diff --git a/backends/imgui_impl_glfw.cpp b/backends/imgui_impl_glfw.cpp index b3b91dc4a..1d981d9da 100644 --- a/backends/imgui_impl_glfw.cpp +++ b/backends/imgui_impl_glfw.cpp @@ -20,6 +20,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2023-12-18: Emscripten: Change the size of the GLFW window according to the size of the canvas // 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys. // 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609) // 2023-06-12: Accept glfwGetTime() not returning a monotonically increasing value. This seems to happens on some Windows setup when peripherals disconnect, and is likely to also happen on browser + Emscripten. (#6491) @@ -126,6 +127,9 @@ struct ImGui_ImplGlfw_Data ImVec2 LastValidMousePos; bool InstalledCallbacks; bool CallbacksChainForAllWindows; +#ifdef __EMSCRIPTEN__ + const char* CanvasSelector; +#endif // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. GLFWwindowfocusfun PrevUserCallbackWindowFocus; @@ -807,6 +811,49 @@ void ImGui_ImplGlfw_NewFrame() ImGui_ImplGlfw_UpdateGamepads(); } +#ifdef __EMSCRIPTEN__ +static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data) +{ + ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data *) user_data; + + double canvas_width, canvas_height; + emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height); + + glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height); + + return true; +} + +static EM_BOOL ImGui_ImplGlfw_OnFullscreenChange(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data) +{ + ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data *) user_data; + + double canvas_width, canvas_height; + emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height); + + glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height); + + return true; +} + +/** + * @param canvas_selector A CSS selector, the event listener is applied to the first element that matches the query. + */ +void ImGui_ImplGlfw_SetEmscriptenCanvasSelector(const char *canvas_selector) +{ + IM_ASSERT(canvas_selector != nullptr); + ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); + IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?"); + bd->CanvasSelector = canvas_selector; + + emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange); + emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplGlfw_OnFullscreenChange); + + // Change the size of the GLFW window according to the size of the canvas + ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd); +} +#endif + //----------------------------------------------------------------------------- #if defined(__clang__) diff --git a/backends/imgui_impl_glfw.h b/backends/imgui_impl_glfw.h index b9a9a40a7..e008e5dea 100644 --- a/backends/imgui_impl_glfw.h +++ b/backends/imgui_impl_glfw.h @@ -30,6 +30,11 @@ IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool ins IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); +// Emscripten related initialization phase methods +#ifdef __EMSCRIPTEN__ +IMGUI_IMPL_API void ImGui_ImplGlfw_SetEmscriptenCanvasSelector(const char* canvas_selector); +#endif + // GLFW callbacks install // - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. diff --git a/examples/example_emscripten_wgpu/main.cpp b/examples/example_emscripten_wgpu/main.cpp index a2126bcd1..b04db9e79 100644 --- a/examples/example_emscripten_wgpu/main.cpp +++ b/examples/example_emscripten_wgpu/main.cpp @@ -26,6 +26,8 @@ static WGPUSwapChain wgpu_swap_chain = nullptr; static int wgpu_swap_chain_width = 0; static int wgpu_swap_chain_height = 0; +const char* canvas_selector = "#canvas"; + // Forward declarations static void MainLoopStep(void* window); static bool InitWGPU(); @@ -76,6 +78,7 @@ int main(int, char**) // Setup Platform/Renderer backends ImGui_ImplGlfw_InitForOther(window, true); + ImGui_ImplGlfw_SetEmscriptenCanvasSelector(canvas_selector); ImGui_ImplWGPU_Init(wgpu_device, 3, wgpu_preferred_fmt, WGPUTextureFormat_Undefined); // Load Fonts diff --git a/examples/example_glfw_opengl3/Makefile.emscripten b/examples/example_glfw_opengl3/Makefile.emscripten index 8ea4eacfc..bd972abff 100644 --- a/examples/example_glfw_opengl3/Makefile.emscripten +++ b/examples/example_glfw_opengl3/Makefile.emscripten @@ -59,7 +59,7 @@ endif CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends #CPPFLAGS += -g CPPFLAGS += -Wall -Wformat -Os $(EMS) -# LDFLAGS += --shell-file ../libs/emscripten/shell_minimal.html +LDFLAGS += --shell-file ../libs/emscripten/shell_minimal.html LDFLAGS += $(EMS) ##--------------------------------------------------------------------- diff --git a/examples/example_glfw_opengl3/main.cpp b/examples/example_glfw_opengl3/main.cpp index 212c7fb1a..f36eaf1fd 100644 --- a/examples/example_glfw_opengl3/main.cpp +++ b/examples/example_glfw_opengl3/main.cpp @@ -26,9 +26,13 @@ // This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details. #ifdef __EMSCRIPTEN__ +#include +#include #include "../libs/emscripten/emscripten_mainloop_stub.h" #endif +const char* canvas_selector = "#canvas"; + static void glfw_error_callback(int error, const char* description) { fprintf(stderr, "GLFW Error %d: %s\n", error, description); @@ -84,6 +88,9 @@ int main(int, char**) // Setup Platform/Renderer backends ImGui_ImplGlfw_InitForOpenGL(window, true); +#ifdef __EMSCRIPTEN__ + ImGui_ImplGlfw_SetEmscriptenCanvasSelector(canvas_selector); +#endif ImGui_ImplOpenGL3_Init(glsl_version); // Load Fonts