSelected(selection.RangeRef));
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(flags, (void*)(intptr_t)selection.RangeRef, selection.GetSelected(selection.RangeRef));
if (multi_select_data->RequestClear) { selection.Clear(); }
if (multi_select_data->RequestSelectAll) { selection.SelectAll(ITEMS_COUNT); }
@ -2876,7 +2877,7 @@ static void ShowDemoWindowMultiSelect()
sprintf(label, "Object %05d: %s", n, random_names[n % IM_ARRAYSIZE(random_names)]);
bool item_is_selected = selection.GetSelected(n);
ImGui::SetNextItemSelectionData((void*)(intptr_t)n);
ImGui::SetNextItemSelectionUserData(n);
ImGui::Selectable(label, item_is_selected);
if (ImGui::IsItemToggledSelection())
selection.SetSelected(n, !item_is_selected);

30
imgui_widgets.cpp

@ -7138,6 +7138,9 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
g.MultiSelectEnabledWindow = window;
g.MultiSelectFlags = flags;
// Report focus
ms->In.IsFocused = ms->Out.IsFocused = (ms->FocusScopeId == g.NavFocusScopeId);
// Use copy of keyboard mods at the time of the request, otherwise we would requires mods to be held for an extra frame.
g.MultiSelectKeyMods = g.NavJustMovedToId ? g.NavJustMovedToKeyMods : g.IO.KeyMods;
@ -7157,16 +7160,23 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
ms->In.RequestClear = true;
}
// Select All helper shortcut
// Note: we are comparing FocusScope so we don't need to be testing for IsWindowFocused()
if (!(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
if (ms->FocusScopeId == g.NavFocusScopeId && g.ActiveId == 0)
if (g.IO.KeyCtrl && IsKeyPressed(GetKeyIndex(ImGuiKey_A)))
// Shortcuts
if (ms->In.IsFocused)
{
// Select All helper shortcut (CTRL+A)
// Note: we are comparing FocusScope so we don't need to be testing for IsWindowFocused()
if (!(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
if (Shortcut(ImGuiMod_Ctrl | ImGuiKey_A))
ms->In.RequestSelectAll = true;
if (flags & ImGuiMultiSelectFlags_ClearOnEscape)
if (Shortcut(ImGuiKey_Escape))
ms->In.RequestClear = true;
}
#ifdef IMGUI_DEBUG_MULTISELECT
if (ms->In.RequestClear) printf("[%05d] BeginMultiSelect: RequestClear\n", g.FrameCount);
if (ms->In.RequestSelectAll) printf("[%05d] BeginMultiSelect: RequestSelectAll\n", g.FrameCount);
if (ms->In.RequestClear) IMGUI_DEBUG_LOG("BeginMultiSelect: RequestClear\n");
if (ms->In.RequestSelectAll) IMGUI_DEBUG_LOG("BeginMultiSelect: RequestSelectAll\n");
#endif
return &ms->In;
@ -7186,9 +7196,9 @@ ImGuiMultiSelectData* ImGui::EndMultiSelect()
g.MultiSelectFlags = ImGuiMultiSelectFlags_None;
#ifdef IMGUI_DEBUG_MULTISELECT
if (ms->Out.RequestClear) printf("[%05d] EndMultiSelect: RequestClear\n", g.FrameCount);
if (ms->Out.RequestSelectAll) printf("[%05d] EndMultiSelect: RequestSelectAll\n", g.FrameCount);
if (ms->Out.RequestSetRange) printf("[%05d] EndMultiSelect: RequestSetRange %p..%p = %d\n", g.FrameCount, ms->Out.RangeSrc, ms->Out.RangeDst, ms->Out.RangeValue);
if (ms->Out.RequestClear) IMGUI_DEBUG_LOG("EndMultiSelect: RequestClear\n");
if (ms->Out.RequestSelectAll) IMGUI_DEBUG_LOG("EndMultiSelect: RequestSelectAll\n");
if (ms->Out.RequestSetRange) IMGUI_DEBUG_LOG("EndMultiSelect: RequestSetRange %p..%p = %d\n", ms->Out.RangeSrc, ms->Out.RangeDst, ms->Out.RangeValue);
#endif
return &ms->Out;

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