Browse Source

Added DisplaySafeAreaPadding to MainMenuBar height and fixed starting x position. Fixes main menu bar problems with TVs. (#1439)

pull/1773/head
Doug Binks 7 years ago
committed by omar
parent
commit
1e41bad90f
  1. 17
      imgui.cpp
  2. 3
      imgui.h
  3. 6
      imgui_internal.h

17
imgui.cpp

@ -6017,6 +6017,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Menu bar
if (flags & ImGuiWindowFlags_MenuBar)
{
if (flags & ImGuiWindowFlags_MainMenuBar)
window->DC.MenuBarOffset.y = g.Style.DisplaySafeAreaPadding.y;
ImRect menu_bar_rect = window->MenuBarRect();
menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawCornerFlags_Top);
@ -6095,7 +6097,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
window->DC.NavLayerActiveMaskNext = 0x00;
window->DC.MenuBarAppending = false;
window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x);
window->DC.MenuBarOffset = ImVec2( ImMax(window->WindowPadding.x, style.ItemSpacing.x), 0.0f );
if (flags & ImGuiWindowFlags_MainMenuBar)
window->DC.MenuBarOffset += g.Style.DisplaySafeAreaPadding;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
window->DC.ChildWindows.resize(0);
window->DC.LayoutType = ImGuiLayoutType_Vertical;
@ -11142,17 +11146,16 @@ bool ImGui::BeginMainMenuBar()
{
ImGuiContext& g = *GImGui;
SetNextWindowPos(ImVec2(0.0f, 0.0f));
SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.FontBaseSize + g.Style.FramePadding.y * 2.0f));
SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.Style.DisplaySafeAreaPadding.y + g.FontBaseSize + g.Style.FramePadding.y * 2.0f));
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0));
if (!Begin("##MainMenuBar", NULL, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_MenuBar)
|| !BeginMenuBar())
bool haveWindow = Begin("##MainMenuBar", NULL, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_MenuBar|ImGuiWindowFlags_MainMenuBar);
if (!haveWindow || !BeginMenuBar())
{
End();
PopStyleVar(2);
return false;
}
g.CurrentWindow->DC.MenuBarOffsetX += g.Style.DisplaySafeAreaPadding.x;
return true;
}
@ -11188,7 +11191,7 @@ bool ImGui::BeginMenuBar()
clip_rect.ClipWith(window->WindowRectClipped);
PushClipRect(clip_rect.Min, clip_rect.Max, false);
window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffsetX, bar_rect.Min.y);// + g.Style.FramePadding.y);
window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);// + g.Style.FramePadding.y);
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
window->DC.NavLayerCurrent++;
window->DC.NavLayerCurrentMask <<= 1;
@ -11228,7 +11231,7 @@ void ImGui::EndMenuBar()
IM_ASSERT(window->DC.MenuBarAppending);
PopClipRect();
PopID();
window->DC.MenuBarOffsetX = window->DC.CursorPos.x - window->MenuBarRect().Min.x;
window->DC.MenuBarOffset = ImVec2( window->DC.CursorPos.x - window->MenuBarRect().Min.x, 0.0f );
window->DC.GroupStack.back().AdvanceCursor = false;
EndGroup();
window->DC.LayoutType = ImGuiLayoutType_Vertical;

3
imgui.h

@ -581,7 +581,8 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()
ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()
ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu()
ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu()
ImGuiWindowFlags_MainMenuBar = 1 << 29 // Don't use! For internal use by BeginMainMenuBar()
};
// Flags for ImGui::InputText()

6
imgui_internal.h

@ -832,7 +832,7 @@ struct IMGUI_API ImGuiDrawContext
int NavLayerActiveMask; // Which layer have been written to (result from previous frame)
int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
bool MenuBarAppending; // FIXME: Remove this
float MenuBarOffsetX;
ImVec2 MenuBarOffset;
ImVector<ImGuiWindow*> ChildWindows;
ImGuiStorage* StateStorage;
ImGuiLayoutType LayoutType;
@ -870,7 +870,7 @@ struct IMGUI_API ImGuiDrawContext
NavLayerCurrent = 0;
NavLayerCurrentMask = 1 << 0;
MenuBarAppending = false;
MenuBarOffsetX = 0.0f;
MenuBarOffset = ImVec2(0.0f, 0.0f);
StateStorage = NULL;
LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
ItemWidth = 0.0f;
@ -978,7 +978,7 @@ public:
float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
};

Loading…
Cancel
Save