|
|
@ -14,7 +14,7 @@ |
|
|
|
#include <SDL.h> |
|
|
|
#include <SDL_opengles2.h> |
|
|
|
|
|
|
|
// Emscripten requires to have full control over the main loop. We're going to store our SDL book-keeping variables globally.
|
|
|
|
// Emscripten requires to have full control over the main loop. We're going to store our SDL book-keeping variables globally.
|
|
|
|
// Having a single function that acts as a loop prevents us to store state in the stack of said function. So we need some location for this.
|
|
|
|
SDL_Window* g_Window = NULL; |
|
|
|
SDL_GLContext g_GLContext = NULL; |
|
|
@ -63,6 +63,10 @@ int main(int, char**) |
|
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io; |
|
|
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
|
|
|
|
|
|
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
|
|
|
|
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
|
|
|
|
io.IniFilename = NULL; |
|
|
|
|
|
|
|
// Setup Dear ImGui style
|
|
|
|
ImGui::StyleColorsDark(); |
|
|
|
//ImGui::StyleColorsClassic();
|
|
|
@ -90,7 +94,7 @@ int main(int, char**) |
|
|
|
emscripten_set_main_loop_arg(main_loop, NULL, 0, true); |
|
|
|
} |
|
|
|
|
|
|
|
void main_loop(void* arg) |
|
|
|
void main_loop(void* arg) |
|
|
|
{ |
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
IM_UNUSED(arg); // We can pass this argument as the second parameter of emscripten_set_main_loop_arg(), but we don't use that.
|
|
|
|