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Merge branch 'master' into docking

pull/7373/merge
ocornut 8 months ago
parent
commit
1a487165b1
  1. 12
      docs/CHANGELOG.txt
  2. 22
      imgui.cpp
  3. 6
      imgui.h
  4. 2
      imgui_demo.cpp
  5. 2
      imgui_draw.cpp
  6. 4
      imgui_internal.h
  7. 4
      imgui_tables.cpp
  8. 2
      imgui_widgets.cpp

12
docs/CHANGELOG.txt

@ -35,6 +35,18 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.90.5 WIP (In Progress)
-----------------------------------------------------------------------
Other changes:
- Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive
frames would erroneously close the window. While it is technically a popup issue
it would generally manifest when fast moving the mouse bottom to top in a sub-menu.
(#7325, #7287, #7063)
-----------------------------------------------------------------------
VERSION 1.90.4 (Released 2024-02-22)
-----------------------------------------------------------------------

22
imgui.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.5 WIP
// (main code and documentation)
// Help:
@ -6879,7 +6879,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
PushFocusScope((flags & ImGuiWindowFlags_NavFlattened) ? g.CurrentFocusScopeId : window->ID);
window->NavRootFocusScopeId = g.CurrentFocusScopeId;
// Add to popup stack
// Add to popup stacks: update OpenPopupStack[] data, push to BeginPopupStack[]
if (flags & ImGuiWindowFlags_Popup)
{
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
@ -11444,7 +11444,7 @@ void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags)
ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
popup_ref.PopupId = id;
popup_ref.Window = NULL;
popup_ref.BackupNavWindow = g.NavWindow; // When popup closes focus may be restored to NavWindow (depend on window type).
popup_ref.RestoreNavWindow = g.NavWindow; // When popup closes focus may be restored to NavWindow (depend on window type).
popup_ref.OpenFrameCount = g.FrameCount;
popup_ref.OpenParentId = parent_window->IDStack.back();
popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
@ -11493,6 +11493,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
return;
// Don't close our own child popup windows.
//IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupsOverWindow(\"%s\") restore_under=%d\n", ref_window ? ref_window->Name : "<NULL>", restore_focus_to_window_under_popup);
int popup_count_to_keep = 0;
if (ref_window)
{
@ -11550,17 +11551,18 @@ void ImGui::ClosePopupsExceptModals()
void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup)
{
ImGuiContext& g = *GImGui;
IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup);
IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_under=%d\n", remaining, restore_focus_to_window_under_popup);
IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
// Trim open popup stack
ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
ImGuiWindow* popup_backup_nav_window = g.OpenPopupStack[remaining].BackupNavWindow;
ImGuiPopupData prev_popup = g.OpenPopupStack[remaining];
g.OpenPopupStack.resize(remaining);
if (restore_focus_to_window_under_popup)
// Restore focus (unless popup window was not yet submitted, and didn't have a chance to take focus anyhow. See #7325 for an edge case)
if (restore_focus_to_window_under_popup && prev_popup.Window)
{
ImGuiWindow* focus_window = (popup_window && popup_window->Flags & ImGuiWindowFlags_ChildMenu) ? popup_window->ParentWindow : popup_backup_nav_window;
ImGuiWindow* popup_window = prev_popup.Window;
ImGuiWindow* focus_window = (popup_window && popup_window->Flags & ImGuiWindowFlags_ChildMenu) ? popup_window->ParentWindow : prev_popup.RestoreNavWindow;
if (focus_window && !focus_window->WasActive && popup_window)
FocusTopMostWindowUnderOne(popup_window, NULL, NULL, ImGuiFocusRequestFlags_RestoreFocusedChild); // Fallback
else
@ -20128,9 +20130,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
{
// As it's difficult to interact with tree nodes while popups are open, we display everything inline.
ImGuiWindow* window = popup_data.Window;
BulletText("PopupID: %08x, Window: '%s' (%s%s), BackupNavWindow '%s', ParentWindow '%s'",
BulletText("PopupID: %08x, Window: '%s' (%s%s), RestoreNavWindow '%s', ParentWindow '%s'",
popup_data.PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? "Child;" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? "Menu;" : "",
popup_data.BackupNavWindow ? popup_data.BackupNavWindow->Name : "NULL", window && window->ParentWindow ? window->ParentWindow->Name : "NULL");
popup_data.RestoreNavWindow ? popup_data.RestoreNavWindow->Name : "NULL", window && window->ParentWindow ? window->ParentWindow->Name : "NULL");
}
TreePop();
}

6
imgui.h

@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.5 WIP
// (headers)
// Help:
@ -23,8 +23,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.4"
#define IMGUI_VERSION_NUM 19040
#define IMGUI_VERSION "1.90.5 WIP"
#define IMGUI_VERSION_NUM 19042
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch

2
imgui_demo.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.5 WIP
// (demo code)
// Help:

2
imgui_draw.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.5 WIP
// (drawing and font code)
/*

4
imgui_internal.h

@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.5 WIP
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@ -1310,7 +1310,7 @@ struct ImGuiPopupData
{
ImGuiID PopupId; // Set on OpenPopup()
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
ImGuiWindow* BackupNavWindow;// Set on OpenPopup(), a NavWindow that will be restored on popup close
ImGuiWindow* RestoreNavWindow;// Set on OpenPopup(), a NavWindow that will be restored on popup close
int ParentNavLayer; // Resolved on BeginPopup(). Actually a ImGuiNavLayer type (declared down below), initialized to -1 which is not part of an enum, but serves well-enough as "not any of layers" value
int OpenFrameCount; // Set on OpenPopup()
ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)

4
imgui_tables.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.5 WIP
// (tables and columns code)
/*
@ -1890,7 +1890,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
if (is_visible)
{
// Update data for TableGetHoveredRow()
if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2)
if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2 && table_instance->HoveredRowNext < 0)
table_instance->HoveredRowNext = table->CurrentRow;
// Decide of background color for the row

2
imgui_widgets.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.5 WIP
// (widgets code)
/*

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